Showing posts with label guest writers. Show all posts
Showing posts with label guest writers. Show all posts

Saturday, January 14, 2012

(Guest Post!) "Prince of the Forest" Spell from Lady Blade

I have a special guest post to share with you today from @LadyofBlades who keeps a great blog over at Lady of Blades. She shared with me an idea for a Life AOE spell that I thought was a pretty great idea. Check it out!

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Hello everyone, this is LadyofBlades. First, I would like to thank the Friendly Necromancer for giving me the opportunity to discuss my spell idea with you. Now onto the idea.

New Life Spell Idea

A few weeks ago on Twitter, J. Todd Coleman asked people to submit new spell ideas. I submitted one or two but a couple of days later, one came to mind that I really liked and have not been able to get out of my head.

If you have ever played a Theurgist (Life Wizard), your biggest complaint is probably, “No AOE until level 58.” Oh the glorious moment when you arrive in Shoshun Village and see the Forest Lord for the first time. Sure he costs 8 pips but what a spell. However, like everyone else, I would love to see Theurgists get an AOE at either an earlier level or that costs less pips so I came up with one that fits both criteria.

Some of you will get the reference but the spell is called “Prince of the Forest”. He is a giant stag that emerges from a forest, deals 350 damage to all enemies for a cost of 5 pips, and then casts Brilliant Light on the Caster’s team. Do I have your attention yet? Keep reading then and I will explain the details.

Casting: When cast, the battle circle becomes a forest clearing and the Prince emerges. He stares at the opponents for a second, then his eyes glow green and he charges head down, antlers first. He stops just as he gets to the enemy and moves his head back and forth, scratching the enemy with his antlers. To attack another enemy, he rears on his hind legs and comes down in front of the next enemy to scratch them as well. When finished dealing damage, the Prince turns and bows to the caster and each of the caster’s allies, leaving behind a 15% Brilliant Light.(Special thanks to Katherine Light for the Brilliant Light idea.)

Since it only costs 5 pips, the damage should be equal or close to equaling that of level 3 and 4 spells. I wanted to get the same effect as other AOE’s without going overboard. For example, Myth’s Humongofrog does the same amount of damage as Cyclops and Death’s Scarecrow does 400 damage but costs 7 pips so the Prince needs to do less damage than Scarecrow but more than a level 3 spell because of the pip cost.

The reason for only 15% on the Brilliant Light is that a normal one is 30% but it is a level 55 spell which is way beyond what I think Prince of the Forest should be obtained. The other AOE spells are all obtained around level 22 (Balance excluded since theirs is level 16) Regenerate is obtained at level 28 so possibly around level 30 or 32.

That’s my idea to get Theurgists an early AOE. Thanks for reading and may your days be filled with blessings and magic.

~Lady Blade

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Thanks Lady Blade! Keep up the great ideas. :)

Happy Dueling!

Wednesday, September 9, 2009

Player Controlled Mobs (by Autumn Duskhunter!)

Hello all! Well, my persistence paid off and I've managed to convince Autumn Duskhunter from Homework in a Graveyard to guest write an article on my blog. I don't know if this will be a permanent arrangement, but I've always loved her ideas and wit. Those are things that definitely must be kept alive here in the community. So, I now present to you all Autumn's latest article (with commentary from me)

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*Rasping of an undead blogger*

. . . I liiiiiive . . .



Hello, everyone . . . it's a voice from the past! Only a skilled Necromancer like Friendly could resurrect an old blogger, right?

You might have noticed I put up "Homework" back online, though I will not be continuing it, nor "Penny Dreadful". Sorry. This really isn't the time, or place, to discuss it, it's just there for you to look through, really.

Through an arrangement with Thomas Lionblood, I will now be reporting "here and there" at TFN, with Friendly as my "Editor-in-Chief." What I'm here for today is to toss out a game idea. (oh, *surprise*). Friendly has told me that it's not entirely original, but nowadays, "what is"?

......*Oh! It's original for this game at least! (-Friendly side note 1)*

I'm quite surprised to see a general lack of in-game events for the 1 year anniversary of W101. Curious, that. Since I know that events are possible, why celebrate a MMO on a site not even owned by KI?

I will forestall my pessimism at this juncture.

......*Shhhh, Autumn! Get to the idea! (-Friendly side note 2)*

Anyways, on to the idea: PLAYER CONTROLLED MOBS!

Huh? What the heckhound, Autumn..?

Think of it this way: You got your Grandmaster fully "decked out" with the greatest in gear drops, there's nothing you wanna craft, and they haven't done a "Hall of Saviors", so what to do? The ultimate in PvP: Be that which you have beaten.

You start off going to Diego, or somesuch, and get sent to start leveling up your "evil side". (Gotta keep balance, y'know). Starting back in Unicorn Way, you "possess" the body of a Dark Fairy, getting involved in player fights, leveling up on the damage you incur. You don't get any special deck, you use what the mob had "by default". Also, as you level up, you can "possess" higher and higher level creatures, excluding storyline bosses of course.

Myself, I wanna possess a wraith. But, that's just me.

Of course the details are far from filled in, but like I've said before, I'm only an "ideas person".

......*pffft, don't let her fool you, she's much more than that (-Friendly side note 3)*

What details would YOU incorporate into such an idea? Would you even pursue such an idea?

Do let me know.
As always,

Be Well
-Autumn Duskhunter
-roving editorial writer for TFN

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Thank you, Autumn, for sharing your idea here! I'm glad to see that your blog will live on in archival mode. I think it's what your fans and friends wanted. Thank you for being so generous.

So, this idea of Autumn's reminds me a lot of something back in the days of early Everquest. You use to be able to control a fire beetle mob and could go attack all the newbies in Freeport. The problem was that these fights really just ended up being harassing for the player for the most part. This player-controlled bug would sneak up and bite at your heels when you're a noob and not expecting it, and it would usually lead to an untimely death. It was incredibly unfair, so they took it out of the game.

Autumn's idea sounds better than Everquest's initial application by far.

Later on (like six years later) Everquest instituted something known as "monster missions" where you could play an instance of the game as a bad guy, for example, you could play as a pirate raiding Freeport's docks. They also instituted the ability to assume a monster's form at any level of ability so that you could play the game alongside your friends at their level as a monster and earn experience to unlock new monster forms.

These features were fun fun fun, at least for me. I could definitely see something of this sort being implemented into the game at some point if Wizard101 continues to be the success its been.

Either way, it's good to see Autumn's ideas back into print. Please sound off to her questions she poses above.

Happy Dueling!