Friday, December 18, 2020

Crafting my first VR Dream


You may vaguely remember that the family got me Dreams for the PS4 VR back for my birthday. After letting the kids play it for a bit, what I found was the most intensive set of tutorials in any game, ever.  Why?  Well, to be honest, there certainly are enough Dreams Content Creators out there that I could be perfectly happy just playing other people's levels, but that's not me. I need to create! I can't be content to just wander haunted houses built by players for hours on end.

Just one of the many spooky floors from All Hallows' Dreams

 Ok, gotta admit, I could just wander haunted houses built by players for hours on end.

But I love creating things!

The game comes with a pretty nice pack of "ancient stone" default building items for you to play around with, and I ended up making a pretty pleasing scene where you talk to a frog and grab a Sonic-esque ring that changes day to night.

This seemingly simple scene took an amazing amount of time to build

I've played through a few hours worth of tutorials and I still have more to do believe it or not. 

The creations I'm finding in Dreams VR are all very strange and simple, and it very much feels like I'm living and walking around inside a puppet show, which is a pretty cool aesthetic.

I'd love to build a maze game filled with scenes. One of my favorite books was called "Maze" by Christopher Manson. The only problem with maze games is that they're more fun to make than to play generally . . . that was one of the problems with the maze game I made in Roblox.

I'd also like to make a poetry reading experience with a few of my poems.

Part of the problem is that it's just so darn complicated to make automated, programmed elements in these games, that most of the games just turn out to be obstacle jumping courses (much like 90% of the games on Roblox).

There's tons you could do . . . it's just challenging to do it. Thus why you have hours and hours of tutorials in the game. Mad props to those who create for sure.

Happy Dueling!

2 comments:

Everwake said...

I haven't tried the VR portion of Dreams, but my experience in the standard game mirrored yours. It's just so difficult to create almost anything in the game. I feel like narrowing the tool set a bit as well as enabling mouse and keyboard support would have went a long way in the game.

Stingite said...

Yeah. I've been approaching Dreams purely from the VR aspect, but it's good to hear I'm not alone in getting lost in tutorial hell. When I first heard about the game, I was hearing how players were recreating old Nintendo and Sega games, which impressed me. I love robust systems that allow you to kind of go crazy, but in practice, the act of stringing together a virtual circuit board to automate something is super super intimidating.