Showing posts with label Discussion Point. Show all posts
Showing posts with label Discussion Point. Show all posts

Saturday, August 29, 2015

#Blaugust Day 29 -- Discussion Point: Why do we play the games we play?

I had a thought cross my head the other day about why I play certain games, and why I don't play others. Why I'm totally willing to watch a streamer play a type of game I typically won't play? I don't know. It's a little strange. 

In general I avoid FPS games because I'm like Jim from the Office when it comes to them.


So why do we play the games we play?

Hmm

WHO'S READY TO PLAY FRIENDLY FEUD!?


Friendly's Top 22 Answers are on the board:

- Duh, it looks like fun
- Graphics look amazing 
- I heard it's super challenging!
- Bro, all my friends / office mates are playing that game.
- Bro, EVERYBODY is playing that game right now.
- No school like the old school / Nostalgia
- I'm broke and this game is the best for the money
- I just want to be a SUPER SAIYAN / Wish fulfillment
- I'm looking for new people to chill with / Community or Social needs
- I'm searching for something deeper *cue gong*
- Read a good review about it
- Saw an advertisement
- ADRENALINE!
- Recommended by a friend
- Totally random purchase -- cover art looked good.
- It was a present
- I played the Arcade version
- It came with the Console / Device
- I love the company that makes it
- I'm fascinated with all things in the fantasy / horror / whatever genre
- Watched a YouTuber / Streamer play it
- I played the 10 prequels to the series

THANKS FOR PLAYING FRIENDLY FEUD!

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;)  I'm just brainstorming things up there really . . . and I guess there are reasons you START playing a game, but those aren't the same reasons that KEEP you playing a game. i.e., I may start playing a game because I saw an advertisement for it, but what kept me playing the game was that I found something deeper there.

In general, I don't think I hunt out games to play because I'm looking for a new experience, but sometimes a game looks so compelling to me that I just have to play it, like Journey.

I also don't know if anyone ever blatantly thinks "I want to fly, so I'm going to play a superhero game." So I'm sure a few of those items on that list are debatable.

So what do you think. Do you have any other ideas about what gets you playing a game and keeps you playing? Tell me why you play the games you do: what brought you to your game and what keeps you there for just a little bit longer than you anticipated?

Happy Dueling!

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This post is part of the Blaughust challenge -- Thanks to Belghast from Tales of the Aggronaut for hosting. 

Friday, August 28, 2015

#Blaugust Day 28 -- Discussion Point: Goals in Online Games

After finishing up Zojja's Razor the other night, I started thinking about how I arrived there. It wasn't like I had a guild directing me to craft the Razor so I could begin raiding with them or anything like that. (*cue raid guild requirements discussion somewhere in the distance) No, this was of my own volition and a goal I had set myself.  When I look at my own play of MMOs, it's really easy for me to see how setting a goal is what sets me on fire, and meeting those goals is something I like to advertise. hehe. Because it's fun!

If I don't really have a goal in a game when the run of the level cap has already been obtained, then I find a different game, or pursue after another goal. You know, like real life goals . . . like, uh, clean up the house or um, pay the bills.

Anyway, so my current game goals seem to be this:

- Fully finish the Khrysalis 2 story line in Wizard101. When I hit level 100 in Wizard101 and finished up Darkmoor, that felt like I had met my goal . . . but I really would like to see the rest of the story.

- Finish Pirate101 with my third pirate.(I've been sitting on this for far too long)

- Build my Friendly Necromancer deck in Hearthstone. (This one is hot on my agenda)

- I don't know if I'm fully ready to commit to getting that epic weapon in Guild Wars 2 or not . . . probably not . . . more thoughts on that later.

- Download and play Wildstar when it goes free to play. (Because it always looked fun to me.)

- Download and play Skyforge. (Because I have a couple friends playing it.)

- Make it through the tutorial for Heroes of the Storm. (Done!)


Woot!  Goal achieved! Oh, I can feel the greatness already pouring through me like little back up guys heading to their ultimate destruction in a pathway of death. (It's a very specific feeling)

Anyway, Goals . . . GOALS . . . are a funny thing. I talked about company directed "daily" goals a bit back, but I didn't focus much on the goal part of it . . . I was focusing more on the good vs. evil part of it.

In the comments to that post, Raltsmster made a very interesting statement, "If I got 100 Crowns a day for logging in and hunting 200 Fire Elves, I'd play more." I think what he speaks to there is the idea of "reward." I think my earlier statement, "meeting those goals is something I like to advertise" also speaks of "reward" because as a natural braggart (lol -- I mean STORYTELLER, yeah, STORYTELLER not braggart) I value the story behind the achievement!

I'll never forget when I was young, my mother used to tell me to find a way to reward myself after I made a personal goal. Whether it was a bowl of ice cream after a grueling session of studying for a test, or some TV time . . . or whatever. If I kept whatever small motivation I had in the back of my mind, then reaching the goal and feeling even better about it would help.

I also remember learning somewhere (can't remember this exactly and don't have time to look it up or research it right now *hugs blaugust*) that the most successful people in the world took on several challenges that had several medium to hard difficulties but not one giant challenge with an extreme difficulty. (*cue Epic Weapon in GW2 discussion somewhere in the distance: it's not the difficult, just buy it with real world money -- LOL RIGHT! LIKE I'M STUPID! WHAT A WASTE OF REAL MONEY! I HAVE BILLS TO PAY, PEOPLE!)

I know there are studies done on Goal Setting, but applying them to MMO objectives in this blog post seems silly. Really the end goal should be to have more fun and the last thing I really want to do is apply Edwin Locke's scientific papers to anything having to do with having fun in MMOs. Cripes.

Anyway . . . what was this blog post about?  How about: How to find success with fulfilling moderately difficult goals in MMOs through Goal Setting. Sounds legit to me!

Have at it people . . .in the comments:

1- What's a recent goal you completed in an MMO?
2- Did it feel awesome?
3- Did you reward yourself?
4- What's your current goal and why is it important to you?

Happy Dueling!

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This post is part of the Blaughust challenge -- Thanks to Belghast from Tales of the Aggronaut for hosting.