MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Wednesday, August 3, 2022
Taking a good look in the Mirrorworld in Runes of Magic
Sunday, March 6, 2022
Sheesh, Runes of Magic! Enoch already!
Friday, March 4, 2022
Of Korris! It's no problem in Runes of Magic
Saturday, February 5, 2022
Tougher than Tasuq in Runes of Magic
Friday, January 21, 2022
Has Runes of Magic Lost their Friggen Minds? Ding 100 AGAIN!
So I log on yesterday and my guildmate, Eni, immediately barks in chat, "Sting, do the event." Therefore, I immediately went to work collecting 100 Coins of Petals, clicked over to Veranas Channel 1, and turned in my 100 coins . . . what came back to me was a 50,000,000 exp orb and 10 1,000,000 talent point orbs. The real shocker came when I saw that turn in could be done . . . 10 TIMES EACH DAY!! That's just insanity.
So I start thinking to myself, where can I find the largest concentration of low level enemies with the fastest respawn time? I started going around to a few old haunts in Northern and Southern Janost, and they were ok, but they weren't great. Then for some reason I remembered an instance that I've soloed through several times called The Heart of the Ocean.
The Heart of the Ocean is a great instance. You have to complete a quest chain to gain entrance, and I had already done that a month or so ago. The Peak quests I've been doing lately have been really wanting to send me in to battle against the fourth boss there, so I'm pretty familiar with the layout.
In between the third and fourth boss there's a group of 12 fish warriors blocking your way. Come to find out, these warriors respawn . . . it might actually be the only group in the entire dungeon that does this. If you run the easy instance of the dungeon, only 8 of the warriors respawn, but if you run the normal instance, all 12 respawn.
Typically none of these respawns drop loot, but during the event, all of them drop a Coin of Petals. So, here I sat and nuked ,and looted, and nuked, and looted, and etc. until I had all 1000 Coins of Petals that I needed.
It was boring but effective. The next thing I knew, I was back in Varanas Channel 1 and talking to Frank. (Now that's a good Event NPC name: Frank).
Frank gave me back 9 more 50 million experience orbs and 90 more 1 million talent point orbs. I switched my class to my often forgotten 3rd class choice of Knight and made 10 clicks to bring my knight level from 43 to 89 in the span of less than 10 seconds.
It's hard to explain the feelings I felt in that moment. It was a reflection on all the time I spent to get my Mage from 43 to 89 . . . all the quests . . . all the begging for help . . . all the time . . . and really all that I had learned. Here I was a level 89 knight who had never even played the game as a knight. No, all I ever really wanted from this game was to play as a Mage/Rogue vampire. That's it.
This morning, I logged on and did the same thing and went back to Frank with another 1000 Coins of Petals. Five more clicks and my knight was level 100. Five more clicks beyond that, and I had earned maybe half of a peak level.
To be honest, gearing 3 classes for one character seems like it's going to be a lot of work and money. I'm able to survive in Korris with my current gear on the Mage, but my Rogue is still wanting . . . I haven't even thought about gearing a Knight.
Look, I don't want to say that's WHY this event exists (to get a player to the part of the game where they'll spend more money), because if that's the case, they really should have made 1.5 exp the standard exp gain rate in the first place (as I've argued before).
Overall, this game feels like a multiboxer's delight. I can't tell you how many people call their characters "toons" in this game, and while that typically gets under my skin because it belittles the time you put into developing your "character." An event like this seems to naturally encourage making multiple level 100 (I'll go ahead and say it) "toons." Throw away characters you can just add to your personal army. Really, it's not odd to see a pile of characters sitting on top of each other with the same name only with a slight variation -- imagine StingiteA, StingiteB, StingiteC, StingiteD, and StingiteE all riding a 7 person bone dragon mount together. Yeah, I don't like thinking about it either.
I don't know. It's weird. I can't even believe the event rewards are so good right now. I guess if you really want a max level character in Runes of Magic without all the pains of actually leveling, yesterday was your day to log on and start playing. Not to worry though! You have a full week. This crazy event is running through January 27th.
Happy Dueling!
Tuesday, January 11, 2022
Blocked at Level 100/100 in Runes of Magic
So, last weekend on Friday, it happened! I was just doing some simple quest in Splitwater Coast while working through the new Spirits of Despair quest line. Bonus experience was again turned on last weekend, so leveling came relatively quickly. The moment I hit 100 on my Rogue to complete my 100/100 level felt mid-breath. One moment I was getting supply sacks to give to the commoners, then the next moment it all changed.
I immediately received a pop up that told me to stop what I was doing, head over to Veranas, and talk with Leya Peak, who was in charge of giving the quest for peak experience. So that's exactly what I did. I transported back and talked to Ms. Peak about her Peak Quests.
I accepted her quest and was immediately greeted with a complex task. Defeat 3 bosses on hard mode in the highest dungeon of the highest zones in the game. These were zones I hadn't even taken a step in, but the rumors of the difficulty of Vortis had not fallen on my typically deaf ears . . . and I was confused.
I headed over to the guild's discord to ask how one coordinates this task that seemed insurmountable, and I was greeted with the cries of "READ THE GUILD ANNOUNCEMENTS." So I read the guild announcements and found that there was . . . another way! DUN DUN DUN!
That's right. You don't HAVE to do this horrible quest to defeat Zeyj, Sunlight, and the Phantom Anubis, but instead there is a slower and easier way, and that is this: there's a guy who will give you a quest once every two hours. You might be able to do it, you might not. Good luck . . . this is all just part of the grand roadblock between level 100/100 and level 100 (1) / 100.
Basically, you go talk to the Mystery Hermit in Logar (dude's across the way from the Snoop portal on a hill), he has a new target every two hours. If you finish it, he gives you 3 peak fragments. You exchange 12 peak fragments with the Donkey Merchant next to the Mystery Hermit for an endless star energy. You can get all 3 endless star energies this way instead of doing the hard mode bosses to finish the Peak Level quest.
It's now been 4 days since this happened to me, I have 9 peak fragments as of this blog post. Yup. 3/4th of 1 out of 3 star energies. So, the reality here is that most targets from the Mystery Hermit are out of my league for soloing. My lucky 3 targets so far have been a boss in the Heart of the Ocean instance, a boss in the Origin dungeon instance, and (. . . and this is just weird, but appreciated) 30 level 5 bears in Logar.
So, if things keep proceeding the way they have, it'll be half a month before I can proudly exclaim that I have completed this quest. What this has done to me as a player is as follows:
- Completely stopped high level questing. If I'm going to quest, I don't want to miss out on the exp for peak levels. I'll do low level quests on my 3rd class of knight, which is now level 41. (So technically my levels right now are 100 Rogue / 100 Mage / 41 Knight)
- Increased my daily mini-game playing. While I'm stuck and can't quest, I definitely can play mini-games to earn Phirius Shells, so I can buy a few epic rarity level 100 items from vendors. Malatina the clown, Lylia the child house decorator, Andor the trainer, Mahler the goblin hunter . . . all those crazy weird mini-game types . . . they're my best buds these days.
- Typical Daily Quests are still ok. To play mini-games, you need to do your daily quests because the mini-games all cost Phirius Tokens, which you can really only earn in the mini-games themselves or through daily quests. This is also supplying me with some gold, which is needed for buying crap at the Auction Hall.
- Logging on every two hours while I'm awake. Every two hours, I gotta just check to see who's up. Just dropping in to check the Mystery Hermit is my new jam.
- Behold . . . Mirrorworld. I didn't even know this was a thing until yesterday. I was complaining about how difficult it is to level my pet, and my guildies started giving great advice like they always do. One of them was to make sure to do my Mirrorworld runs everyday. I'm like . . . what's that? As it turns out, it's a little side system full of mini-solo dungeons where you earn currency to buy stuff like Golden Eggs. Go figure. You can run three Mirrorworld dungeons for free every day.
I probably should also start working on my tradeskills at this point to help feed the money beast. I guess if I'm REALLY bored I'll do that as well.
Until then, I'll be waiting patiently at the roadblock.
Happy Dueling!
Thursday, January 6, 2022
Playing Hoops! Level 70 Elite in Runes of Magic
Seems sometimes all we do in MMOs is jump through hoops, doesn't it? Collect 10 of this, kill 12 of that, run over here, escort this dude over there . . . yada yada yada. It's quests like the level 70 elite skill quest in Runes of Magic that push it over the top though. There's "quests" and then there's "QUESTS!" in all caps and with an exclamation point at the end.
Here's the deets:
~~
Hoop 1: Get both classes to 70. Not just one class . . . both classes. Got it.
Hoop 2: Head back to Varanas and talk to my man Daris. You remember him? He's the guy eternally standing in the middle of the ring of class trainers in Varanas. That dude. Why's he standing in the middle like that with everyone staring at him? I don't know. Seems like that would get old after a few decades. Anyway . . .
Hoop 3: Daris sends you to talk to Votakai. Here's the problem though . . . Votakai sits behind a huge army of pixies in the Sanctuary of Balance deep in the zone Chrysalia. Those pixies will agro and kill you dead unless you've progressed far enough in the quest line that they ignore you. So, not only do you need to be level 70, but you also need to be far enough along in your quest storyline so the fairies don't kill you.
That Sanctuary of Balance is where all the dragons hang out in their human forms when they're doing that dragon astral projection thing they call Sleepwalking, so they need to guard the sanctuary and who knows why pixies were the best choice, but there you go. That's Runes of Magic for you!
Hoops 4-33: So, I didn't get the full gist of why this is happening, but back in a desolate corner of the Ancient Kingdom of Rorazan, Votakai is in his dragon form and is doing his Sleepwalking thing, and you need to protect him from an army of elementals. Somehow you got tangled up in this mess and Votakai is being punished by his elder dragon teacher named Norhonsar?
Unfortunately you can only take the residual heat from 10 of these particular elementals at one time. When you've killed 10, you get a blessing from Norhonsar to protect you and a little trinket called a Proof of Protection that proves you helped out 1 time . . . now do this 29 more times . . . OH! Did I forget to mention that you can only defeat 10 elementals per hour? 30 hours later . .
Hoop 33: You did it! Now witness your great failure as Votakai dies because he was Sleepwalking for too long thanks to Norhonsar being an overzealous teacher.
Hoops 34-35: Well, that sucked . . . Norhonsar tells you to take Votakai's soul to 2 random locations all the way out in Tergothen Bay because . . . and get this . . . Votakai always wanted to see the human realm. Why in the world would you take his soul to Tergothen Bay of all places . . . it's like . . . let's go visit that dingy looking weird zone where bandits are always attacking you out of nowhere for no good reason. That sounds like a nice place! YEAH!
Hoop 36: OK, so now what . . . quest is complete . . . who the heck do I turn it in to? You'd think you'd go back to Norhonsar in the Ancient Kingdom of Rorazan since he was the one that told you to take Votakai's soul on a field trip to Tergothen Bay, but he does nothing for you. He just sits there looking guilty and depressed.
No no no . . . listen . . . you need to go all the way back to where you first talked to Votakai and click on a pedestal there. I know, it's strange, and you may not even remember the Sanctuary of Balance after the past few days of jumping through hoops, but YOU GOT THIS!
Hoop 37: Votakai then turns into a dragon ghost, you click on him, and request the level 70 elite. It's a small hoop, but an important one. I don't know why you get rewarded for failing to keep him alive, but as long as I get my skill, you do you, Votakai. Anyway, yeah, you don't want to waltz away from the Sanctuary thinking you did your quest turn in and now you have your elite skills. Make sure you do that last step or you'll just have to trudge back there a day later when you realize you missed a final step.
And there you go! Level 70 Elites for both of your classes! It's a crazy involved quest just to get a skill that they should have probably just given to you as a reward for your hard work of reaching level 70 in both classes. What'd be the fun in that though, right?!
~~
Personally For my mage / rogue side, I got the Pride of the Baron skill. It encourages me to crit a lot so I can health drain a lot. Time to build a crit monster set of gear?
For my rogue / mage side, it gives me a nice AOE skill that consumes 10 knives and makes my dps jump while doing aoe damage every tick for 30 seconds.
And that, my friends, was an amazing MMO quest. I liked it. Next up . . . the epic weapon?! yeesh I don't know. I have a couple pieces and parts already . . . I just don't know if it's really worth it at this point.
Happy Dueling!
Monday, January 3, 2022
Ding 100 -- Runes of Magic 3x EXP event Redux
Thursday, December 30, 2021
3x Experience Week and Chapter V in Runes of Magic
Team . . . team . . . look. I've been playing a TON of Runes of Magic. My company gives me this week off as a benefit and it lined up nicely with this Runes of Magic benefit, and so I've been benefiting . . . a lot.
I started at level 67/67 and now I'm level 82/82. So basically 15 levels on my rogue and 15 levels on my mage, and it's been a whirlwind of just GO GO GO when I log on. I've tried to snap a few screenshots of major story plot here and there, but at this point it's a bit of a blur. So, please forgive me if I get some of this wrong . . . let's talk Runes of Magic Chapter V -- Fires of Shadowforge!
The Shadowforge dwarves are now awake after a dark age where they lived in a "deep slumber" thanks to some dark magic gone wrong. (At least that was the lore they made up so they could introduce dwarves as a playable race five expansions into the game.) Their story all unfolds on the continent of Balanzasar, which initially requires a trip involving a dragon. (after that point, you can just use Snoop)
Dragons are pretty crazy in Runes of Magic. From what I understand, they do this kind of astral projection called Sleepwalking that involves traveling an elemental network that isn't visible or palpable. If anyone was to lose their way during sleepwalking, they'd either lose their mind or just outright die. You'll frequently talk to dragons in their human'esque form. It's all very complicated, and creates a kind of interesting triangle of conflict between the dragons, the elementals, and the demons.
On the continent of Balanzasar you'll be working first through the Ancient Kingdom of Rorazan then on to Chrysalia. From Chrysalia, you'll move on to the Merdhin Tundra. Beyond that is the Syrbal Pass. That pathway is where I've been questing. Enemies in Syrbal Pass have been hitting me for anything from 4k to 7k a hit, and it's getting nastier by the level as the enemies catch up to my gear.
Beyond Syrbal Pass is the final zone of Balanzasar: Sarlo. At the rate I'm going through these quests and leveling, I'll most likely end up there sometime today or tomorrow.
Apparently me getting all this juicy experience all quick like this is both good and bad . . . good because I level and improve my character's stats and equipment possibilities . . . bad because I'm developing a talent point debt by leveling so quickly. That 3x experience makes me move on to areas three times as fast and so now I'm getting three times less the talent points I'd usually get from grinding . . . or something like that.
It's a future me problem that will probably make it harder on myself at end game content because I won't have my skills at max level, which means I'll be a level 100 character whose powers and abilities (the main source of damage) hit like a level 80 character. I suppose more to come on that development!
As for the story behind Balanzasar, it all seems to center around getting the true dragons on your side while dealing with a couple questionable demons named Sismond and Maderoth. Sismond makes several appearances throughout the main quest line as he gives you questionable but somehow helpful advice in your quest to take care of Maderoth . . . because Maderoth is going to take down the elemental lord, which would be bad for dragons who travel the elemental network.
Spoiler alert, you guessed it, they both turn out to be bad: Maderoth is a boss in the dungeon known as Belathis Fortress and Sismond is a World Boss later on in the level 90'ish zones. It's pretty clear to see that Sismond just wants to get rid of his competition and saw a fortuitous advantage with a temporary alliance with the stupid mortals. Demons . . . can't live with 'em, can't live without 'em.
So there you have it. I've been blindly clicking on yellow exclamation points that turn into grey checkmarks, and then turn into yellow checkmarks. Wash, rinse, repeat. Bring it on!
Happy Dueling!
Thursday, December 23, 2021
Runes of Magic -- Interesting Resource Gathering Mini-game?
Gathering in most MMOs goes a bit like this . . . 1- find a node spawn on the ground, 2- click it, 3- get item from node . . . and there you go. um, yay? The most fun you can have with this activity is probably when you race people to get nodes and win, but it really sucks if you lose. (Also a bit of a jerk move to race like that.) Most MMOs offer you a leveling path for resource gathering and this both gates progression in higher levels and brings players back to old zones.
I've seen it done a variety of ways including the use of special harvesting tools ala Guild Wars 2 or with no special requirements at all ala Wizard101.
Seeing as how Runes of Magic attempts to build off of what you find in World of Warcraft, there definitely is an herbalism proficiency leveling track, but I think where they improved on the WoW model was in the meta-mini game of herb collecting.
After doing this for a few hours, it's seems to usually go a bit like this:
1- Find a node and click on it to harvest 2-7 items from the node.
2- The act of harvesting then begins a buff counter at the top of your screen indicating how many resources you've collected.
3- Every 10 resources collected within the 10 minute "Collected Amount" buff counter, a couple of things happen. First, you gain a secondary "Easy Harvest" buff that helps you collect items faster.
The highest I've ever seen this secondary buff rise to is 9th power based on the counter. Second, you gain benefits every 10 points your counter progresses. For example, here's an example of one run to 100 that I received:
- At 10 points -- Gain the Easy Harvest buff that helps you gather faster.
- At 20 points -- Gain leveling experience for my Mage. Secondary buff levels to 2 (that's an extra 5% harvesting speed).
- At 30 points -- Easy harvest levels to 3 (again an extra 5% speed).
- At 40 points - Easy harvest levels to 4. Proc'd Nimble Harvest buff, which meant 30% more experience from harvesting nodes for the next 30 seconds.
- At 50 points -- Easy harvest levels to 5.
- At 60 points -- Easy harvest levels to 6. Gain more experience! this time, it was twice as much as it was when it proc'd at 20 points.
- At 70 points -- Easy harvest levels to 7.
- At 80 points -- Gained an amazing amount of that yummy leveling experience! Easy harvest levels to 8.
- At 90 points -- Easy harvest levels to 9. Proc'd a better Nimble Harvest buff for another 30 seconds (this time it was 50% experience gain).
- At 100 points -- I hit the cap! My resource collecting buff goes away and is superseded by 3 minutes of super buff where every node I harvest for the next 3 minutes gives me double the experience toward leveling your harvesting proficiency and the fastest resource gathering speed in the game! My Easy Harvest buff expires . . . .
Something like that . . .
So, this kind of creates a minigame in a way where you try to land yourself in an area with lots of resources right as you hit 100 points; otherwise, it's a wasted buff.
Now, you can totally just ignore this little buff game and collect herbs, but I really like the effort they made toward trying to gamify the typically boring experience of collecting resource nodes.
My only wish here is that they double downed on the fun slot-machine mechanic to resource gathering. This predictable mini-game is fun enough by itself, but there can be fun found in randomness and everyone likes extra surprise rewards when doing something as rote as gathering herbs in an MMO. For example, unearthing a treasure chest or finding gardening seeds! Spawning a rare enemy! Stuff like that!
I will say that as far as resource gathering goes, I kind of like the approach they've taken in Runes of Magic. It at least keeps the interest going while you're out collecting stuff from the ground.
Happy Dueling!
Tuesday, December 21, 2021
Magical Reconstructions in Runes of Magic
Let me start with some hard truths to swallow: I think levels 50-65 in Runes of Magic felt more like a trial I needed to survive to progress. Sure, maybe the high level people that multibox accounts have an easy way to powerlevel through those levels, but I didn't. I personally felt like I ran out of quests in that level range, had to grind the butterflies daily quests hundreds of times, and really only got to enjoy fast leveling at the beginning of the levels until about half of the way through each level when the quests ran out . . . then the last half of each level would be grinding and humbly asking for help in instances to eek out every last drop of experience I could find.
. . . And then the x1.5 experience weekend happened last week, and I once again made what felt like really meaningful progress in the game! I worked through a quest filled zone called Redhill Mountains, ending my weekend at level 67 on my Mage-half and level 66 on my Rogue-half. Perfect! Great! I loved it!
I have to be honest, at the end of the weekend, I thought I had experienced a shift in quest design philosophy for Redhill Mountains, but I don't think that was it. After counting up the quests you can play through in Redhill Mountains versus the quests you can play in the zone before it (the Land of Malevolence) it was clear that wasn't the case.
I got to be honest, it really feels like the game was MEANT to be played with x1.5 experience and then because of the free-to-play model they backed off and made it more grindy to make the business model more profitable at the cost of a quality game experience. That said, it's not impossible to play this game in its current state because you always have daily quests. They are the bread and butter of this game as far as I'm concerned.
This situation has put me in a weird post-traumatic shock mode for questing currently. I find myself not wanting to quest unless the game is running some kind of experience bonus because that feeling of being stuck is so . . . BAD. Now, that said, when I've complained in the past to my guildmates, the response was that, not to worry, it won't always be like what I'm experiencing in the 50-65 doldrums. I really really really really really really hope . . . REALLY HOPE that this is true.
So . . . as for the game itself . . . both the Returning the Glory quest line and the Envoy of Dragons quest lines wrapped up nicely in Limo Desert. I was knighted for my service to Delanis and now I'm on a quest line that has blended the two quests into a new chain of quests called "Magical Reconstruction."
Magical Reconstruction picks up in the Land of Malevolence and you begin to unravel a plot to subjugate the masses with something called Divine Fruit. The government controls the drip of Divine Fruit and uses it to inspire and motivate a migration of people from the northern part of the map down to the southern part of the map, closer to Grafu Castle. Eventually you get to a town where the NPCs are pretty much all mindless and endlessly drunk on Divine Fruit. They'll do ANYTHING for divine fruit, including participating in a kind of crazy circus.
That's right, in the middle of the zone, there's this kooky, totally not dark and creepy, circus, which, as you probe deeper down into the depths in full circus worker garb disguise, you find out that the drunken divine fruit people are being made into an army of monstrous, crazed freaks.
Grafu Castle itself is a wild instance that has a couple really challenging fights that seem to only be able to be accomplished by people well above its level range. I'd love to hear the stories from when this was end game content. I got dragged through the instance and died several times just standing there doing nothing. Thank you for your skills level 100 friends!
The storyline of Magical Reconstruction then carries you onward into Redhill Mountains where now you're part of a royal envoy gathering up allies to help fight against the atrocities happening in the Land of Malevolence and what everyone suspects is a deeper problem involving the folks in Sardo Castle a zone over.
Redhill Mountains is a war torn zone that pits the Rhino folk of the Kingdom of Kalon against the Dwarves of Fireboot Fortress. It takes a lot of helping out to get on the good side of both parties and bring them together to realize who the real enemy is and ultimately save the day and win the support of both parties toward your cause, which brings me to where I am now in the story: Tergothen Bay.
I've enjoyed playing through this content and I'm really thankful to my guildies who have been helping out along the way. There are a few pinch points where I just couldn't proceed without the help of others, and they were there to assist and keep me going. Good times!
The next big exp event happens just 3 days from now, so you know I'll be there. Before you know it I'll be out of Chapter 4 content and moved on to Chapter 5 content: Fires of the Shadowforge. As it turns out all the work that Frogster did with dwarves in Chapter 4 helped them launch their third playable race in Chapter 5.
Thanks for reading and . . .
Happy Dueling!