It's been a couple days and my fish collection continues to grow. Last time I posted, I was at 13 fish just starting out, and now I'm up to 68 fish. YEAH! FISH COLLECTION!
Although all these fish fit in this house without fishtanks, it's very "underwater dim" in this house, so . . . I dunno. It's not an ideal presentation. Ah well.
I can tell already that there are two fish in particular that are going to give me fits. I gave up on the Pompeiino fish in Aquila and the Goldfin-ger fish in Mooshu. Each of those took a full batch of energy trying to summon/winnow the fish and I still didn't find them.
Along the way I've discovered that I didn't complete the fishing quests in Mooshu. Finishing those will be super helpful since you can get a winnow rank 2 fish spell from completing the quest.
I keep thinking in the back of my mind . . . if I was a designer given the task of improving fishing in Wizard101, what would I do? Speeding it up and adjusting the resulting gold you receive per fish would probably be the first thing on the agenda. Unfortunately these fish don't have run, attack, jump, and swim animations, so although turning them into in-game pets seems to be a win, it's not, It's a huge lose. Anything you do with fish has to involve idle animations and that's it.
I'd probably then focus on the collector aspect of fish and make a checklist of fish more forward facing for the player.
Making pet snacks out of fish seems to be a win, but these fish have such personalities that it almost seems morbid to do so. That said, it is very easy to end up with several duplicates of fish when you're participating in a fishing tournament or fishing for an epic rarity fish. Fusing duplicate fish or trading duplicate fish as currency could be pretty great -- then it's just a matter of the result from fusing or trading. What could you get in exchange? I'm going to go out on a limb here and say that fishing is probably one of the least used side systems in the game. If I could trade fish in exchange for potion buffs, I might do that; for example, I'd trade 12 charred decoy for a minor fire damage boost potion. Using Alchemy as a side system that ties in to fishing could be pretty interesting. Minecraft ties fish into alchemy doesn't it?
As it is now, fishing is more just a chill activity that gets you a lot of gold in game. There are the fishing tournaments and the fish of the day, but that's pretty much it. I mean, you get a fishing experience bar and fishing badges, but that's to be expected.
Back in the day, I remember pitching a fishing app for Pirate101, but that pitch didn't go anywhere. In my mind it was where you would come to a fishing node in your ship, and then the game would sync to your mobile app where you'd play a mini-game and get the resulting fish in Pirate101. I always felt fishing should have been in Pirate101 before Wizard101. It just made sense.
Anyway, none of these interesting questions are mine to tackle. I'm just here to collect as many fish as I can and write blog posts about it. ;)
Happy Dueling
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OMG TOM ðŸ¤
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