Hello team! It was Christmas just a few days ago, and I got a cool new present from Santa, an Atari VCS. Check it out!
MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Wednesday, December 28, 2022
Atari VCS First Impressions
Wednesday, December 21, 2022
Who plays VR Dungeon Knight?!
I saw my son kick up a Steam game the other day, and I thought I'd take the opportunity to have some fun since I hadn't ever talked with him on Steam before.
He cuts deep with those comments. I've taught him well. But he's got a point there, who else plays freaking Dungeon Knight VR?
Apparently I'm it . . . at least anymore. There are 273 people in the official VR Dungeon Knight discord, so I'm definitely not the only player EVER. It's far too good of a game to be the only player EVER.
The problem is that the developer was one single, solitary guy, and back on August 19th, 2022, he announced that amidst burnout and depression he was calling it quits on the "in development" game, noting that there were enough bugs in it that he wasn't confident calling it a full release. He also said that he was happy about the game in general though since it had become the VR Co-op Dungeon Crawler he dreamt of.
Where does that leave me, a guy who just bought the game in 2022? Well, it leaves me playing a solo VR dungeon crawler with an interesting progression system and some unique side systems. This is now my fourth VR dungeon crawler game. I started with In Death Unchained, then tried Vanishing Realms, then Karnage Chronicles, and now VR Dungeon Knight. It's a genre that interests me. From all appearances, Ancient Dungeon VR is next for me to explore. (Gonna be honest though . . . I hate the Minecraft look)
Right out the gate in VR Dungeon Knight, I ran into my first bug in the tutorial. The enemy monster is buried in the floor. Yeah, that's a sad first impression.
It's surprising how many weapons there are in the game, and I think the poor single dev bit off way more than he could chew here. It would have been so much better if all he had focused on was a couple weapons, and just got those polished and feeling good. The bow is incredibly difficult to use and the aiming just doesn't feel right. The magic staves feel like they're shooting in slow motion. The magic books are strange. The guns have awful reloading. In fact, the only thing that really feels good is a sword and shield, but the sword and shield suffer from exactly the same thing that most swords in VR RPGs suffer from . . . realism, messy combat where you can get inside the monster, and just generally feeling unsatisfying.
That all said, sword and shield is exactly what I would play in this game. It feels the most natural.
The inventory system isn't nearly as good as it is in Vanishing Realms or Karnage Chronicles. You basically have 4 slots that snap around your body. 3 at your waist and 1 on your back . . . although I couldn't get the back slot to ever work. I don't get it.
After you successfully navigate a dungeon, you enter a results room and earn "chests" based on your performance. If you complete one of the three main objectives, you get to enter a bonus room and claim its prizes as well.
As you delve dungeon you'll also be leveling up, when you do, you are allowed to assign points to dexterity, strength, or intelligence, but leveling each comes with a detriment to some other aspect of your player, so it feels . . . strange.
Tuesday, December 20, 2022
Swearing Off Icarus Solo Play
My Steam profile says I've put in 128 hours on Icarus this past year, and the last 10 of that was done completely solo over this last weekend . . . and I'm swearing it off. I never want to play Icarus solo ever again.
The problem here is that up until a couple weeks ago, I was just jumping in to my buddies' games (one Lessah Ismorah and Mythery). I was happy with this: I was leveling, and I felt like we were all progressing along nicely, but then I found out that because I hadn't done a solo mission or two right up front, my progress in my friends' games was all for naught. None of what we had done was counting for my actual mission progression.
So, to explain, there are two mission progression paths in Icarus: Olympus and Styx. We've been playing missions in the Olympus quest line. You land on the planet, you fulfil the objective, and you blast off. Each time you start over, building everything from scratch . . . but with the money you earn, you can craft equipment to take down with you on subsequent missions.
When I discovered that all my hard work wasn't counting for anything on my mission progression, I felt a little . . . angry? Like I had fully been putting in a lot of time on these missions, but not getting any credit . . . simply because I didn't do the first mission on my own. I'm sorry, but that's kind of a bad game design call.
I appreciate that I can just jump into my friends' games from day one, but there was no warning and no compensation. What it SHOULD have done was either warn me that I needed to do those intro missions or instead retroactively marked those missions I've completed with my friends as complete after I completed the first mission. It could have just caught up and counted all those previous missions as done. Yuck.
Since we decided that we wouldn't be playing much around the holidays as a group, Lessah put it out there that maybe I could use the time to catch up my progression line. That sounded fair, and I've already done most of these missions with them, so it should be a breeze, right?! It wasn't bad too be honest . . . right up until the grindfest known as Agriculture Supply Stockpile.
Now, Icarus always gives you way more time than you need to get a mission done. A ridiculous amount of time in fact, and because of that I had no qualms taking on a 15 real-time day mission. This was another that I had done with Lessah and Mythery in the past, and as I remembered it, it's just a bunch of running around collecting pumpkins and carrots and stuff . . . no big deal.
I got it done, mind you, but I had completely forgotten about collecting and cooking 1000 meats in addition to running around collecting pumpkins and carrots and stuff. By the end of the day yesterday, I was so done with that mission . . . what an incredibly boring grind fest.
And with that, I'm done soloing in this game. I never want to do it again. There are plenty of other games where I don't mind soloing around, but Icarus just isn't captivating enough for me (at least at this point) without my buddies there to talk to. We each kind of excel at doing one or two things, and we do our jobs well. It's fun to play as a group! Solo . . . no thanks. I've got plenty of other games I can play to keep me happy.
Happy Dueling!
Tuesday, December 6, 2022
Pokémon Violet's Post-Credit Victories
After the credits rolled on Pokémon Violet last week, I was left with the task to revisit all the old gyms and give them a workout on official Pokémon league business. I went back through the eight gyms post-haste and didn't really have any troubles besting them once again in their more powerful forms.
It was pretty straight forward without a lot of surprises, and also pretty fun getting a little more insight into the trainers and their thoughts. Who knew that Katy from the Cortondo Gym was holding back because she realized she was the first gym along the path for new students? I just thought she was naturally a chump.
After the post-credit gym battles, it was back to the school grounds to participate in the Academy Ace Tournament, where you battled four randomized NPCs in a row to make it to the top and get awarded with a hat and a ton of cash for doing so. From what I can tell, if I wanted to do the Academy Ace Tournament again, I could? I haven't tried going back again to give it a second try.
After this, you're given a master ball and alerted that five-star rating Tera battles are popping up all over the Paldea Region, and that you'll want to check 'em out. NOW THIS is where the real challenge is in Pokemon Violet.
The Five-Star Tera battles seem to be the greatest skill check of them all. I've really only had a successful fight with one of them using an over level 80 Pokémon to fight, but the rewards for beating the Tera battles are pretty great. Rare candies, xp treats, and random items come gushing out of those little sparkling caves . . . not to mention interesting Pokémon that you might be missing from your Pokédex App.
And really the spirit of "gotta catch them all" has to be the true end game of Pokémon Violet. Catching all the 350+ Pokémon seems like the ultimate goal. The question I have is . . . why? Am I going to get something cool for catching them all? My gut is telling me that I won't, but just having a checklist is almost challenge enough.
As I was playing Pokémon Violet, I kept running into these weird spikes in the ground randomly and not knowing what they were. I also was running into these covered mystical manholes randomly, and I remember thinking . . . huh . . . guess those are something to do with some future DLC? No no no . . . the spikes and the manholes are related. You find all the spikes, pull them out, and it allows you to open the magical manholes.
The magical manholes are actually "ruinous shrines" where the legendary Pokémon live in Paldea. There are four of these ruinous Pokémon in the game, and catching them is definitely on my agenda before calling it quits with Pokémon Violet. They seem to be the crowning jewels in your Pokédex App.
So, there you go, this is what Pokémon Violet has been like for me post-credits. It's been a fun game, but mostly what it's done is made me want to play through Pokémon Legends: Arceus next, which I haven't done before. My kids played it, we own it, but I haven't touched its gameplay myself. It might be a fun Christmas Break activity for me!
Happy Dueling!
Tuesday, November 29, 2022
Pokémon Violet Completed!
Uber wife surprised me with the gift of Pokémon a week ago when she came home with a copy of Pokémon Violet to play. Woot!
I was pretty forthcoming in saying that I kind of wanted to play this one, and she took that to heart knowing that I'd sit and waffle on that decision and probably end up not buying it. Why am I like that? Anyway, social media certainly has been trashing this game a lot because of "the glitches" but I have to say that for the most part I didn't encounter much of the weird stuff other people saw.
What I did notice was:
- I was able to see through ground geometry at the end of battle when the camera would focus in on the butt end of my Pokémon and I was on an incline.
- There was a bit of graininess to the screen once in a while.
- Characters out in farther draw distance would hitch their walk animations.
- Environment art in general was of a lower quality than character art.
It might just be that I have a more forgiving eye or perhaps it was because I didn't do group online play, but for me the gameplay was as solid as any other Pokémon game. If you were to listen to the grumpy lady at my local Gamestop, this was the worst Pokémon game ever and the glitches were so bad it was unplayable. Um, no.
This was not unplayable . . . in fact, I beat it yesterday!
I had a great time playing Pokémon Violet! At first gameplay felt very childish, and it took me a while to warm up to my character, but I finished strong by roleplaying him as the youngest member of Daft Punk.
I gave every Pokémon I caught a unique name . . . kinda. I mean I had to name every one of them some variant of "boi" at the end of their name. My yellow Oricorio became known as "cheerboi." My starter Feucoco was named "dumboi." My Iron Treads was "wheelieboi." It was a theme, save for special occasions like when I caught a Salandit and instead named it "Slayqueen" instead knowing it would evolve into Salazalle, aka the "hot looking lizard" Pokémon. (Props to my oldest for tipping me off to that.) The suffix "queen" then became a revered term amongst my Pokémon boxes.
This game basically has three main story paths you take. The first is the traditional Gym Championship path. The second is to take down Team Star. The third is more complex, and what I'd call the real story of Pokémon Violet. In Pokémon Violet you begin the game by coming to the aid of a legendary Pokémon named Miraidon who is badly injured. As the story progresses, you take down Titan Pokémon and obtain their Herba Mystica to heal not only Miraidon, but your friend's Pokémon, who is badly injured. Eventually list story leads you down to Area Zero where you uncover the plot of the game. (I'm trying not to give away too many spoilers here)
As for gameplay, this was pretty much what I'd expect from a Pokémon Open World game. The Team Star "slay 30" quests seemed odd, I will admit. Why did they give me 10 minutes to complete a course that took 2 minutes to complete? Outside of that, great! I don't have a lot of gameplay complaints. Difficulty did in fact scale up toward the end, and I even failed a battle with Headmaster Clavell there at the end and had a couple nail biter battles.
I'd be remiss if I didn't mention the new Terastallizing feature in this game. Basically what this is, is a one-shot buff to your Pokémon per visit to the Pokémon Center (or you can use a ground spawn crystal to recharge as well). Every Pokémon in Pokémon Violet has this ability, and it can be a pretty cool way to swap your battle type . . . but mostly I used it to boost a move’s power. If you're interested, you can check out the deets here.
After the credits rolled last night, I was presented with a new challenge which seemed to be a request to go face off against harder versions of the gym battles and continue to explore the open world environment of Pokémon Violet as I try to catch them all and get all the Pokémon registered in my Pokédex app.
Ultimately this has been a great game and really fun to play. If you've been playing, feel free to drop me a note and let me know what you thought of the game.
Happy Dueling!
Sunday, November 13, 2022
Falling with Style - The Guild Wars 2 Griffon
Hey! Well, it's been a fun couple of days in Guild Wars 2 over the weekend! I spent a bunch of time today finishing up world map completion and also earning the infamous Griffon mount. That's right, I earned one of the HARD ones. *flex*
For the most part, the somewhat arduous quest chain to get the Griffon is a solo effort, but there are a handful of group events that absolutely cannot be soloed. That said, I think I was lucky yesterday. There seemed to be plenty of people out and about doing the group events. And when there wasn't, the clouds would part, the universe aligned, and suddenly a stranger would pass by and help me with a more difficult boss as if pre-destined to happen . . . aka, the luck o' the necromancer.
So, yeah, I actually had a really fun time hunting down all the bits and pieces needed to learn how to tame and ride a griffon, and that final battle to obtain your griffon was epic!
To boil it all down, in each of the five zones of Path of Fire, you need to buy two 25gp items from faction vendors, collect 3 to 5 eggs from griffon perches, and complete 2-3 events. Once you do this, you travel to the Dark Library, defeat 11 elites to gather 11 keys, and open 11 hidden chests for books. THEN, you do an amazing battle with the Champion Mordant Crescent Hierarch (whomever that is) and badda bing badda boom, you got yourself a griffon.
Just have to say . . . it is a little weird that you have to pay 250 gold along with completing the quest steps to get your griffon. I mean, isn't just buying the expansion and doing all the quests enough? It's fine though, I'll jump through your hoops ArenaNet. It's fine.
And it's all worth it for the ability to swoop underneath bridges with my cool new mount!
Because I had done so much exploring while getting the griffon mount, it wasn't too bad just finishing everything up with map exploration and getting that achievement for expansion completion as well. Done and done.
So, it appears that my next objectives will be finishing up Living World Season 4 content so that I can get the other difficult to get mounts. LET'S DO THIS!
Happy Dueling!
Friday, November 11, 2022
Earning Mounts-a-Plenty in Guild Wars 2
Sunday, October 30, 2022
Sunrise, the Legendary Weapon, is mine!
Friday, October 28, 2022
Finishing Path of Fire -- Onward to . . . Legendary?
And just like that, I finished up the story quests for Path of Fire in Guild Wars 2!
That's right! Five years after its release date, I'm here to save the day! Praise me, commoners!
It's a fun story that all starts with you encountering the Herald of the God Balthazar. Balthazar is one of the six gods in the Guild Wars 2 pantheon and looks over the affairs of war . . . um, and fire . . . and uh, challenge. So I guess he's the god of PvP and Gene Simmons basically.
I skipped Living World Season 3. As I understand it, if I hadn't done that I'd have more of a reason to hate Balthazar since that's where he's first introduced as an antagonist in your story. Jumping to Path of Fire wasn't too bad though as I was caught up to speed pretty quickly with what's going on. Old Balthy has been pretty busy turning the souls of the dead into a kind of automaton known as The Forged . . . basically his own personal army.
Since your journey is all about bringing balance back to Tyria, you ain't having none of Balthazar's nonsense and take down his herald . . . and then get the smack down by the god himself. OUCH.
Friday, October 21, 2022
Finishing Heart of Thorns -- Onward to Path of Fire
Wednesday, September 21, 2022
Karnage Chronicles -- Through the Eye of the Dwarves
Well team, I finished up the final dungeon of Karnage Chronicles, and it was pretty challenging. I was playing normal mode, but I can't even think of what this would be like on impossible difficulty. I might make an impossible difficulty game, but all this gets easier once you know the basic tricks of the game. Anyway, let me see if I can break this dungeon down for you, and how it played out for me.
The entry room for The Eye of the Dwarves is all about setting the mood. There aren't any enemies here, just nodes to mine, a howling wind, waterfalls, giant statues of dwarves, and a giant seal between you and an army of undead.
Once you beak that seal, you enter into a town, and it's immediate combat with enemies that are tougher than anything you've gone against. Of course, it's the same flair as before, but with a tougher, more intimidating skin. You have skeletal warriors, skeletal archers, skeletal crossbowmen, and skeletal brutes. Possibly the most annoying enemy however are the half skeletons missing their legs. You'd think missing your legs would slow you down, but not these guys. They speed up and crawl across the ground almost like a skeletal spider and reach up to claw your eyes out. It's terrifying.
The worst part of Karnage Chronicles continues to be the enemies that pop behind you and the jump scares outta nowhere. I hate taking two steps forward and pausing just waiting to get jumped, but I'm always prepared when it does. You just flee back 50 steps and kite. easy.
The shop in the Eye of the Dwarves is actually up a flight of stairs in the town area. Don't think that just because it's a shopping area that it'll be safe. Nope. It's full of gosh darn skeletons. The best of which is the shopkeep! He's the only skeleton that actually doesn't attack you. He just smiles and waves as he watches over his shop. Once you buy some equipment from here, things get a lot more manageable with the OP skeletons.
Down further is an interesting fork in the road, and they've done something here kind of unique with their save points. During the past two dungeons everything has really only been linear in nature. Sure, there might be a fork in the road, but these typically led to dead ends, and you'd have to backtrack to the main path. In this dungeon, it feels LESS like a ride path and MORE like an actual town . . . well, for at least the first half of the dungeon.
You see, this whole section of the game really revolves around collecting three items so you can craft a magic wand that . . . opens doors. Disappointing, I know. You were hoping to hurl fireballs, weren't you? Well, I was. Anyway, to get each of the components, you have to travel to the different parts of the town. The magic potion is hidden in the tavern. The metal ore is down by the docs. The crystal gem is around the back of the farmer's house. Return to the Alchemist's hut, combine all three, and voila . . . you have a crazy magic wand that opens doors.
It's kind of a cool trick actually, you hold the wand inside the spider egg looking thing and it busts open for you to proceed. Of course, once you do that, you're instantly jumped by some hell hounds. OH, did I forget to mention those? Yeah, it's not all skeletons down here. You'll also be fighting some super fast, fire breathing hell hounds. Have fun with that.
Another cool thing that I got along the way was a pipe that heals you when you smoke it. Yeah, so . . . again, this game has its rating . . . and if you're anti-smoking, feel free to ditch the pipe here as you don't really need it, but man, what a cool effect! You hold the pipe up to your face and smoke comes out of your mouth. It also somehow seemed to match my actual breathing. I don't know if it accessed the built in mic on my VR headset (I doubt it), but it was possibly my favorite item in the game.
Once you're past the town, the winding passageway begins again. I'm so disappointed in something this game did here by the way. At one point early on in the dungeon you pick up a magic flower. Later, around the base of a coffin 3/4ths of the way in, you finally find a place to put this magic flower and release the trapped spirit inside. The spirit hops out and begins to SING. So he's singing about "necromantic lore" that was a gift to elven kind, and I'm like THIS IS AWESOME! He continues on about a king getting stripped of his throne when bam . . . enemies around the corner start attacking, so I do my running away kiting thing, and . . . accidentally get out of range of the song. WHYYYY?!?!?! CURSES!!! Well, at least the coffin gave me a cool magic necklace for my troubles.
Just beyond the coffin here you have another long passageway and eventually end up on what I have termed, "The bridge of a billion enemies." This was quite the battle my friends. I ended up clearing a ton of the bridge and facing off with one of the caster mushroom men people. Right as I was about to enjoy my victory, I spun too far in a circle . . . and promptly disconnected myself from my tethered VR connection to my computer . . . and died. MOTHER FREAKING MMPHER!! As I talked about in the last post, when you die in an area, it all respawns again, so I had to kill the billion enemies all over again. Sigh. No worries. Where'd I put my virtual pipe?
After lowering the bridge by shooting out a couple weights on the sides, you finally enter the end boss room, which is a big circular arena. Basically you fight a giant ogre magi. Every few seconds, the portal nearby spits out a goblin add, so you have to keep taking them out while hitting the boss. When you take him down to zero health, he wanders back into the center of the arena and a light from above heals him.
Now, I actually didn't figure out that I needed to hit the gem at the top of the arena until after he fully regenerated 5 times, but it was getting frustrating and stupid. Eventually I figured out that I needed to bust that gem above him, and then he only healed to half life . . . but when he did, he gained the power of shooting slime balls at you as well.
After taking him down to nothing once again, I hit the heart above him one last time, killed the adds, and the treasure trove was mine! Two big fat chests in the back alongside his club for loot. It felt pretty great.
Just past the treasure you once again find your old buddy the collector, and he tells you all about who you are and what you're doing here along with some info about his position in life as well. It involves a council of 12 magicians and you being a kind of servant to them? I think? Anyway, after this chat, you hop on a boat, click the exit button, and watch a giant thanks for playing message rise with the moon as your ship sets sail over the ocean. The crowd goes wild.
I really enjoyed my time in Karnage Chronicles. I'd like to go back to Vanishing Realms and play it again after playing this to see how much they are similar and different. This game seemed to be a much higher quality experience. I'd buy a sequel game if they made one.
Happy Dueling!