Monday, July 15, 2024

Baulder's Gate 3 -- doing wrong things the right way

When last we left our heroes, they were doing things completely out of order and not following the main quest line ... because why would we ever do things the right way?!

Maybe book burnings ain't such a bad thing after all...

Basically we had jumped all the way to the Underdark just out of random exploration rather than being overly concerned with having parasites in our brains. In fact, we wandered around a mage tower in the underdark for an hour or so before Moonstar (Dylan in real life) turned to his real life son and asked what we had missed here in this tower, and he noted that there was a little jumping puzzle down through some mushrooms on the far side of the tower where we hadn't even looked. Whoops. 

But really I don't think much of that mattered anyway since, after exploring the whole gosh darn tower we virtually turned to each other and said . . . maybe we should just follow the main quest first and figure out why we're supposed to be here?

Druid magic is always so chloro-filled

So back we went to the overworld and started trying to pull out parasites from our heads even though we already had some advance knowledge that we really didn't want to pull out the parasites from our heads yet. In other words, the story got a bit wonky for us, and we just played along.

The hat is everything.

And then I found the most glorious cowboy hat and thus began my Sheriff Avantador story arc, which was much more enjoyable simply because every time my dragonborn came on screen, we couldn't help ourselves but laugh at the ridiculousness of a cowboy dragonborn. 

After a couple restarts, we had freed our druid friend from the underdark and had a better direction, which was, let's explore this whole world before we move on to the next chapter. We found Asterion, who we had completely missed.  We even destroyed a bunch of gnolls and found ye' old rolling ball trap from Indiana Jones. Let's just say, it wasn't a proud moment where we broke out our best ability checks. *cough*

The whole crew and our hats too

Eventually we all gained ridiculous headwear and moved on to the next act, where we promptly ran into a town being protected by a cleric's spell.  Then she got attacked and died. Then the whole town turned undead and jumped us. Then we hid on the second floor of the inn and cheesed a fight with ranged attacks and killed the whole said town.

Um, sorry this all happened to you all. Whoops

So much for being heroes, but MAN, that was stellar loot . . . now if we just had an NPC left to sell it to . . .

Seriously though, that battle was incredibly epic. I was ready to restart, but Moonstar wanted to see it through. Avantador spent most of the fight on his back with one foot in the grave, but he was happy to be revived and level up to sixth level ... bring on the fireball spell!

So there you have it. We're level 6 in Act 2 and 24 hours in. It's a great game and we're still having fun with it!

Happy Dueling!

2 comments:

Tipa said...

My first play through, I didn't know you COULD save the priestess in the Last Light Inn. So I played out that plot, too... I had to play it a second time through just to see all the things I missed the first time through. And then I played it again.

Stingite said...

Nice! It's good to know we're not alone in letting the priestess die lol. She got completely swarmed by gargoyles and that was that. I burned my hypnotism spell a bit early on that fight for sure.