Showing posts with label Friendly's TCG. Show all posts
Showing posts with label Friendly's TCG. Show all posts

Tuesday, April 6, 2010

Wizard101 Happy Dueling Card Game

Here it is at long last! Kept you guys waiting long enough, didn't I?

Click here to download the Happy Dueling Card Game file. That link will take you over to Google Docs where I've uploaded Version 1 of the card game. It's a 7mb, 13 page .pdf file for you to print out or take to a printer to have printed out. (shhh, also check it out, I loaded a few of my remixes up there to for you to download!)

This file comes complete with instructions, links, cards, and ideas for expanding the game. I'm calling this version 1.0 of the .pdf file since I'm sure there will be more suggestions and ideas that will come out of this.

My wife and i love to play this together (even though she pretty much destroys me at it). Our kids love to play this with dad as well. So, I hope your family enjoy this game as much as ours!

Thanks for all your support, readers!

Happy Dueling!

Friday, April 2, 2010

Happy Dueling--ADVANCED

Hey all!

Here's the video of example gameplay of Happy Dueling ADVANCED.



The actual .pdf file of the game will be published soon so you can print and play with your friends and family.

More to come!

Happy Dueling!

Tuesday, March 30, 2010

Happy Dueling--BASIC video

Check it out! It's a video of Bailey and I playing the BASIC version of Happy Dueling! We sat down with the camera last night and played a hand or two and filmed us.


The ADVANCED version has also been filmed, but I just haven't had time to put words to it. The ADVANCED version has a lot more strategy to it, so it will probably take a bit more time to explain the game in the video.

After I get the ADVANCED version published, I do believe I will be ready to also publish a .pdf of the card game so then you all can print it out and enjoy it yourselves if you'd like!

WOOTS!

Happy Dueling!

Thursday, February 4, 2010

Simulating Fizzle Rates with Dice

Wow . . . I got a very cool e-mail from Benjamin Fairydust, Magus Theurgist. In this e-mail he details how to simulate fizzle rates with the roll of two dice. I think I may use this for the advanced version of the game I'm making and point to this thread for more details on how fizzle rates are simulated with the dice.

Ok, so check out this email.

~~~~~~begin cut and paste~~~~~~~~

I really like your TCG idea and was thinking of making my own deck. I recall someone’s comment regarding adding fizzling to the TCG with dice. Well after a semester or 2 of Statistics at school I’ve figured out a way to add fizzling to the game using only 2 die.

I’ve color-coordinated the TCG Fizzle Guide for simplicity: Red (NOTE: I went with a salmon color to make it easier to read on this blog) is all the mathematical and technical stuff, Blue is all the semi-technical stuff, and Green is all you really need to know (It's at the end).

This is the mathematics of it all.

If you just want how 2 die translates in fizzle accuracy skip to end:

So when you roll 2 die and take their sum (add both die together) you can get any number between 2-12 inclusive (including 2 and 12). There are 36 different combinations of numbers you could possibly get. And the chance (probability) of getting each sum (the #’s b/w 2-12) is different for each.

Below is a chart showing the sum of 2 die, the probability of each sum when both die are rolled, the different ways to get each sum, and the number of ways to get each sum:


To find the probability of each sum I simply took all the different ways of getting that sum and divided it by 36, the total number of combinations for the 2 die.


Now that we know the chance of getting each number we can use those probability to determine the accuracy for each card.

The following chart shows the accuracy of fizzling we want, the sums that get you that accuracy, and the accuracy we actually get.


So for example:

I play a Seraph card that has 90% accuracy. That means I have a 10% chance of fizzling. So I roll my 2 die.

According to the chart, we want 10% and the closest we can get is 11%. So when I roll, if I get a sum of 5 (That’s a 1,4; 2,3; 3,2; or 4,1) I fizzle.

This works for every accuracy. Just figure out what your chance of fizzling is, find the sums, roll the die, and if you get the sums listed you fizzle.

You can also do it vice versa, where the chart shows the accuracy instead of the fizzle.

Sticking to the Seraph example: Accuracy = 90% closest on chart is 91% so if we get any number that is not (3, 4, 5, 6, 7, 8, 9, 10, 12) then you fizzle.

I find using the chart to represent fizzle rate easier, but you might think differently.


For simplicity’s sake here’s a chart with the most common fizzle rates for each school:


The Fizzle #’s or Unlucky #’s (whichever you prefer) are the sums that if you get, you fizzle. So if I play a Skeletal Pirate (Accuracy = 85%), the fizzle chance is 15% so if I roll both die and they add up to 7, I fizzle.


Hope this is of some use to you.

~~~~~~~~~~~~~~~~~~~~~~

whoa! Nice. That sounds solid enough to me! Any math people out there want to back Benjamin up? Those 3, 5, 6, and 7's are so DREADED! :-)

Happy Dueling!

Thursday, August 6, 2009

Friendly's TCG for Wizard101

Hello all,

I started crafting a TCG for Wizard101 a few months ago. You may have noticed all those Player Trading Card posts. Anyway, I've been so busy that I haven't yet been able to finish the advanced version of this game and I also haven't been able to video an example of me playing this game with my family yet.

I'm basically looking for a few more players to step up, namely:

4 Myth Wizards
2 Life Wizards
2 Storm Wizards
3 Fire Wizards
2 Ice Wizards

So if you would like to be a part of this, let me know! I'm more than happy to make you a card if you're a balance or death wizard just for fun, but if you happen to be one of those listed classes, I'd be MORE THAN more than happy to make you a card. :-)

Leave a note here and let me know how I can contact you to get a card made. If you left a note on a previous thread, and I missed it . . . please leave me another note and hopefully you won't be missed this time around. And if I did miss you, my apologies . . . I've had a lot of my mind lately. ;-)

Now, on to the game.

~~~~~~~~~~~~~~

The basic card game can be played with a simple deck of cards, which will be replaced with actual cards once I make a sheet for you to print out (this is going to be a free game that I hope you will be able to just print out and play). You’ll need two decks of cards to play.

The first thing you need to do is separate your cards into two piles and get a piece of scratch paper.

Put the Ace and the 2-7 cards of all suits into one pile. Put the rest of the cards (8-Queen) into another pile.

The Ace through Seven cards will be your “player cards.”
A Balance
2 Death
3 Life
4 Myth
5 Storm
6 Ice
7 Fire

The Eight through Queen cards will be your “monster cards.”
8 Death
9 Life
10 Myth
J Storm
K Ice
Q Fire

Shuffle both decks separately.

You and your opponent now decide how many rounds you’re going to play (3, 5, or 7).

Make two columns (one for each player) on the scratch paper. Since in the basic game each side begins with 2,000 health, write 2,000 on the top of each column under the player’s name.

Flip a coin to see who goes first at the beginning of each round.

Each side draws their “team” of four cards from the player cards and puts them down face up in front of them. If any Balance cards are drawn, the player must declare what class that balance player will be playing as (death, life, myth, fire, storm, or ice). In other words, Aces are wild.

The person going first draws one card from the top of their monster card deck.

The effect of this card will vary based on the make up of their team of player cards. Effects of the monster cards will be as follows:

If the card drawn has no corresponding player cards of that class, the damage to the other team will be: 200 points
1 of the same class: 400
2 of the same class: 800
3 of the same class: 1600
4 of the same class: 2000

Cards are played until one side’s health drops below 0.

Example play:
• Player A draws their team and this round it will be made up of one life, one death, one storm, and one fire wizard.
• Player B draws their team and this round it will be made up of one death, one ice, one myth, and one balance wizard. Player B declares their balance wizard will be playing as a death wizard, making Player B’s hand to have two death wizards, one ice wizard, and one myth wizard.

• A coin is flipped and Player A will be going first this round.

• Player A pulls a myth monster card. Since there are no myth wizards in Player A’s deck, the other team only takes 200 damage. Player B’s life total is now 1,800 life.

• Player B pulls a death monster card. This will do 800 damage to player A since player B has a death wizard and a balance wizard playing as a death wizard (good draw!). Player A’s life total is now 1,200 life.

• Player A pulls a life monster card. This does 400 damage to Player B. Player B’s life total is now 1,200.

• Player B pulls a fire monster card. This does 200 damage to Player A. Player A’s life total is now 1,000.

• Player A pulls another life monster card. This does 400 damage to Player B. Player B’s life total is now 800.

• Player B pulls a storm monster card. This does 200 damage to Player A. Player A’s life total is now 800.

• Player A pulls a fire monster card. This does 400 damage to Player B. Player B’s life total is now 400.

• Player B pulls a life card. This does 200 damage to player A. Player A’s life total is now 600.

• Player A pulls an ice card. This does 200 damage to Player B. Player B’s life total is now 200.

• Player B pulls another death card and seals the deal. Player A’s life total is now -200.

• Player B wins round 1.

Player A.......Player B
2000...........2000
1,200..........1,800
1,000..........1,200
800............800
600............400
-200...........200
...............winner!

Player A and Player B set their used player cards and monster cards aside and draw four more player cards for the next round. Best of 3,5, or 7 rounds wins!

~~~~~~~~~~

That is the basic game. The advanced game will add additional effects of the player cards (such as life player cards will grant the team a bonus of 100 health per round or ice player cards will half the damage of all attacks, etc.) and will allow focused attacks to take out player trading cards one at a time.

Let me know if you can follow those instructions or not and if you play this, let me know if you had fun! This is the first card game I've ever tried to make.

(hmm, maybe I'll make an instructional video soon).

Happy Dueling!