Dylan and I recently embarked on a tour of the seas, floating on a raft, surrounded by hungry sharks . . . which means . . . SHARK HATS!
MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Monday, September 7, 2026
Sailing Takes Me Away to . . . where are we going?
Tuesday, September 1, 2026
My Blaugust 2026 Post-Mortem
Blaugust is done! I made it through! I posted every day at least something, and while I had my mega threads (EverQuest Legends and Poetry Slammers) I think overall I had a good mix of real life, D&D, EQL, and me just making stuff (and meta-talking about making stuff). Pride, I suppose, can live with just having finished the challenge of posting every day.
That said, it is very easy to say to myself . . . yes, but what did it accomplish? To what ends? Honestly, I'm not sure.
One thing is for sure, with a week left of posting I thought to myself, oh man, I better talk about my Poetry Slammers game while I have a little bit of a wider audience, but ultimately, I think it generated very minimal traction. It wasn't like people were peeling off their skin with excitement saying YES, I NEED THIS IN MY LIFE RIGHT NOW! On the other hand, I'm glad I have a little developer log I can point to. Hopefully it shows that it was more than just vibe-coding. I was finally designing a dream from five years ago that I couldn't possibly have done on my own without these tools.
And as for all my EverQuest Legends posts, I probably didn't post anything earth shattering, but perhaps someday someone will Google "How to cast an illusion on your pet" or "Beastlord / Cleric / Shadow Knight" and stumble upon my journey. Hard to tell, but I don't think my build will ever be the flavor of the month.
As for real life posts and D&D stuff, I probably would have made those posts anyway. If I hadn't done Blaugust though, I think I would have had a bit of FOMO from not doing it. Probably what I should have done was just signed up and stuck to my normal 3 or 4 posts a month! But that push to get the 31 posts in 31 days goal is what it's all about! Glad I stuck with it, even through a bout with COVID.
Anyway, I don't know what I'm trying to get at here . . . I'm just riffing. The bottom line is that I ended up tracking about 234,000 hits to the site for the month, which is pretty average, if not below average, but I suppose I did garner more opportunities for future blog traffic. The big accomplishment for the blog that happened over Blaugust was hitting the +7,000,000 hits mark. That's kind of fun. (me when it takes almost 20 years to do what some random YouTube / TikTok site does in a day). Of course, and I mean this with all sincerity . . . it's never really been about the hits. That's just a fun number to look at.
Funny enough, after 31 posts, there are still things that would have been cool to talk about more:
- I started Vibe Coding a VR interface for EverQuest Legends. It's faked but works pretty well for being faked.
- I played my song Cosmic Radiation and Bad Luck to a group of people at the cancer institute, and it seemed to go over well. I'd love to talk more about that project and eventually get the music out there.
- I added a set of throwing knives to my axe throwing repertoire. I haven't fully figured out the best way to throw them yet.
- A sale on PVE Survival Games just hit the Steam Store, and so Dylan and I are probably going to go a bit crazy.
- Food, cats, TV Shows, Movies, etc.
So, there you have it. I made it. I'm not sure why I made it. I'll probably do more of it! Thanks for reading and as always . . .
Happy Dueling
Monday, August 10, 2026
The Righteous Wrath of Pathfinder!
Before I jumped headfirst into EverQuest Legends, I had casually waded into an older game (crazy that a game made 5 years ago is "older") based on the Pathfinder game system. Pathfinder: Wrath of the Righteous! It was on sale on Steam for $4.99 a month ago, and I had overheard a group of friends were delving into it.
"Group?" You say, "But I thought that was a single player only game!" You are correct, but they were going to play it together through the power of a Multiplayer Mod available through Nexusmods. Honestly, I thought maybe Dylan (yes, the famous Dylan) and I could play it together. As it turns out, he was busy at the moment and had no time to spare for my silly games, so I just gave it a quick solo run.
I ended up completing what I believe was Act I? I couldn't help myself comparing this game to Baldur's Gate 3 (or even Divinity Original Sin II), and honestly, how I felt like, "Why am I just not playing Baldur's Gate 3?" I guess the answer is, well, I've played Baldur's Gate 3 through four times already (387 hours played), but IT'S JUST THAT GOOD! I'm totally ready to play again (Happy third birthday BG3!)
What's different here is that it's the Pathfinder system (pretty wild and complex on its own), there's an auto-fight feature so you don't HAVE to always play turn-based combat, there are infinitely less branching pathways that affect gameplay, and . . . no epic, wildly inappropriate cut-scenes (like a bugbear playing quarterback and tight end with an ogre). Speaking of that, did you hear that Larian managed to get their stream banned on YouTube and TikTok?
The openness of the multiclass system has always been pretty great in Pathfinder. You want to build a hand-to-hand specialist that has a pet and buff spells? They got you fam. Of course, you can do the same thing in D&D, it's just a bit more difficult? Weird? More restricted so you don't make a dumb character?
I did have fun with what I played, and I did like the auto-attack mode for trash fights. The ability to toggle back and forth between auto-attack and turn based worked really well for when the fight was hairy or the stakes were high. I imagine the goal might be to build strong enough characters to just auto-attack all the time, but really that means building pretty basic characters that focus only on attack and not all the myriads of other things you can do with a character that has a lot of spells and skills.
The final fight of Act 1 was pretty epic to be honest, you had waves of enemies coming in from four or five different points in the map, and after 12 rounds or so, the back gate crashes open with a minotaur. I finished that fight and completed the achievement for not letting the town burn, HURRAH!
I may come back to the game at some point to play a bit more, but for some reason finishing Act 1 felt like I got my $5 worth. If I was more invested in leveling my weird character, I'd do it, but I'm not sure I like how he's turned out.
What I did find interesting is that . . . well, I wonder if the bargain basement sale came about because of the recent money troubles of Paizo, the parent company? If you didn't hear, Diamond Comics went bankrupt, causing $10 million worth of Pathfinder books to be held up in a warehouse. That coupled with a $2 million loss in 2025 resulted in them letting a dozen or so people go. Anyway, it's hard to see a good D&D competitor struggle.
*raises glass to Pathfinder* stay strong, friends!
Happy Dueling!
Wednesday, August 5, 2026
An Axe-citing Birthday
Sunday, April 26, 2026
Russian Pirates Rushin' Goals in Windrose
The other day, my youngest looked over my shoulder while I was playing Windrose. At the time I was running around my mishmash rock-and-thatch villa with a dock, goofy giant rock arches, and a farm full of hot peppers and flax. He seemed a bit shocked and asked me what this game was (how could dad be playing a game he had never seen or heard of before).
Windrose is, as I told him, the newest survival game, but with pirates, and he was like "survival game?" Now, THAT question, threw me off . . . like he had never heard of survival games before? I mean of course he had! So I took the opportunity to remind him of my library of games on Steam.
Ever heard of Valheim? Survival game but Vikings. Ever heard of V Rising? Survival game but Vampires. Ever heard of Dune Awakening? Survival game but Dune Ever heard of Ark? Survival game but Dinosaurs. Ever heard of 7 Days to Die? Survival game but Zombies. (I could have kept going on . . . but he got the point . . . of course he had heard of survival games.)
"Why do you have so many survival games?"
Uh . . . they're fun? (I think sometimes he likes questioning me just to see what I would say . . . I should have told him it was all research for a VR Survival game, like Green Hell or A Township Tale, but I would have been lying. It would have been pretty great to work on a VR Survival Game though. Ain't gonna lie.)
So, Windrose is fun. I like it. No one should be surprised I like it, especially after having so much fun in the Demo a couple of months ago. When we saw that Windrose had a full early access release, the entirety of Team Spode (minus Mr. Spode himself, love you, Joey) jumped on board and started going overboard on the newest pirate-themed survival game.
There is a lot more to do here than in the Demo! The quests have all been fleshed out. Factions, Big Boss Fights at the biome end caps, ship crafting, skill trees, new enemies, new exploration types, farming, and more and more were all added in. In fact, two full, entire quest areas of stuff to do were added in, with a fourth promised in the wings!
Dylan and I are once again roleplaying it up and having fun together. Dylan named his character Boris the Blade and suggested Russian Gangsters. I loved it, but my Russian gangsta' ain't typical, see . . . I've been watching a metric ton of hockey and now that my beloved Utah Mammoth are in the Stanley Cup Playoffs, I named my pirate Sergy the Slapshot after Mikhail Sergachev, my favorite Russian hockey player.
And of course, what ship does Sergy the Slapshot sail? The mighty Utah Mammoth!
What weapon and armor set does Sergy the Slapshot don? Definitely the heavily padded Conquistador look with as close to a hockey stick as I can get in game . . . the good ol' Executioner's Halberd.
Heated Rivalry jokes aside . . . our Russian Hockey Duo is ready to scorch the seas! (Thanks for the joke, John.)
So, I'll be posting more thoughts about the game as we play, but just wanted to get it out there so the readers of the Friendly Necromancer knew what was fascinating me these days.
Happy Dueling!
Sunday, March 1, 2026
Skip and Julia Sailing the Hungry Seas in Windrose
After our last foray into Diablo 4, Dylan and I have been looking around for what we could play next. We have a lot of ideas, and with lots of demos available on Steam right now, we decided to give Windrose a try. Actually, it unfolded like this . . . I get a text from Dylan saying he's ready to play Windrose, along with this character picture attached:
This was not just a Skip Legday, but a whole gosh-dang Skip Gymday. In my mind, it just looked like a sorry bag o' bones Pirate that needed to be fed, so who better to join Skip Gymday than Julia Child.
Thankfully, Windrose didn't disappoint, and there was a whole slew of things Julia could cook up for Skip in this Pirate-based Survival Game Demo. I was making coconut smoothies and grilled dodo kabobs a plenty!
Honestly, I wasn't expecting much from this demo, but I came out of it pleasantly surprised. There was a nice quest system tied to our experience, and even a few islands beyond the "tutorial isle" you could get to. Ultimately, it was all about crafting a camp, finding a shipwreck, fixing it up, freeing your crew of jailed buccaneers, and sailing the seas to engage in broadside combat. End of demo.
The combat was satisfying and fun, and t'was also incredibly familiar. To be honest, it felt a lot like a less realistic Icarus crossed with Valheim and a side of Pirate101 (or perhaps Sea of Thieves). Pirate101 you say? Well, not a turn-based story-based game, but that broadside combat alongside Skip felt really good: both of us shooting cannon fire at a ship, get the enemy ship's health low, then dock and engage in hand-to-hand combat with the scallywags on deck . . . you know, THAT part of Pirate101 ship combat.
The Windrose Demo lasted about 7 hours in total, and if there was more to play, we'd still be playing it. I'm going to keep this one on my wishlist and give it a real play when it releases. Let me know if you've played it and what you think!
Happy Dueling!
Friday, January 30, 2026
D4, Project Gorgon, and Riding the Road to Redemption
Team . . . I just haven't had the will to blog! Like at ALL! What is going on with me?
Well, since you didn't ask:
1- Diablo IV!! -- Dylan and I have been playing the new Paladin class in the most recent season. Now, we've had some great themes before like The Southern Gentlemen and the half-muscled twins, Skip Legday and Tree Trunks McSkinny. So in that vein, I present to you MonteCarlo and GranTorino, our 70's Cars in Hell!
The Raksasha on the other hand . . . mmm . . . I'll get used to it.
Anyway, it was great to earn my Beta Tester Badge, log in, and play a couple games of match 3 in the casino. Looks like whatever guild I was in has disbanded, and it felt a bit like a thing of the past for me. it's almost like I'd have to start over and play from the starter island again to get a feel for it.
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3- Real Life -- Honestly, it's a good thing these days when I don't have to mention something. I've just been living, and that's pretty amazing. I'm vertical, and it feels good. We've shifted CAT Scan reviews to every 9 weeks from every 6 weeks because I've shown a lot of improvement. Let's just hope that holds, right? 2026 is going to be amazing!
One of my new favorite pictures of 2026 is me giving my older sister a hug. She came for a quick visit as we had a celebration of life party to celebrate what would have been my mom's 93rd birthday.
It was a great way to start off the new year. I hope it's only up from here. I'm continuing to connect with old friends and get more used to my new normal. I can't believe it's almost been 2 years since moving back to Utah.
Speaking of Utah . . . Go Mammoth! Cheering for the newest NHL Hockey Team has been consuming a lot of time. I even started collecting a few Hockey Cards because of it. Who woulda thunk I'd ever get all sport ball about something . . . I actually am starting to understand how the game works LOL. If a Mammoth game is on, Uber Wife and I are usually watching it.
Happy Dueling!
Monday, January 5, 2026
Trying to make 2026 awesome: Dune, BG3, and Quest 3S
Hey all, welcome to 2026! I've had a really hard time writing on my blog lately. I don't know what it is . . . I guess after Dune and all my cancer nonsense of last year, I just fizzled out a bit. If you don't mind (I'm sure you don't), Imma just journal a bit here and catch up to the present. M'kay? M'kay!
1- Real Life -- Couple things to note here. Mom died. It's ok. She lived a good, long life. I officiated the funeral for the family, and my company granted me a week of bereavement leave. I wrote up her obituary and went with my sister to decide on the casket, flowers, and etc. It was painful, but necessary and important family work.
At the same time, I got hit with the Flu that's been going around. It's like 2025 was trying to give me a final punch in the gut. Can 2026 just be a bit more awesome please? Luckily Tamiflu knocked it out of me in time for the funeral.
As for cancer, well, I'm still doing immunotherapy infusions every three weeks. It's my new normal. Hopefully, my upcoming CT Scan shows continued improvement.
2- Dune -- yeah, I haven't really logged on to do anything on Dune more than just refilling my base's (and Dylan's bases') power supplies. It's dry gameplay that just isn't that fun.
On the upside, everybody on our server's sietch is jumping ship to a different sietch and changing over to a new guild, so that might actually get me logged on to do the same. I don't know. When a game becomes nothing more than chores you have to do, it feels a bit . . . dead. The third DLC is supposed to be dropping sometime early this year though, so if that happens, I'll for sure be joining in to play through more of the story.
3- Baldur's Gate 3 -- I should probably dedicate an entire blog post to my recent playthrough of BG3, and actually, yeah, I think I'll do that at some point. The short story of this playthrough is that my son started DM'ing a game that takes place in the Feywild, and I'm playing a clown-based Mischief cleric named Dandy Goofus. I was so excited about this character that I made him over in Baldur's Gate 3 to see how he plays.
The original goal was simply to get him to Act 3 so I could get him the clown makeup from the circus, but I ended up really going crazy on Act 3 and doing everything I just kind of skipped through in the past. That means I actually helped Shadowheart with her Mother Superior problem. That means I helped Asterion become a Vampire lord. That even means I saved Minsc, fought Raphael, destroyed the steel watcher factory, and got Orpheus's hammer.
Really, all that's left in this play through is to get the last Dribbles the Clown body part (this is just some clown-to-clown good deed stuff I need to do), finish up the Orin fight, and take the final fight to the brain. I'm near the end, and I kind of don't want it to end. :(
4- Quest 3S -- I got TWO Quest 3S's for Christmas: one for me and one for my youngest. They were on sale for $200 at Costco during the holidays, and I couldn't resist.
I've told a few people who read this blog already, but I'll repeat myself here: I don't think I realized how devastated I really was when I had to return my Quest 3 engineering model to Meta when WIMO folded. It felt like a larger metaphor in my life for some reason (as weird as that may seem). I put that thing on after opening up my Christmas present and played Smash Drums until the battery ran out. It felt really good. It felt really cathartic.
I've played a few other games on my Quest 3S since Christmas, and that means, if I can get to it, I've got more fuel for the blog post dumpster fire in me!
~~
Anyway, that should catch you up on the holidays and the start of 2026. Thanks for reading, and let me know your thoughts. I love hearing from readers and old friends. I appreciate it and hope your holidays went well and that your 2026 is starting off right.
Happy Dueling!
Monday, October 20, 2025
Tales from a Casual Dune Endgamer -- FREE MAZE
I've been messing around in Dune Awakening's endgame for a month now, and . . . to be honest . . . I can see why people cycle out, especially if they're on a more casual server like we are. That's because once you get to endgame, you really only have the grind and game chores to look forward to each week . . . or just making your own fun. When you make your own fun, it's things like our "FREE MAZE" that occupy your day.
Dylan loves the base building in Dune and makes the most magnificent looking palaces. His temple / sand buggy garage / carrier thopter storage base is a thing of legends. His small base ain't no joke either. He's modified it several times to get both a large spice and a large ore refinery to work there.
When we ran into trouble using solidos out in the Deep Desert, it was Dylan that came up with the upside-down pyramid structure that let us reliably copy our base each week.
As for me, I'm a goofy ex-game designer. My builds are all over the place, but I did come up with a maze at my base that led to a container holding all of my in-game gold. At each dead end, there was a chest full of random junk and in the middle of the maze, there's a trap that would dump you out to provide a little challenge.
I had Dylan run through it and he solved it pretty easily, which was fine -- never was meant to be hard, just something to build. After he went through it he said, "What about building a multi-level maze?" I admit, I was thinking the same direction. That's when our FREE MAZE was born.
The Free Maze is a structure on top of a hanging ledge that entices players in with the words "FREE MAZE" in old school billboard letter fashion. The maze features four downward levels of mazes.
The first level is just your basic maze. At first, I had included half-ramps to make it more interesting, but we had an online acquaintance of ours getting stuck because he was dashing and ducking everywhere. We nixed the ramps.
The second level uses the new Duneman set of furniture and has you jumping up over barriers and ducking down angled walls while getting your view blocked a bit by columns.
The third level is a set that features a lot of doorways and Harkonnen dividers. The hardest part of set up here is making sure all the doorways are set to public access. They're only meant to confuse and distract you, not completely block you.
The fourth level was originally meant to be full of pit traps, but as it turns out, the pit traps could easily serve as short cuts into the bottom of the maze and didn't have any real danger. Instead, we made it one that's kind of hard to maneuver around in with half walls you have to duck or jump over.
We did leave one pit though. It was the only one that was dangerous enough to keep. (Tipa found it and fell all the way down to the sands below. SUCCESS!)
At the end of the fourth level, we had originally constructed a fifth level that was an upward obstacle course, but ultimately it was a little confusing, so we just put our reward chest at the end inside the fifth level and changed the upward obstacle to be our behind-the-scenes homebase instead.
If you managed to make it to the end chest, we stuffed it with 10k gold, some spice, and a bunch of other little goodies. As for the maze itself, ultimately it takes about an hour to an hour and a half to rebuild this maze the way Dune is currently set up to handle solido blueprints, and that makes it a big downer for breaking out each week in the Deep Desert.
Just to be sure you understand, each week the Deep Desert resets and any base you built out there is erased. Everything in the Deep Desert is erased and then the next week you play, all the caves and instances and treasures are located in different areas within the sands.
This corresponds with the Lansraad event where you go about earning favor for each house in the Dune Universe by either holding control points out in the Deep Desert or by doing small tasks for them during the week, like killing scavengers in the noobie-area or mass producing suspensor belts and turning them in for credit "in the name of the Red Duke."
Ultimately it leads to a lot of "chores" you have to do each week to play the end game, which can seem extremely tedious. Sure, the rewards are pretty fantastic . . . but they're also so fantastic that if you 100 percent them in a week, you're going to be sitting pretty well geared, fat with gold, and happy.
Since I've been on government shutdown, I've been able to be on a daily quest to capture control points with our allied guilds on the Atreides side of house. On our server cluster, the Harkonens really aren't much of a threat. We dominate, and we dominate hard.
Every day at 11:00 MST, everyone logs on, gets in a party, and claims control points together as a group. It is hands down the best way to claim your Lansraad rewards. Most control points on our server aren't even contested that much. If you miss the party for control points, you're out of luck and will have to rely on doing the chore associated with the house.
When I'm not on Government Shutdown, I'll be at work. There's no way I can do those control points, so it's going to be chore city for me (and hopefully soon).
So that's it . . . rebuilding bases every week, running Lansraad chores, collecting spice, collecting ore, processing spice, processing ore, flying over a vast desert in less than thrilling game play . . . it's all a bit tedious after a while, and that's why (like I said back at the top of the post) I can see why people cycle out of this game, which is something they've struggled with.
Chapter three will apparently bring updates to the game that will amp the fun on the end game, but you won't see that happen until sometime early 2026. I'm afraid we'll have likely cycled out of the game by that time unless we start over on an actual public server where griefing and slowdowns are to be expected as you participate in the Deep Desert.
For now I'm just happy Dylan and I have had the chance to build our FREE MAZE and share it with the people of our server cluster. They're some fun people, and I've had a good time capturing control points with them the past few weeks. I guess it really is friendship that brings us back.
If I was to make a couple suggestions:
- Make the solido able to be built in one click. Just give me a chest that asks for multiple raw building materials needed to construct it, and when I fill up the chest, it auto builds my creation. (Reference the game Creativerse)
- Make a way to UPS (mail) goods from the Deep Desert to my home base in Hagga. As it is now, you'll make multiple trips back and forth through an overland map. I'd prefer a vendor that would allow me to pay for shipping back to my home base. I'll pay a price to do that. It'd be worth it.
Those two small changes would be pretty fantastic alone. Dylan and I have been making a small list of other changes we'd love to see, but those two would help make things feel much less of a chore. (I know, I know, first world videogame problems, but I had to mention it on the off chance a dev might drop by someday.)
Happy Dueling!
Wednesday, October 15, 2025
Infusion Illusion Profusion Confusion -- Real Life Update 10/15/25
Hey Team Tom!
It's been a few weeks, so it's time for another update.
~~
Uno: My CT scan from last week showed continued improvement -- more tumor shrinkage and less inflammation! I've actually managed to go off of hydrocodone. I can finally sleep on my side again. It's so nice. You don't know the value of your favorite sleeping position until you've lost it.
When last we left me, I had rounded out four carboplatin and pemetrexed chemo infusions, and apparently . . . that's it for me. I asked the doctor for more chemo and he said no. The most infusions they'll ever run is six, and the survival stats past four aren't good? It's confusing, but I trust the oncologist. Now I'm simply running immunotherapy every three weeks.
That all said, man, it was so nice not to be poisoned this past Friday. This chemo does some really wild stuff to me mentally. After the fourth dose, I wrote this note down when I was in the throes of it, "There's a weird side effect to this chemo -- it's like having a quasi-hallucination, but more like a kind of a vivid, strange imagination. Just now I was able to clearly picture a girl with fiercely intense blue eyes that looked almost bird like. It's like a vividness to my dreams while I'm awake (or half awake). There's a tingle to the world as you sit here slowly dying. Shutting down. Not caring. Hard to explain. Listlessness. That's what this chemo does to you."
Now that I'm on immunotherapy only, it feels super easy in comparison. Sure, I was a little tired right afterwards, and my arms and scalp are dry and itchy, but that's nothing in comparison to how dark life got on days three-through-six after a carboplatin and pemetrexed infusion.
Apparently if my next CT scan shows even MORE improvement, then they might even consider moving me to a "stable disease" status, which is where they would cut down the amount of office visits and scans. I have to say that feels very weird, and I'm not sure I like it. While the doctor would be happy with "stable," I want "cured." I guess when you have Stage 4 cancer, you get what you get and just be happy you're not dead, dummy.
I'm hoping I'm lucky and immunotherapy doesn't turn on me, and it does the trick. As ChatGPT put it to me, chemo was running a bulldozer through my body, and now immunotherapy is like putting the guard dogs out to attack cancer.
Everyone please keep sending those vibes my way. I don't care if they're prayers, meditations, or even spoken to the universe in your goofiest Count Chocula voice. You send it -- I'll take it. I VaNt YoU tO vE cUrEd, ViStEr PURDOOOO.
Currently I'm burning my own PTO (and someone's generous gift of PTO hours -- THANK YOU) to get me through the past two weeks. It's a forced vacation. The biggest problem with that is that I'm a stupid cancer patient as well. If a CT scan comes up on a random day of the week when we all go back to work, I can't just, uh, not go because I don't have the PTO hours.
By the end of this all, things will be tight for a bit unless I can get some more gifted PTO. The people I work with are amazing, so my chances are pretty good! I also hear unemployment pay is an option if I run out of PTO, and thankfully I have family to fall back onto if it gets really rough.
FIGURE IT OUT, GOVERNMENT PEOPLE!
~~
Tres: I've been writing some music here and there on my forced vacation. I actually wrote the title track for Cosmic Radiation and Bad Luck. It's sounding great! A little weird, but that's my style anyway. It's like Muse meets Arctic Monkeys meets Dave Matthew's Band meets my style? I don't know. It's my cancer story in a nutshell though.
. . . also worked on some weird, experimental sound stuff that mixes an MRI with the sounds of the ocean since that's what I chose to listen to while I had my brain scan.
. . .also worked on an acoustic cover of an old song of mine from 1993 with my music therapist. She's pretty cool. I like what she did with the song structure to change it from my xylophone and muted distant trumpets thing to a folksy blues song.
. . . also playing a lot of Dune Awakening with Dylan. My friend Dylan is great by the way. He took me to lunch the other day, and I took him to see Tron Ares -- fun show! I liked it!
Uber Wife has been having a lot of fun in Vegas on the weekends! She's been sending along fantastic pictures. We'll get out there together one of these days soon. (So jealous she's been to the Sphere and to Omega Mart -- glad she got to have some fun over her birthday.)
Diapermancer (now 16) is still rocking the mellophone in marching band. They've got a pretty cool show this year, and he's doing a great job. I'm proud of that dude. The whole band has put in a crazy number of hours practicing this year.
Amber Deathsong is consumed with work and school. They miss their spouse horribly.
Kyle Skystaff twisted his ankle and hasn't been working much. He's on the mend though. I'm sure he'll be working again soon.
So, there you have it. I'm on forced vacation from Government Shutdown. I'm no longer chemo poisoned. CT scans are doing pretty good. I'm writing some music and doing my thing. Everybody is busy with real life but me and Kyle!
Thanks for reading and keep being awesome, Team Tom!
Monday, August 18, 2025
Dune Awakening -- Onward to the Endgame!
Saturday, June 21, 2025
Tree Trunks McSkinny and Skip Legday in Dune Awakening
Dune Awakening launched back during the first week of June, and it's the new hot thing right now. We all had our fun in Valheim -- it was great. We all vamped it up in V Rising, but now we're going full on Muad'Dib and filling ourselves with spice dreams.
Dylan and I are there for it, and our characters are the ultimate duo: Tree Trunks McSkinny and Skip Legday. Basically, Dylan put the slider all the way skinny on his legs, and I put the slider all the way skinny on my arms. We balance each other out like that.
It isn't quite as extreme as it was in Ark where you could make your characters look absolutely crazy, and once you throw on your gear, it hides all the body stuff anyway.
Once we managed to sync up on the right server and start playing together, life was great! We were building stuff and off'ing the desert bandits.
Happy Dueling!









