- The constant drip of cancer in my life is incredibly loud, and I don't know if it's made me naturally more reclusive?
- I don't want to be known as Tom, the dude who has cancer, but I guess it's too late for that. It's part of my story now.
- My new job isn't as satisfying as my old one, but I really love that I'm able to provide for my family. I'll take having a job over not having a job any day of the week.
- I'm just not thinking about video games as much anymore.
- I enjoy playing, but why does blogging about it feel exhausting at the moment?
- I mean, I have been blogging a bit, but just not here on TFN . . . and that's the more exciting thing that's been going on. I'm blogging about a weekly D&D game.
- That said, the blog I'm working on now reeks of AI art because I'm not an artist, I never have been and I feel guilty about using AI. ARGH.
- (I think in bullet points sometimes.)
The Friendly Necromancer
MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Saturday, May 23, 2026
Rambling about Real Life, D&D, and a side of AI Art
Sunday, April 26, 2026
Russian Pirates Rushin' Goals in Windrose
The other day, my youngest looked over my shoulder while I was playing Windrose. At the time I was running around my mishmash rock-and-thatch villa with a dock, goofy giant rock arches, and a farm full of hot peppers and flax. He seemed a bit shocked and asked me what this game was (how could dad be playing a game he had never seen or heard of before).
Windrose is, as I told him, the newest survival game, but with pirates, and he was like "survival game?" Now, THAT question, threw me off . . . like he had never heard of survival games before? I mean of course he had! So I took the opportunity to remind him of my library of games on Steam.
Ever heard of Valheim? Survival game but Vikings. Ever heard of V Rising? Survival game but Vampires. Ever heard of Dune Awakening? Survival game but Dune Ever heard of Ark? Survival game but Dinosaurs. Ever heard of 7 Days to Die? Survival game but Zombies. (I could have kept going on . . . but he got the point . . . of course he had heard of survival games.)
"Why do you have so many survival games?"
Uh . . . they're fun? (I think sometimes he likes questioning me just to see what I would say . . . I should have told him it was all research for a VR Survival game, like Green Hell or A Township Tale, but I would have been lying. It would have been pretty great to work on a VR Survival Game though. Ain't gonna lie.)
So, Windrose is fun. I like it. No one should be surprised I like it, especially after having so much fun in the Demo a couple of months ago. When we saw that Windrose had a full early access release, the entirety of Team Spode (minus Mr. Spode himself, love you, Joey) jumped on board and started going overboard on the newest pirate-themed survival game.
There is a lot more to do here than in the Demo! The quests have all been fleshed out. Factions, Big Boss Fights at the biome end caps, ship crafting, skill trees, new enemies, new exploration types, farming, and more and more were all added in. In fact, two full, entire quest areas of stuff to do were added in, with a fourth promised in the wings!
Dylan and I are once again roleplaying it up and having fun together. Dylan named his character Boris the Blade and suggested Russian Gangsters. I loved it, but my Russian gangsta' ain't typical, see . . . I've been watching a metric ton of hockey and now that my beloved Utah Mammoth are in the Stanley Cup Playoffs, I named my pirate Sergy the Slapshot after Mikhail Sergachev, my favorite Russian hockey player.
And of course, what ship does Sergy the Slapshot sail? The mighty Utah Mammoth!
What weapon and armor set does Sergy the Slapshot don? Definitely the heavily padded Conquistador look with as close to a hockey stick as I can get in game . . . the good ol' Executioner's Halberd.
Heated Rivalry jokes aside . . . our Russian Hockey Duo is ready to scorch the seas! (Thanks for the joke, John.)
So, I'll be posting more thoughts about the game as we play, but just wanted to get it out there so the readers of the Friendly Necromancer knew what was fascinating me these days.
Happy Dueling!
Thursday, April 9, 2026
Chemo Round 2 and a visit from the Austin Crew
Friday, March 20, 2026
The Music of Mewgenics -- "Chasin' the Rats!"
Part of the fun for me of playing Mewgenics is that my middle child (longtime readers of the blog will know him as Kyle Skystaff), has been playing as well. We've been sending Discord messages back and forth to each other on the daily just talking about our current status in the game, which classes we've unlocked, and just general thoughts on how our current runs are going. I think Kyle might be a bit more invested in the game than I am . . . that said, we're pretty close to being around the same point in the game with each other.
One thing he mentioned to me the other day is how he had tier-ranked his favorite songs he'd unlocked in the game so far. It made me realize I had neglected to mention how cool the Mewgenics music is! Ridiculon (Binding of Isaac fame) put together a soundtrack that is really well done and has some of the catchiest lyrics I've heard in a game. Definitely worthy of a mention.
In fact, the whole family has been singing Eatin' Rats for the past month or so. You can check out a couple dozen of the tracks over on Spotify. But if you REALLY want to get into it, there's a collection of 82 tracks for sale for 10 bucks on Steam.
Below is Kyle's tier ranking of the music (he said he couldn't rank any of the songs below a C-tier hehe):
S-Tier
- The Alley (Eatin' Rats): S
- The Bunker (Alone in the Dark): S
- The Crater (Feline Invader): S
- The Moon (So High): S
- The Lab (Endless Misery): S
A-Tier
- The Sewers (Flush): A
- The Junkyard (Chumbucket Kitty): A
- The Caves (Crystalline Dreams): A
- The Core (Down With The Devil): A
B-Tier
- The Path (Kat Fight): B
- The Boneyard (Them Kitty Bones): B
C-Tier
- The Desert (Lonesome Road): C
If you've been playing and love the music, drop us a line! You're in good company here.
Happy Dueling!
Sunday, March 15, 2026
Pain and Pawnishment in Mewgenics
Team, I've put 80+ hours on this game now, and it's both simultaneously infuriating and amazing. Just a few days ago, I saw the credits screen roll on the game (WOOT), but, much like, say, Slay the Spire, you'll see the credits screen, but then they suddenly offer you up more content to play with a whole new class and challenges for you to undertake.
I have to tell you, as Thee Friendly Necromancer, the moment I unlocked the Necromancer class was when fun, mild curiosity became my new leech-throwing addiction. So you're telling me I can make a slovenly cat necromancer lord and summon undead kittens? I'M HERE FOR CATMAGEDON!
After that, things started to get weirder with the classes . . . butcher . . . psychic . . . tinkerer. There's a surprising amount of depth and replayability to this game, which makes sense because that's 100 percent needed in a roguelike where you're going to be running the game over and over (. . .and, if you're like me, somehow dying every time in the final battle).
That is perhaps the most infuriating part of the game. You feel like you've mastered your class combo and found some good synergy (tons of possibilities here tbh) only to fight a boss for the first time and get wrecked . . . only to return back home with mostly empty pockets and lost time. (Time melts away quickly playing this game.)
Besides gold and food, your cats themselves are a currency. Depending on which townie wants to do whatever they will with your old cats (or new kittens), they'll offer new unlocks for your game. What I mean by that is, for example, for every 5 cats with diseases or mutations, you can trade them into the mad scientist (Dr. Beanies) for a new inventory item that strategically changes your game during the next run . . . or giving cats older than 5 years old to the store clerk (Tracy), which then causes her to offer you more items at the store. The best return on investment so far seems to be giving away cats for a bigger house or a bigger inventory.
Ultimately, I've had a lot of fun with this game. Super lighthearted, surprisingly difficult, and easy to play. I give it two dirty paws up.
Happy Dueling!
Sunday, March 1, 2026
Skip and Julia Sailing the Hungry Seas in Windrose
After our last foray into Diablo 4, Dylan and I have been looking around for what we could play next. We have a lot of ideas, and with lots of demos available on Steam right now, we decided to give Windrose a try. Actually, it unfolded like this . . . I get a text from Dylan saying he's ready to play Windrose, along with this character picture attached:
This was not just a Skip Legday, but a whole gosh-dang Skip Gymday. In my mind, it just looked like a sorry bag o' bones Pirate that needed to be fed, so who better to join Skip Gymday than Julia Child.
Thankfully, Windrose didn't disappoint, and there was a whole slew of things Julia could cook up for Skip in this Pirate-based Survival Game Demo. I was making coconut smoothies and grilled dodo kabobs a plenty!
Honestly, I wasn't expecting much from this demo, but I came out of it pleasantly surprised. There was a nice quest system tied to our experience, and even a few islands beyond the "tutorial isle" you could get to. Ultimately, it was all about crafting a camp, finding a shipwreck, fixing it up, freeing your crew of jailed buccaneers, and sailing the seas to engage in broadside combat. End of demo.
The combat was satisfying and fun, and t'was also incredibly familiar. To be honest, it felt a lot like a less realistic Icarus crossed with Valheim and a side of Pirate101 (or perhaps Sea of Thieves). Pirate101 you say? Well, not a turn-based story-based game, but that broadside combat alongside Skip felt really good: both of us shooting cannon fire at a ship, get the enemy ship's health low, then dock and engage in hand-to-hand combat with the scallywags on deck . . . you know, THAT part of Pirate101 ship combat.
The Windrose Demo lasted about 7 hours in total, and if there was more to play, we'd still be playing it. I'm going to keep this one on my wishlist and give it a real play when it releases. Let me know if you've played it and what you think!
Happy Dueling!
Friday, February 20, 2026
Mewgenics is Meowvelous!
My oldest picked up Mewgenics yesterday, and since we are on a family Steam account together, I decided to give it a spin.
I had heard so much about this game already . . . just from buzz alone. First off, the list of meowing cameows is pretty amazing. (That's more influencers than you can shake a cat toy at.) Then there's the conpurrent player count that made Forbes news from Paul Tassi. I've even had a couple people hiss me up about it, so . . . I had to try my paws in the litterbox.
Mewgenics didn't disappoint. I can see why it's so successful. What do we have here . . . a turn-based quasi rogue-like with disposable units? Yeah, that's a great recipe. OH, what else do we have . . . freakish looking cartoon cats making babies (doing-it-like-they-do-it-on-the-Discovery-channel mind you) that are a visual combination of the parents? YES PLEASE! That's some primal, stupid humor stuff I can get behind.
Not to mention the game feels really great. Everything from the tutorial to the feedback of the gameplay to the synergy of items and powers. It's incredibly clever and well done. I've only played it for 3 hours and I could see myself dumping hours of my life into this game.
So far I really like what I'm seeing with this game. Hope you're enjoying playing it as much as I am. Let me know what you think.
Happy Dueling!
