Saturday, September 12, 2026

Plane of Hate Dungeon Crawl -- Two Tales of Woe

I'm still playing Everquest Legends, which is strangely weird, but it also feels strangely like home? I love when MMOs feel that way, and right now my love language is all about "Frog Slayer Stingite Sleestak the Legend".

Surrounded by gift-giving efreeti and some new shiny claws in the Plane of Sky

I like Frog Slayer as a title, but what I really want for a title is Godslayer because that's freaking heavy metal. To do that, I'm just going to need a couple weeks of farming the end boss of the Plane of Hate and the Plane of Fear. I can do that. I'm already up to ~25 kills out of the 100 I need for the title.

I love my new bee illusion for my warder . . . very fitting for a dude named "Stingite"

Speaking of the Plane of Hate, I have a tale of woe in two parts. There's a brand new Dungeon Crawl mode, which seems to really just be a revamp of the solo non-respawning instance with a new perk.  The basic idea is you create a dungeon crawl and after clearing out all the bosses and the majority of the trash mobs, you'll get rewarded with a bunch of extra loot . . . basically a re-roll of everything you killed. The only places I really want to do that at this point is The Plane of Hate and The Plane of Sky. 

SO, tale of woe part one happened last Thursday night. I roll up a Tier 4 Plane of Hate Dungeon Crawl and have at it. I play for three hours and go past my bedtime by an hour and a half, and I'm working the next day. By the time I finished up, I had destroyed 85 percent of the enemies and only had (what I thought) were like 2 bosses left. I couldn't bring myself to stay on for another hour, so I logged off and went to sleep.

Tale of woe part two happened last night, because you know I was fired up to give the Plane of Hate another go! This time, I'm rocking it and making pretty good time, but it's still a slog solo. The rumor is that this really is a group activity (wow! I've never even grouped in this game!). After three hours in the Plane of Hate, my enemy count is 100 percent, and I've killed every boss except one. I'm looking around the map, and the only "boss" I can see up is the Evangelist of Hate, but he's not really a boss. He's more of a side quest stop for a necromancer quest called Words of Darkness.

The hardest part about the Evangelist of Hate is that he's teaching a class on evil stuff with a classroom full of angry students. A simple pull of these guys will cause you to end up with 13 tier'dal giving you the lesson of your life. So I begin the painstaking process of clearing out the wandering enemies outside the classroom, then using Calm on the students inside the classroom and pulling them out in chunks of 3 or 4.

Finally, after a couple deaths, I triumphantly killed the Evangelist of Hate . . . and . . . the boss counter still says "1 rare creature." GOSH DANG IT! 

Forever stuck at 1 remaining creature with a bag full of motes

I went to Discord to see if I could find out if it was a bug, and yup, it's a bug. One person said they found the Maestro waaaaay out of bounds on the map, but I couldn't see him anyway, so I accepted the already generous pile of loot from a regular D4 Plane of Hate clear, and took myself to the Plane of Sky.

There are a few bugs in this instance, but at least Plane of Sky completes!

It was pretty disappointing to run into a bug and not get a heavy helping of extra loot, but when you're sitting with an inventory full of motes, it's hard to be too upset for too long . . . especially when this is the epitome of a first world problem. Hope they fix the bug soon!

Happy Dueling!

Monday, September 7, 2026

Sailing Takes Me Away to . . . where are we going?

Dylan and I recently embarked on a tour of the seas, floating on a raft, surrounded by hungry sharks . . . which means . . . SHARK HATS!

Shark hats were a toothsome surprise

RAFT launched into the seas of survival games back in 2022. In 2022, my survival game repertoire was mostly Icarus, V Rising, and Planet Crafter. I remember seeing it come up in my recommended games but ignored it at the time. With the recent survival game sale on Steam, Raft was one of the games that Dylan (or should I say Barbra per the picture above) and I picked up to play together. 

The wikipedia article tells more about it's unusual path to launch, which included some influencer attention to their original project back in 2016. Kind of cool! Good on 'em for sticking to it and believing in a project.

This game has a pretty challenging starting point. I think we died several times just from starvation and not knowing exactly what it was we were doing. You start out on a small 3x3 platform, just collecting wood and plastic out of the ocean with a hook. Meanwhile, your water and food meters just keep going down. The best you could hope for was a random island full of watermelon. Eventually, you make a water distiller to cook seawater into fresh water. Next is a fishing pole. Next is a grill. Once you get the basics, you'll be fine, but that break-in felt tough! 

Watermelons ahead!

For a while, when we were about to die, we'd throw all our stuff out to each other in desperation. Die and come back, then the other person would do the same. Basically, when you die, you lose most of your stuff, which is a huge setback. So the next thing you need is storage, and BAM . . . they've got you on the crafting treadmill.

Our first two-tier raft design

You'll occasionally find a good crate of goods that helps you unlock a new thing you can craft, but the research table is clutch to discovering new recipes. You slot raw materials into your research table, sacrifice the item, and that action then unlocks new recipes. 

The main thing we got stuck on was not knowing that the main use of shark bait was to distract the shark while you went diving into the water for clay, sand, scrap, and whatever else is on the bottom of the ocean floor. We were just happily island-hopping and stuck wondering where we would find clay. Yes, Dylan turned to the ultimate source of information (a child of his who had played the game before), and he let us know you park your boat out about 50 meters from an island, throw down some shark bait, and then swim to the island completely unbothered by the shark. In fact you can stay down on the bottom around the island and dig up all the clay you need.

So far it's been a fun distraction . . . give us a bit and we'll have our ship looking amazing. For now it's more functional than fun, but eventually I imagine our vessel will look amazing. Until then, we'll continue badly singing Sailing by Christopher Cross while floating our way to (hopefully) Margaritaville on a couple planks and a prayer.

Happy Dueling! 

Tuesday, September 1, 2026

My Blaugust 2026 Post-Mortem

Blaugust is done! I made it through! I posted every day at least something, and while I had my mega threads (EverQuest Legends and Poetry Slammers) I think overall I had a good mix of real life, D&D, EQL, and me just making stuff (and meta-talking about making stuff). Pride, I suppose, can live with just having finished the challenge of posting every day.

That said, it is very easy to say to myself . . . yes, but what did it accomplish? To what ends? Honestly, I'm not sure. 

One thing is for sure, with a week left of posting I thought to myself, oh man, I better talk about my Poetry Slammers game while I have a little bit of a wider audience, but ultimately, I think it generated very minimal traction. It wasn't like people were peeling off their skin with excitement saying YES, I NEED THIS IN MY LIFE RIGHT NOW! On the other hand, I'm glad I have a little developer log I can point to. Hopefully it shows that it was more than just vibe-coding. I was finally designing a dream from five years ago that I couldn't possibly have done on my own without these tools.

And as for all my EverQuest Legends posts, I probably didn't post anything earth shattering, but perhaps someday someone will Google "How to cast an illusion on your pet" or "Beastlord / Cleric / Shadow Knight" and stumble upon my journey.  Hard to tell, but I don't think my build will ever be the flavor of the month.

As for real life posts and D&D stuff, I probably would have made those posts anyway. If I hadn't done Blaugust though, I think I would have had a bit of FOMO from not doing it. Probably what I should have done was just signed up and stuck to my normal 3 or 4 posts a month! But that push to get the 31 posts in 31 days goal is what it's all about! Glad I stuck with it, even through a bout with COVID.

Anyway, I don't know what I'm trying to get at here . . . I'm just riffing. The bottom line is that I ended up tracking about 234,000 hits to the site for the month, which is pretty average, if not below average, but I suppose I did garner more opportunities for future blog traffic. The big accomplishment for the blog that happened over Blaugust was hitting the +7,000,000 hits mark. That's kind of fun. (me when it takes almost 20 years to do what some random YouTube / TikTok site does in a day). Of course, and I mean this with all sincerity . . . it's never really been about the hits. That's just a fun number to look at.

Funny enough, after 31 posts, there are still things that would have been cool to talk about more:

- I started Vibe Coding a VR interface for EverQuest Legends. It's faked but works pretty well for being faked.

- I played my song Cosmic Radiation and Bad Luck to a group of people at the cancer institute, and it seemed to go over well. I'd love to talk more about that project and eventually get the music out there.

- I added a set of throwing knives to my axe throwing repertoire. I haven't fully figured out the best way to throw them yet.

- A sale on PVE Survival Games just hit the Steam Store, and so Dylan and I are probably going to go a bit crazy.

- Food, cats, TV Shows, Movies, etc.

So, there you have it. I made it. I'm not sure why I made it. I'll probably do more of it! Thanks for reading and as always . . .

Happy Dueling

Monday, August 31, 2026

Poetry Slammers V7 -- Waterparks and Infinity Mode

Whew! We made it the current build of Poetry Slammers! Version .07 did a lot. Besides adding a new campaign circuit (a monumental task in and of itself), scoring was rebuilt, an infinity mode was added to the game, and a whole slew of word packs were added to the shop.

I hope you get to press Start to play soon!

Being as we're in the middle of summer, it kind of felt appropriate to add a waterpark circuit to slamtown. Sure, I mean, who reads poetry at a waterpark? BUT THIS ISN'T ANY WATERPARK, it's Slamtown's waterpark, and your favorite squid lifeguard is also your poetry judge. Dunk not only loves waterparks and swimming, but he also likes sending his little poems down the lazy river in bottles. Could you imagine if you went to a waterpark and found a poem in a bottle while going down a lazy river? That would either be really creepy or really cool -- I guess depending on the poem. ;)


"Yourt poem" sigh . . . mark that down as a polish fix I need to do . . .

With this build I finally moved away from "the longer the poem, the better the poem" scoring of the previous version and instead made it more based on using all the tools that were given to you. It actually made it much easier to get a 5-star poem. In addition, I added a scoring breakdown that you can check if you really want to know why you got 5 stars . . . before that was hidden and players kept asking themselves, "Wait, how is my creativity being judged here?" Although the illusion of some AI logic in the background actually judging your poem in some magically secret way was kind of fun, it was also a point of frustration. Now the mechanics are right there and explained. Easy.

The scoring breakdown of how I earned 5 stars and 1 happy tear. :)

Because I had now created word banks that matched circuit types, it was pretty brainless to go ahead and create word pack buffs for each circuit and put them for sale in the shop. Getting these to show up in the shop is also a little "chef's kiss" for when you finish a circuit and really like that circuit's word style. Beat a circuit and its word pack now shows up in the shop. 

While I was at it, it really was time to relook at the word bank. There were some pretty non-PC words in there, so I had to rethink a few of them. Also, the "normal" word bank had a few "themed" words, and so I moved those out and replaced them with other words if they were already a part of a circuit word bank.

But the real big win here for me was adding infinity mode. Up to this point, if you beat the game's content, it just stopped and you couldn't play any more until new content dropped. Knowing there's just no way I could keep up if I actually got an invested player, I decided to create an infinity mode so that you can just keep playing. 

Fini breaks down Infinity Mode

Infinity mode is kind of cool, you reach it and it spins a wheel to select which pre-existing venue you're going to play. After you play those five games, you can actually replace your favorited wall of fame poem with a new poem if you want through a little "versus" UI.  You can also just win free stuff if you're lucky . . . You might get extra stars, happy tears, or even just outright win a word pack.

Spin the wheel to slam a destination!

I kind of stalled here and stopped working for the past month on Poetry Slammers. I had a couple other projects come up, like, I don't know, Blaugust?! I think I just need to finish up version 8 and then really polish the game with Version 9 (this little exercise of reposting each build has made me realize how much polish work I still have to do). 

Below are the patch notes for Version 7:

~~

Poetry Slammers v0.7 --   Waterparks, Word Packs & Infinity Street!

  • New Waterpark Circuit
    • Dive into 15 new campaign levels spread across three watery Slamtown locations.
    • Meet Dunk, a strange little squid lifeguard who loves weird words, big splashes, and sending poetry out into the world by bottle.
    • The Waterparks circuit includes:
      • A new campaign map and three new buildings
      • New judge dialogue, reactions, and story moments
      • More than 120 Waterparks-themed words
      • A new unlockable Slammer
      • A new Waterparks Word Pack
  • Rebuilt Poetry Scoring System
    • Poems are no longer judged primarily by how many magnets they contain.
    • Each of the five stars now represents a clear creative goal:
    • Use at least two words made with the Magnet Maker 
      • (yellow words from the top row)
    • Use at least two Neutral words 
      • (regular words from the second row)
    • Use at least two words from the current themed circuit 
      • (colored labels on the third row)
    • Use at least two Common Words (Like "the" and "of") 
      • (white labels on the fourth row)
    • Add a finishing touch with punctuation or a Star Word 
      • (found on the top tray above the poetry making board)
    • Judge requests remain optional bonuses. 
    • Extra stars beyond the five displayed stars are converted into Happy Tears.
    • The results sequence has also been redesigned to create a cleaner, more satisfying final-poem moment before the Share, Score Details, and Continue controls appear.
      • Score Details breaks down exactly how your poem was rated.
  • Word Packs
    • Every completed circuit can now unlock its own timed Word Pack.
    • Purchasing a Word Pack from the shop (or winning one in infinity mode) will add one themed premium magnet to every poem you create. 
    • Packs can be used in Campaign and Infinity Mode, and multiple packs may be active at the same time.
    • Available packs include:
      • Coffee Shop
      • Record Shop
      • Library
      • Arcade (obtained through the Poetry Breaks side mode)
      • Campground
      • Oddity Shop
      • Waterparks
  • Welcome to Infinity Street
    • Players who finish all currently available campaign content can now enter Infinity Street, where time and space collide in a mysterious pocket dimension of Slamtown.
    • Spin the reel to do the following:
      • Revisit any completed campaign building
      • Replay its five original challenges as ∞-1 through ∞-5
    • Win Happy Tears, Pixel Coins, Star rewards, and temporary Word Packs
    • Complete a five-poem Infinity run
    • Replace an older Wall of Fame favorite with a new poem
    • Buildings will not be selected twice in a row, even after closing and reopening the game.
    • When future campaign content arrives, Infinity Street will temporarily close and return players to the regular campaign until the new material is completed.
    • Meet Fini
      • Infinity Street is overseen by Fini, a mysterious noir gentleman shaped like an infinity symbol.
      • Fini replaces the normal judge visually during Infinity runs while preserving each building’s original prompts, reactions, scoring preferences, and voice.
    • A new three-panel tutorial introduces Fini and explains Infinity Street the first time it is entered.
    • Paid Re-Spins
      • Don’t like where the Infinity reel landed?
        • Players may now spend 1 Gem to spin again. 
      • Re-spins can be used repeatedly and may land on either another building or a special reward, but the abandoned building cannot immediately repeat.
  • Word Bank Cleanup
    • The game’s core word library received a substantial cleanup pass.
    • This included:
      • Replacing unusually long or awkward words
      • Correcting misplaced word categories
      • Removing outdated or inappropriate entries
      • Improving circuit-word consistency
      • Preserving legitimate words that belong in multiple categories
      • Making more words practical to read and arrange on mobile screens
    • The complete bank still contains more than 3,500 unique words.
~~

Wish me luck!  I may need to call in a few favors to help get this on the app store with some dedicated testers. Let me know if you're interested.

Happy Dueling!

Sunday, August 30, 2026

Poetry Slammers v.65 -- More comics!

At this point in building Poetry Slammers, I started to get a little disappointed with the payoff from moving from one circuit to another. It felt a bit like "more of the same." To counteract that I made MORE COMICS! The comic system was working pretty great for tutorials, so I decided to apply this idea to when you finished a venue. Now when you completed a venue, the poetry judge quotes your winning poem and celebrates it being put on the wall of fame.

Gingrr loves your poem!

After finishing three venues, you complete a circuit. When you completed a circuit, I needed the character to wander off of the screen, transition to a new circuit, and then have your character wander back on to the screen.

The share button on the Wall of Fame was feeling a bit hidden as well, so I brought that forward on to the campaign map screen and made it so you knew exactly which venue you were in by glancing at the campaign circuit.

Now you see you've completed the first venue and can share your poem from right here!

As I started getting closer to bringing this to a live game environment, I knew I needed a premium gem currency so that I could sell something for real money, but I also wanted there to be a way to give this to the player as well. I decided to reward players for opening up the wall of fame. If they did, they'd find a gem attached to the venues they had completed.

With this build, unfortunately, I was once again extending the pipeline for creating new circuits, which I was trying to avoid, but I think the game needed just a little extra charm to sell it. Now when I create a new circuit I have to also build the following:

  • A campaign strip with three new venues
  • Separated building icons for each new venue
  • One themed exterior background
  • One themed interior background
  • 15 new puzzles (five for each venue)
  • A new judge character
  • A new speaking animation set for the judge
  • A new slammer variant skin of the judge
  • A new speaking, idle, and victory animation of this slammer variant
  • New Judge reactions for poems rated 0-5 stars, reactions for not meeting the judge's challenge, reactions for meeting the judge's challenge, reaction for going into happy tears overflow.
  • A new squishmello variant of the slammer
  • Sometimes a new music track for the circuit
  • A new 8-bit variant of the slammer
  • Three comic panels to match each venue in a circuit
Long story short, that's a lot I need to remember when building a new circuit!

Below are the patch notes:

~~

Poetry Slammers v0.65 -- Slamtown Celebrations

  • New Venue-Completion Stories
    • Completing a venue now unlocks a short comic featuring its resident Slammer.
      • These comics celebrate your progress, react to your winning poem, and give each stop in Slamtown a little more personality.
      • Winning poems now receive the celebration they deserve.
      • Words from the poems you created burst across the screen in a colorful fireworks display during the venue-completion story.
  • Gems
    • A new premium currency has arrived in Slamtown.
    • Completing a venue earns you one Gem, which can be claimed from that venue’s winning-poem card on the Wall of Fame.
    • Gem rewards are saved permanently and can only be claimed once per completed venue.
    • More uses for Gems will arrive in future updates.
  • Improved Campaign Map
    • Completed venues are now easier to recognize.
    • Created a COMPLETE banner
    • Added a dedicated Share button to the campaign map to give better access to the winning poem associated with that venue
  • New Circuit Transitions
    • Finishing the final venue in a circuit now triggers a special transition ceremony where your Slammer walks away from the completed neighborhood, the scene fades, and the character arrives in the next area of Slamtown.
  • Additional Improvements
    • Winning poems now save correctly before venue-completion stories begin.
    • Added additional Comic tutorials to explain the Wall of Fame. 
    • Various campaign-map, transition, save-data, and presentation fixes.
~~

Tomorrow will catch you up to my current build of the game and I'll be finishing off Blaugust as well! I hope you all have enjoyed reading about the process I've gone through in building Poetry Slammers.

Happy Dueling!

Saturday, August 29, 2026

Poetry Slammers v6 -- Time for Poetry Breaks

About the time version six came out, I started to feel like there needed to be at least one different way to construct poetry. The magnet maker game is super casual, and all it requires is the ability to build anagrams. Seeing as how the circuit associated with this update was all about Arcades, it felt natural to build an arcade type of poetry game to go with it. 

When I sat and thought about what game would work here, I could definitely visualize how a game of Breakout could work, and so that's what I did. (In fact, the bricks in Breakout already look a bit like Poetry Magnets.) This works exactly as you would expect, you slide your finger along a bar to move your paddle and bounce a ball back up at the bricks, which contain words.

Break the bricks, collect the powerups, don't miss the ball, and have fun!

You're scored in poetry breaks according to the number of power ups and power downs you collect. Since the power downs are riskier, they're worth more. in other words, if you collect a power down that makes the ball move twice as fast, it's worth more points than if you collect a power up that grows the size of your paddle. Ultimately, you're aiming to break all the blocks that contain specifically arcade-themed words in 30 seconds, but as a fail-safe, just in case you really aren't good at this side mode game, you can still make a poem out of words that are arcade themed.  

Your poem is saved along with your score!

Every time you beat a game of poetry breaks, you'll get a new currency called pixel coins. Because I now had pixel coins, I needed to build something you could BUY with pixel coins. To those ends, I built a new character skin you could buy that featured Feelixs, but in 8-bit form. That required building a whole suite of animations and everything for the new skin. I also made a new Arcade word buff so you could start each game with an arcade word right out of the gate.

Of course, I had to build a social sharing screen for Poetry Breaks as well

Because I was already building an Arcade word buff it made me realize that it just made sense to tie word groups together and make word banks for every existing circuit. Now when you were making poetry on the Coffee Shop levels, a third of your available words used to construct poetry would be coffee themed. Poems for venues now matched the venues pretty good!

As for the side mode and rearranging of the circuits, my thought here was that every three or four circuits, I would love to open up a new feature or a new way to play the game. Because of that, I reordered all of the circuits to accommodate that game design decision. 

~~

Poetry Slammers v0.6, Welcome to   Poetry Breaks!

  • A new Arcade Circuit has been put into the game.
    • Rearranged the campaigns so that the Arcade Circuit comes after the Library Circuit
      • Current circuit order is as follows:
        • Coffee Shops
        • Record Shops
        • Libraries
        • Arcades
        • Campgrounds
        • Oddity Shops
    • The Arcade Circuit features a standard 15-level campaign circuit, packed with arcade-themed words, neon vibes, and a new judge.
    • Paku, the arcade judge, is all about action words. 
      • Beat all 15-levels to earn his identity.
  • New Side Mode: Poetry Breaks
    • In the bottom left-hand corner of the campaign screen, you'll now find an arcade cabinet button. 
    • The arcade cabinet is locked until you reach the Arcade circuit (note for beta testers, you can click the debug button to advance quickly to try it out)
    • Poetry Breaks is a playable retro brick-breaking side mode where you play a "breakout" type of game to collect word magnets.
      • Move your finger along the finger slider to move your paddle.
      • Smash bricks and collect word magnets
      • Chase five special Arcade target words
      • Grab helpful pickups and risky power-downs
      • Turn your collected words into a custom poem 
      • Save your best runs to the Poetry Breaks High Score board
      • Share your poems from the high score board with a special 8-bit look on your share card.
      • Earn Pixel Coins based on the Arcade target words you collect.
      • Spend Pixel Coins in the Slamtown Shop on new arcade-themed rewards.
  • New Shop Items
    • Arcade Word Cache
      • Purchase this timed buff to start normal poems with a free Arcade-themed bonus word.
      • Arcade Cache words have their own special pixel magnet style, so they stand out from regular Star Words.
    • Pixel Feelixs
      • Pixel Feelix is now available as a permanent Pixel Coin unlock.
      • Play as your favorite sassy poet in pixel form!
  • Magnet Styles and Poetry Board improvements
    • Star Words and Arcade Cache words have an improved special presentation on the poetry board
    • Now you have access to more standard articles and prepositions along the bottom row of the word tray.
    • Your third row of magnets in the word tray will now always feature themed words that correspond to the circuit you're playing in.
    • Added new words for all the circuits to give your poems even more themed flavor.
  • Other Improvements
    • Added Arcade-specific campaign music support.
    • Improved shop support for Stars, Happy Tears, and Pixel Coins.
      • There's a new count of your currencies at the bottom of the shop.
    • Added better handling for purchases made during an active poem
      • When room is available, newly purchased Star Word and Arcade Cache buffs can add their bonus word when you return from the shop.
    • Continued tweaking the Expand and Collapse button during the poetry phase.

~~

I got a bit frustrated with the game and so I wedged in a sub build . . . version 6.5.  More on that tomorrow!

Happy Dueling!

Friday, August 28, 2026

Poetry Slammers V5 -- Tales of Oddity Shops and Social Sharing

At first glance the patch notes for version five of Poetry Slammers don't seem all that large, but the pipeline for creating a new campaign circuit was deepening quite a bit. Whenever I added a new circuit, the following had to be created:

  • A campaign strip with three new venues
  • Separated building icons for each new venue
  • One themed exterior background
  • One themed interior background
  • 15 new puzzles (five for each venue)
  • A new judge character
  • A new speaking animation set for the judge
  • A new slammer variant skin of the judge
  • A new speaking, idle, and victory animation of this slammer variant
  • New Judge reactions for poems rated 0-5 stars, reactions for not meeting the judge's challenge, reactions for meeting the judge's challenge, reaction for going into happy tears overflow.
  • A new squishmello variant of the slammer
  • Sometimes a new music track for the circuit

I didn't let that stop me from building an even larger pipeline for making a new circuit though . . . and as you'll see with future builds, that trend continues.

Mystic Curiosities, of course the owner wants to hear your poetry, my moody friend.

For the Oddity Shop circuit, Gingrr was based after another friend of mine at work, she has long red hair and loves the type of stuff you'd find in an oddity shop . . . little rocks, charms, and animal skulls. I ended up making Gingrr a kind of gothic looking werewolf. I doubled down and made this area have its own theme music as well. 

Gingrr loves adverbs like "happily"

This build was also the start of social sharing. I knew that what people are really going to want from this game is the ability to share their poems with others . . . and honestly, I figure it's my best shot at this game getting any kind of word of mouth. 

To encourage that, I added two ways to share. The first is a share button to the poetry making phase so you could grab a snapshot of your current board and share that out as a screenshot. The second was from the Wall of Fame. I added share button for each venue so you could share your favorite poem with a special squishmello variant of the skin you're wearing.

Squishmello Deej busting out poetry in a curiosity shop

Below are the complete patch notes for Version 5 of Poetry Slammers:

~~

Poetry Slammers v0.5 -- Oddity Shop Circuit & Social Sharing Update

  • Welcome to the Oddity Shops!
    • Added the new Oddity Shop campaign circuit, including 3 more shops and 15 more puzzles.
    • Slam your poems in a new campaign-map exterior and performance-stage interior for the circuit.
    • Meet  Gingrr, a red-haired wolf poet with a fondness for skulls, black roses, and dramatic verse. Gingrr is the new Oddity Shop judge and becomes unlockable after completing the circuit. Tread lightly, she loves adverbs!
  • Social Sharing 
    • There are now two places and two different ways to share your poetry
      • Introducing Fridge Magnet Poem sharing!
        • While constructing your Magnet poems, you'll find a new share button. When you click that button, your poem will be staged on one of ten randomly selected fridge/freezer backgrounds.
    • Introducing Wall of Fame sharing!
      • After you've favorited a poem and it shows up on your Wall of Fame, you'll now find a sharing button for each poem. When you click that button, you'll receive a photo card of your poem being slammed by a fun squishmello variant of your currently equipped poetry slammer skin along with the shop that poem represents.
    • Two ways to share!
      • Windows captures save to the Poetry Slammers folder in the standard pictures folder.
      • Android uses the native share sheet for sending poem images to apps such as Discord or your favorite social media platform.
  • Audio
    • Added optional per-circuit Campaign Map music overrides.
      • Circuits without a custom assignment continue using the default campaign music.
      • Oddity Shop now uses its own spooky music track.
~~

With version five out of the way, version six would set up a whole new side mode that featured a brand-new way to play the game. More on that tomorrow!

Happy Dueling!