MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Friday, December 18, 2020
Crafting my first VR Dream
Wednesday, December 16, 2020
CR 327 -- Bring out the TOYS!
At this point for me in DCUO, it's a slow grind up the CR ladder. Basically, I'm logging on for two reasons:
1- Team Spode's Sunday Night games (yay!)
2- Trying to earn Quintile crystals to build up an epic item (I need to epic-out them there shnazzy goggles in Long Live the Legion!)
To those ends, I'm also hitting up the dailies and "legion bounties" over and over while waiting for whatever new expansion they might throw our way in . . . maybe a few months? Who knows how long it will be until the next update.
And if you're really crazy, you'll do all that for all your alts as well . . . I may or may not have logged on to Death Unicorn, my old Fire Tank . . . ok, I totally logged on Death Unicorn. I have no idea how to play him anymore, but chucking meteors around is super fun.
Because I've also been hitting up those Legion bounty raids, I've also been bringing out my old toys in my storage while waiting for the raid to start.
I've got the Riddler Ball, the Superman Ball, and a piece of 2nd anniversary cake.
I've actually had a couple fun games of catch with people while waiting for the raid to begin because of this. The cake is way easier to play catch with btw, the balls move too fast and have too much roll-y/bouncy physics to them to be easily picked up.
I was super happy when another guy joined in this morning and summoned up his dice to throw around as well.
TOY FEST! So if you're reading this post and happen to also have toys in the bank . . . make a friendly necromancer happy and join in the fun. It's Christmas time after all.
(You know . . . I should go play the toyland instance in DCUO again . . .that's a good time!)
Happy Dueling
Thursday, November 26, 2020
CR 325 and Holding in DCUO's Long Live the Legion
Monday, November 23, 2020
The Sweet Satisfaction of Karamelle in Wizard101
Oh this world, my friends. Can you believe this world?
First, a little backstory. It all started back in 2009 when (as I foggily remember it being recounted to me) Kiersten Samwell wandered into the Wizard101 writers and after a little quick brainstorming, Professor Greyrose had a new bit of lore to share with the fans of Wizard101 through answering a question on an interview I was doing with her for this blog. From that time, players of Wizard101 were always listing "Candy World" as a possible world of the Spiral they would someday visit.
Fast forward to 2012, after getting hired at KingsIsle as Pirate101's community manager, I came up with an idea to make these really cool "Rogue's Gallery" spotlights. To get them done, I worked with Sam Johnson of the writing team and Damon Brown, our video production guru. Sam would get me the text, I would grab the video footage, and Damon would put them all together with some voice over. We ended up making 29 of these videos. It was a huge effort to put these together every month.
Eventually, we hired on Leala Ulrich and she took up the mantle to make professor spotlight videos for all the Wizard101 professors in kind of a "Rogue's Gallery" style production called the "Ravenwood Roll Call." The hardest of these to make seemed to be the spotlight for Professor Greyrose. In 2015 Leala went to all kinds of lengths to get the video and assets she needed to make this video. In addition Leala worked with the writers for the lore and story in the video, and this is really when the rough lore idea for "Candy World" then solidified into the world of The Spiral known as "Karamelle."
And here we are now in 2020, and the amazing Wizard101 team has unleashed a cheerful bunch of joyful content known as Karamelle, Wizard101's latest world of the Spiral . . . and I'm playing through it with my wife in its fully realized state. The Wizard101 team has really outdone itself!
Monday, October 26, 2020
CR 313 -- Out with the Wonderverse, in with the Legion in DCUO?
Behold the wonders of the Wonderverse!
As of this weekend, I was able to finally raise my CR up to what I'd call "current and casual" on DCUO at a respectable 313. I mean, for the big raids in DCUO right now, you're going to want 318 and above on your teams, but (according to Lord Spode of Team Spode) I'm probably right where I want to be for when the next big expansion hits DCUO.
The big reason I was able to hit 313 was because of the "double splintered coins" promotion going on in DCUO right now. Splintered Coins are the main currency you earn from running Wonderverse content, and the same currency used to buy all the Wonderverse gear. Having Double Splintered Coins meant I could pay to reset all the raids, and my once hefty balance of 2,000 reset tokens has been whittled down to 500.
When I say "reset the raids," I'm talking about the amazing circuit of open world raid bosses in Wonderverse that just continue to cycle every 30 minutes. It's really quite ingenious, and you could spend night after night grinding this raid boss circuit for hours on end and fill up on mods and oddities, but what you're really going for (at least when you're my level) is to complete three weekly quests that are worth 8 splintered coins and a large loot box EACH:
- Hydra Havok
- Conquerer Counterstrike
- Circe's Panthemonium
Paying to reset those is a whopping 87 badges each, but during double splintered coins that means I can get 48 splintered coins for 30 minutes of lazy open world raid stuff. Easy.
Anyway, I think it's probably best to sit on that balance of reset tokens for the next big expansion, which was actually just recently teased on a Twitch stream: Long Live the Legion! From the sounds of it, we'll be traveling 1000 years into the future where a legion of superheroes is banding together and Mordru just wants to end it all.
In the meantime I'm trying my best to find how the heck to spec my sorcery character with 200 feat points, and it sounds like the pendulum has swung away from precision and weapon-based builds and more towards might and super-power based builds. I don't know . . . I'm going to have to figure it out.
It's times like these that I wish I had 2 more armory stations so I could really play a strange DPS build and save it so I can easily compare my builds, you know? They cost 500 station cash each . . . hmmmmm . . . maybe.
Anyway, I'm just happy to be playing with Team Spode again on Sunday nights. It's an absolute pleasure listening to these peeps talk again over Discord. Good times. Good times.
Happy Dueling!
Monday, October 19, 2020
A luck-filled and grindy week in DCUO -- CR 299
I went a bit crazy last week, team. Crazy.
It all kind of started back on 11 October when:
- I started thinking about DCUO when I read an old article on MassivelyOP about spiritual successor games, which got me thinking about DCUO (and why it wasn't mentioned somewhere in the more "super hero'y" sections of the article)
- I dropped in on Discord and asked old Team Spode how long it would take to catch up. My old gaming buddy Tony was like, "pretty easy tbh,"
I've only mentioned my DCUO days in passing on this blog, but crazy enough, I have a whole OTHER blog where I've talked a ton about my experiences leveling through the ranks. All of my previous efforts at DCUO left me at a-one-time-impressive combat rating (CR) of around 180.
A needed sidebar here: once you hit level 30 in this game, all your "leveling" is then done through increasing your combat rating, which is a statistic found on player gear. As you equip more and more pieces of gear with higher and higher combat ratings, you likewise get a Combat Rating score for your character. End of sidebar thought.
To put things in perspective, my buddies were all sitting around the CR 315-320 range. From CR 180, that gap seems like it's gonna take forever, but I'm happy to announce that by Sunday night game time on the 18th, I had managed to raise my CR to 299.
Whew.
What's so important about 299? Well CR 299 is the perfect number needed for the most recent DCUO expansion, which is all about the "Wonderverse." That's a magical place where a "sourcewall" has cracked and created a point where all the earths have combined, and you get to chill with a multiverse full of Wonder Women . . . and fight against the gods and a pretty magnificent looking hydra.
~~
Here's how it happened:
1- My timely return to the game was timely, and as it turned out, DCUO was giving away a free bump to CR 255 thanks to Fallfest. BAM! I mean, come on, what stars aligned to make that happen?
~~
2- I began grinding up the Wonderverse Single Player adventure . . . over and over and over and . . . y'all . . . I played that instance about 35-40 times. It takes about 10 minutes per run, which means I spent about 6-7 hours grinding this same instance over the course of a week. Each run would consistently net me 1 to 2 upgrades. Easy. To do this, I had to use a lot of replay badges, but I actually had a glut of them from when I was playing DCUO all the time.
~~
3- Welcome to the magic of the Metalverse! Back in September of 2019, DCUO released an expansion that began a two part series of a "metalverse," where people start to turn into Metal versions of themselves and a crazy Flash / Batman hybrid from the multivese starts tearing up Gotham.
All my grinding in the Wonderverse unlocked this zone for me and BAM! I discovered a vendor there that sold gear upgrades for sourcemarks. That's a currency you can earn in DCUO to buy legacy gear. Once again, I had a glut of sourcemarks from my old days of playing DCUO and what is "legacy" to modern DCUO players is all brand new to me.
Long story short, I bought a complete set of gear from this equipment vendor and BAM! I was CR 282.
~~
4- The next few days I was able to log in and complete dailies in both the Wonderverse expansion and Thanagar because of my new CR 282 rating. Thanagar was introduced back in December 2019 and was the second part of the metalverse story.
Hehe, you better believe I looked for another sourcemark "legacy" vendor in Thanagar, but it's considered current content and because of that, no dice.
~~
5- New solo encounters opened up as I was grinding up these levels and those also offered new opportunities to grind content, but I gotta tell ya . . . those solos are TOUGH. In the grand scheme of efficiency vs. upgrades, it was well worth my time to hit the wonderverse single player event over and over instead of running those encounters and dying and dying and dying time and time again.
I mean, I won eventually, but not after repairing my gear a few times.
~~
6- One hour before the scheduled start time of the Sunday night game, I had resubscribed to DCUO and had 500 premium station cash to burn and about 40 lockboxes in my inventory. I'd need 3,600 station cash to open ALL the lockboxes, but I had enough to buy 5 lockboxes, which contained just enough gear inside of them to push me up over the edge and get to 299 just in time.
299!!
~~
So there I was, game ready and ready to go one week later. It felt pretty awesome, and Team Spode didn't fail to provide a fun night as we instantly started the raid circuit in the Wonderverse expansion. It's pretty smartly done and definitely deserves a blog post of its own to explain how it works. I had enough upgrades by the end of the night that I was CR 302 and feeling a lot tougher than I was a week ago.
Happy Dueling!
Tuesday, October 6, 2020
of Love and Wardens In Project Gorgon -- When Pigs Fly
The past week in Project Gorgon I decided to finally take a look at the animal only sub-class in the game that was added about . . . when was that? a year ago? Anyway . . .
THE WARDEN!
Wardens are like animal cops and being an animal cop is a legit gig: you get your own warden-specific quests, your own special currency, you have access to a special wardens-only area of the game with a special wardens-only vendor that has warden-only food . . . you get the power of flight and electricity . . .
You heard me right, you get to fly! At level 40 there's a skill you can unlock that gives you 12 seconds of flight every two minutes. It's just enough time to get you to troublesome Z-axis locations you wouldn't have access to otherwise. I dig it. Not to mention the big electricity thorns damage and the cool fire chain pulling trick. (I love the cool fire chain pulling trick! It yoinks mobs right to you!)
Even better, you start the class at level 30. I guess they did that since you went to all the trouble of leveling an animal class and doing the lengthy prequest? I'm not sure actually.
The cow sends you off to talk to a spooky door in Kur.
I've passed this creepy door several times in the past and thought to myself, hmm, "future content thing?" And merrily skipped along my way. Now I know better. That's the door way to the Sacred Grotto of the Warrens.
When you get there, someone behind the doorway asks you for the secret phrase "Horse-Rabbit-Maelstrom" and then . . . doesn't let you in. Apparently they're short staffed and the best they can do is give you the name of the "External Resource Coordinator," which happens to be a pig named Norbert in Animal Town in Sun Vale.
Ol' Norbs tells you that the External Resource Coordinator title was just an inside joke title that Pickles the Panther gave him. Then he realizes they must be in really dire straights and does his best to make up a "ritual" to get you in. It involves collecting 10 bananas and killing some ranalon (frog peoples). After this, you take vows to protect intelligent animals, defend nature, and always side with intelligent animals. After that, Norbert sniffs you and you pass the nose check. You now smell like an animal cop, gratz!
This time when you go back to the spooky door in Kur, they literally smell you coming and let you on in. Milton, the head sheep around the place finishes the process of becoming a warden and you're given a handful of delivery quests that will earn you the precious Warden currency that allows you to purchase things from the shop and train your spells.
The whole thing is quite charming, and I have to say I love getting the new Warden-only quest every day. They seem to typically just be a kill quest, but still, it's kind of fun, and after doing today's daily Warden quest, profitable as well! Trekker laid down two Vervadium for me as a quest reward.
I think what I'll do with this class is kind of level it on the side after the big exp buffs you get at the Saturday Poetry Jams. I don't think I have the fortitude just yet to grind up a new class beyond that. Those poetry jam buffs is how I raised the class up to 41 and unlocked flight.
. . . of course Project Gorgon has flying animals . . . of course . . .
Happy Dueling!



























