Showing posts with label UNSVR. Show all posts
Showing posts with label UNSVR. Show all posts

Wednesday, April 16, 2025

Unnatural Selection VR Pitch Slides

​​Back in 2022, WIMO Games was starting to investigate VR games. At the time, my job was to work closely with an outsourcing team in Spain to build a vertical slice of a mobile game called Unnatural Selection (UNS). The object was to get a viable product out there as fast as possible, to put it out for public consumption, and to see how close to expected metrics it was. Most mobile games are failures, but if you can "fail fast," your company is at less risk. When you do find something that works, you can go all in (as they did with our game Dice RPG).

When I got wind that we were transitioning to VR, I instantly wanted to try making our UNS mobile game as a VR game (UNSVR!). To that end, I drew up a PowerPoint pitch deck and presented it to our executives. They were interested and happy I had taken that initiative, but they wanted something a bit less risky and strange for our first VR project.  I can't say I blame them!

Below are a few of the slides from that PowerPoint deck:


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Later, in 2023, WIMO hosted a game jam internally and encouraged all teams to make VR games. Ryan Chapman and I were co-captains and decided to make UNSVR a reality. To be perfectly clear, the Unnatural Selection base game (whether on PC or Mobile) was originally Ryan's brainchild. Ryan had been dreaming of making a fish breeding game FOR YEARS. This game just wouldn't have happened without Ryan. That said, as the sole VR designer for the team (in this instance), I borrowed from the original pitch deck and created something more manageable for us to create in the span of seven days.

I wrote up both a design document and a less pitch-oriented, design PowerPoint deck that would help us define the boundaries of our scope while keeping the original flavor of the game we wanted to build. Below are a few slides from that Powerpoint.







​Unfortunately, we were still very ambitious and a few items had to be cut halfway through our game jam because we realized we wouldn't have time to implement them. For example, we didn't have time to build a way to remove decoration items (only place). We didn't have time to make the final whale that swims through the environment something you can grab onto or "ride," instead, proximity would move the whale along as you swam next to it.   The quest cave map couldn't be something that was slowly revealed as you played, instead, it was just a "mall map" on the wall of the quest cave. 

If there was to be an update someday to this game, we always envisioned a second saltwater environment and adding in a few of these wanted features.  We're pretty happy with how the game turned out and how good the game looks for seven days of work.

As cheesy and obvious as it is, PowerPoint (good ol' PowerPoint) remains a great tool for communicating ideas with your team.

If you're interested in downloading and playing UNSVR on PC, Click here.

Happy Dueling!

Sunday, April 6, 2025

Unnatural Selection VR -- Now Available on itch.io!

Hello friends, come download my game!

I've uploaded a VR game to itch.io that a few ex-WIMO employees and I made for an internal game jam back in 2023: Unnatural Selection VR. Please click that link to check it out! 

UNSVR can best be described as a lighthearted, quest-based, underwater fish breeding and decoration game. You'll be taking on the role of an underwater field technician whose job is to breed new, hybrid fish for headquarters, decorate the freshwater lakebed with decorations, spruce up the underwater environment, and explore the world below the surface. 

Just put any two fish in a spawning cloud and BOOM, instant quirky hybrid fun!

In UNSVR you’ll unlock decorations, make hybrid fish mashups, and slowly uncover hidden decorations in the lake. The game features:

🐠 -- 10 hidden decorations scattered throughout the environment

🌈 -- Special clouds that give fish new skins

📻 -- A grab-and-go underwater radio in the entrance cave that plays music as you explore

🧠 -- A light quest system with a few secrets to uncover

🪸 -- The ability to decorate and personalize your lakebed with unlocked items

Ultimately, it’s a chill, underwater VR experience with a sense of humor and a lot of heart.

That's how the magic happens!

A little backstory on this release: After WIMO closed its doors, I received permission from the old CEO to use the game and the assets from the game for personal projects. At first, I was going to recreate the game, polish it a bit, and release a modified and simplified version of UNSVR, but that proved incredibly difficult. 

1- I didn't have the original Unreal files, only the game itself. 

2- While I could use programs like Fmodel and Blender to crack it open to try and recreate it, I'm being real: I'm more of a designer, audio engineer, and a team lead than a solo all-in-one design/art/code wizard. (I'm working on it!😅)

3- We used Unreal instead of Unity, and my Unreal experience is still growing.

Our team worked incredibly hard on it over a period of a week and used a lot of existing assets (even improving existing assets) from a mobile game project that never saw mass release. (You can read about the original incarnation of Unnatural Selection in my game portfolio.)

Collect decorations and make your environment your own!

Notes about playing UNSVR:

  • The game is free and was built for Oculus Quest using a Link Cable to a PC.
  • It might work with other headsets like Vive or Index, but no guarantees—if you try it, I’d love to hear how it goes!
  • The game saves automatically any time you complete a quest or breed fish. So hopefully you won't have to worry about crashes or lost progress.
  • Playtime is roughly 30–60 minutes, depending on how much exploring and decorating you do. Once you complete your environment, you could probably spend an hour or so just swimming around with the radio and looking at all your crazy fish collection.
  • SHOW ME YOUR CRAZY FISH!  I'd love to see what kind of strange mutant fish you can create.  Feel free to tag me on social media if you make something special.

Just a few fun secrets to unlock within!

Why release it now? Well, because it’s fun, quirky, and a fantastic snapshot of what our team could do in just a week with some wild fish ideas and a shared love for underwater experimentation.

And mostly, because I think this little project deserves to be played. Let me know if you give it a shot—and if you feel you qualify to be the Employee of the Quarter at UNS. 

👉 Download Unnatural Selection VR here

Special thanks to the team: Ryan Chapman, Tom Purdue, Paul Constantine, Cory Haltinner, Kyle Marcum, and Sean Macintosh.

Happy Dueling!