Monday, November 13, 2023

A Slave to the Staves -- Dungeons of Eternity

Dungeons of Eternity continues to be my go to VR game for smashing, bashing, plunking, and zapping dungeon baddies. I'm level 29 and while it does feel a bit repetitive at this point, it also feels great to discover some random room layout I've never seen before.  I found a room with several swinging blades I had never seen before and it felt like a treat.

What continues to be a mystery to me, however, is the drop rate of staves. I love them. I want to use them all the time, but also, they just rarely drop. Why? I thought for a moment I might have figured something out when a dungeon I went through had the prefix of "arcane" and in one run I looted three staves, so I saved the dungeon layout. Unfortunately I didn't receive any staves on the next three runs of the dungeon, so the mystery remains. It definitely would be nice if a dungeon's name prefix also indicated which kinds of weapons and gear you'd find inside of it.

There are other mysteries surrounding the staves as well. Each staff has a damage number on it, but from what I can tell, this damage number only applies to the melee part of swinging a staff at an enemy and the actual damage of the spell is very hidden. it's an improvement I'd love to see with staves: reveal to us exactly how these things cause damage or heal!

. . . and without further adieu, here's my collection:


The Melee Staff

This guy has no magic, but if you like throwing around broom sticks and bopping things on the head, then this is an incredibly underpowered weapon. It is LARGE, so it does have that going for it.  Chucking a melee staff around is pretty fun.  Nothing much to say about this one other than it feels like a bit of a dud. Would be great if there was some kind of Monk main build you could do with it, but I just don't think that's a thing.


The Fireball Staff

It's a classic and honestly, if it did more damage, I'd love playing around with this thing.  You can click to rapid fire it and that's the best part.  It's like a fast machine gun with no kickback.  Holding it with two hands helps aim it a bit better, but again . . . I have no idea how much damage the fire portion actually does.


The Shockwave Staff

This was the first staff I ever picked up and still one of my favorites.  It's the perfect cure for when you feel trapped and cornered by enemies that keep blocking your attacks.  Just a quick charge of the shockwave and BAM!  Every enemy that's surrounding you goes flying backward from the shockwave. It's so much fun to use.


The Force Staff

At first you may think this is a little bit like a single target Shockwave staff, but the beauty of this staff is that you don't have to discharge it like a shockwave staff. Just hold down the trigger button and run into an enemy with the staff and they go flying backward. It's an easy way to crowd control and get yourself out of sticky situations. I actually found a legendary version of a force staff, so I've added it back into my loadout at high levels.


The Chrono Staff

This staff is a really great debuff staff. When you shoot its beam at an enemy, it makes them go woozy from being slowed down and takes them out of the action for a few seconds.  This makes the enemy completely vulnerable to attacks. It's an easy debuff that works great.


The Gravity Staff

This here is possibly the most fun staff of the entire game. When your beam from the gravity staff locks on to an enemy, you can then rag doll them around the environment making them crash into walls, pillars, the ceiling, the floor . . . even other enemies. It's hilarious CC that feels super satisfying. Of any staff out there, this one makes you feel like an all powerful wizard.


The Healing Staff

Unfortunately I own one of these, but I've never actually used it in action, which is disappointing. I need to go into DoE with a group so I can play healer for them. The problem is that most dungeons provide you with a glut of healing potions, and so it's very easy to just . . . not need healing. I tried flipping the staff around to give myself a shot of healing, and it doesn't work on yourself, only others.


The Ice Staff

. . . I wish I had one to show off.  From what I have heard, it freezes enemies in ice and then you can shatter them with a second hit. It sounds awesome.  The hunt for an ice staff continues!


I suppose you could include in this list, the staff you use for marking enemies in the Soul Harvest instances, but that one is yet another mystery! It stuns enemies for a quick second as it marks them, um, and you can throw it, but it doesn't seem to really do any damage.

Happy Dueling!

Sunday, November 5, 2023

Explore a whole planet of dungeons in Dungeons of Eternity

I've been playing a lot of a new VR game that came out just a month ago called Dungeons of Eternity. I've owned the game for just over a week and a half now, and yup, I've been having a lot of fun with it! Max level for the game is 50 currently, and I'm level 20 and rising. My total time spent in the game according to the Oculus Move app is over 12 hours.  It's a "medium priced" VR game at $29.99, but I can say my enjoyment per dollar spent just keeps going up.

I have a little list of pros and cons about the game, but before I get into any of that, let me just talk you about what the game is all about. As the story goes, your people have found another planet in space that has a sprawling network of underground dungeons. It's your job to go down to these dungeons and raid them for their spoils, using the weapons and items you find there. In fact, part of your training tutorial is to teach you how to fight using "the old ways" of magic, bows, swords, and five other weapon types.

Currently sporting a Hammer and Dagger combo with a Chrono Staff on my back

From your medieval-themed spaceship above this planet you've all dubbed "Eternity" (you know, because it has an eternal network of dungeons on it), you choose random dungeons from within 4 environment types to beam down into. 

Beam me to the Occult Tunnels, Scotty.

While in the dungeons you loot chests that provide you with gold, cosmetics, and weapon blueprints that you can take back to your spaceship and use a 3D printer-type-machine to "fabricate" new weapons. So there you have it, Dungeons of Eternity is a weird blend of sci-fi and fantasy. All that said, let's be honest, it's 95% a fantasy game. 

There are three types of dungeons for you to explore on the planet of Eternity: Dungeon Raids, Crystal Hunts, and Soul Harvests. 

Dungeon Raids

The typical dungeon raids are really all about making your way through a randomly generated dungeon full of enemies and gathering as many loot chests as you possibly can while trekking to the final room where you'll find a broken down drone. Once you activate the drone in the final room you have to fight off waves of enemies until they drop a total of three batteries, which you slot in the drone. Once that's done, just stand in the drone's light and you're whisked off to the results screen and back to your space ship.

Powering up a drone in a dungeon raid

You'll want to do these dungeons to unlock as many cosmetics and weapon upgrades as you can. When you start the game, you have a choice of around 4 skin colors and a couple selections of "how homeless do I want to look." As you do dungeon after dungeon you start to unlock not only more skin colors, but eye colors, tooth shapes, hair styles, hair colors, armor dyes, and your standard array of gear: chest, legs, boots, accessory, gloves, etc. At level 20 now, I look significantly less homeless than when I was level 1.

More chests also mean more chances at weapon upgrades. I'm currently rocking a rare quality hammer and throwing dagger along with a chrono staff to stun enemies. There's a good array of weapon types you can use and benefits to using any of them.

Crystal Hunts

Crystal Hunts are where you beam down to a pyramid that has three hallways and a large center section. In each hallway is a crystal that you must find and slot into a holder in the center of the pyramid. Once you do, you activate the crystal extraction device and that begins beaming up crystal energy to your ship above. Guardians of the pyramid are there to try and stop you of course, and it's really important you grab the attention of the caster guardian ASAP to stop them or they will destroy your crystals. If they destroy all your crystals, you fail the instance.

Just say no to casters!

You'll want to do crystal hunts because they unlock something called exo-suit buffs. So since all your armor is cosmetic based, you "upgrade" any of these by purchasing exo-suit buffs with the crystals you earn during crystal hunts. These can do various things for you like, increase your thrown weapon distance, protect you against poison, let you jump higher, etc.

YES! I need max throwing distance!

As you level, you get access to better/different exo-suit buffs. So, not only do you need to level, but you need to get the crystals to buff yourself up.

Soul Harvests

Soul Harvests are interesting. I'm not sure the lore behind this, but it appears your race has made buddies with some kind of necromantic being who helps souls move on to the next world. Your spaceship even has a custom built soul harvest room for him on board . . . NOT CREEPY AT ALL! 

Does this look like it belongs on a space ship? Who am I to judge?

Soul Harvests work kind of in reverse of how Crystal Hunts work. You fight off waves of enemies in a central room, first marking them with a special staff, then using that same staff to vacuum up their souls after you've defeated them. Once your staff is fully charged with souls, you bring it back to a central area and unload them, which simultaneously unlocks a passageway with free loot. Each subsequent wave of enemies gets more difficult. Once you're all done with the instance, you're teleported back to your ship and our necromantic friend gives us a reward befitting of the number of souls you drained.

Zap 'em, kill 'em, and vacuum 'em up!

You'll want to do Soul Harvests because, the more souls you have acquired, the better the potions you can fabricate. Potions give you access to the best buffs in the game like Haste, Quad Damage, Invisibility, and of course good old fashioned healing. It's good to go into Crystal Hunts and Soul Harvests with a healing potion prepared, word to the wise.

~~

And that's the game, you just keep running instances dungeons over and over as you level and unlock more cosmetics, weapons, exo-suit buffs, and potions . . . which typically wouldn't be anything to write home about except this is all in VR where how things "feel" when you play can trump everything else, and let me tell you, it feels awesome. It has some of the best feeling melee interactions I've had in a VR game. Past VR fantasy games felt a little lame as I drifted through enemies while I swung at them. It's not often that a game let's you sever off zombie legs and they still crawl toward you with their arms. Bashing a skeleton on the back of their head looks and feels great as they shatter apart.

. . . and how I've gone through an entire post about Dungeons of Eternity and NOT mentioned their throwing weapons is now my worst sin. Friends, if you want to feel awesome chucking a throwing hammer, axe, or dagger at a skeleton and bust them apart, this is your game. They've included some kind of auto-aiming component to throwing that really makes you feel god-like. I mean, look, you can definitely miss, your shots can even be blocked, but once you chuck a mace, smash a zombie in its face, then tractor beam the mace back to your hand to do it again, you'll be hooked.

As with most VR games that have multiplayer, multiplayer is where it's at. Soloing is still fun, but running a dungeon with a couple of your gamer buddies is absolutely the best, and even better, if one of you falls in the instance, your buddy can bring you back up.  Good stuff. Plus diversifying your weapon types can be really fun, and there's no competition for loot as everyone gets their own roll at loot from the chests.

Now we've reached the point in the post where I need to mention what I consider to be a few things I personally wish were a little different in the game.

1- Slow loot unlock cycle -- I was looking pretty homeless until I was about level 15 when I finally got an assassin type looking armor and a half elf face with a crown. I don't know if I just needed to grind the tutorial dungeon five times to get some good loot at first, or if I was just unlucky. All of that just felt like it needed to happen a lot faster.

Still looking pretty homeless at level 13 . . .

 2- Magic Staves are rare, but awesome -- Some of the most fun abilities of the game are found on random staves. Grabbing a skeleton with a gravity staff and chucking it across the room as it rag doll slams against a wall it just fun.  There's about 8 or 9 different types of staves and each has a different type of spell associated with it. So far my favorites are those that stun, blow back, or toss an enemy around: Force, Gravity, Shockwave, and Chrono. Weirdly, I got most of those staves back when I was low level and using them is really more about the effect than the damage, which is unfortunate.

For every one staff, I've got 10 shields, 10 swords, 10 clubs, and a gaggle of crossbows. 

3- The win condition on Crystal Hunts is confusing, at least at first. Basically, crystals are shattered by one of two things . . . either they get drained or they get destroyed by the guardians. It's really hard to tell that a crystal getting drained is a good thing, and so it's very easy to get confused here. Did I win or did I not? Once you figure it out, all is well, but getting to that point is confusing. Basically, just aggro or interrupt the caster as soon as you see it, and you'll be fine.

4- Glowing enemies? I actually popped on to the Dungeons of Eternity discord because I had a few questions. One of them had to do with the appearance of one type of fire skeleton that was way harder than all the rest. I can throw a mace at a fire skeleton about 2 to 3 times and it typically shatters. But, there's one that I suppose is "glowing" red as opposed to be colored red (I really don't see the glow), and they take about 9 to 10 hits to get down. It's a common enemy here at level 20 and is such a pain to deal with. It makes me think there's a bug of some kind with this particular model, but I suppose it's meant to be that way.

5- Chest to Key disparity. There's absolutely nothing worse than being in a dungeon and finding a lucky haul of six chests and then you only find enough keys to open half of them. That's super frustrating. There should always be enough keys to open all the chests.

6- Wi-fi Disconnection issues. If you somehow disconnect in the middle of a dungeon, it doesn't save your progress in the dungeon, at least how I would expect it to. Instead it saves "the layout" of your randomized dungeon, and you'll need to replay it all over again. There's nothing more discouraging than getting super deep into a room heavy dungeon and crashing out or disconnecting from wifi. 

7- No achievements. I mean, it may seem pretty trivial to some people, and I'd wager a guess that a lot of people don't even know when an oculus game has achievements. (Just go look at your scoreboard app). Unfortunately there are no achievements in this game where it feels very much like they could have included some with it.

8- Being consumed by a boss. This is a pretty trivial complaint, but I'm not really a fan of when I'm consumed by the beholder-esque boss, the screen turns grey like I've died, I see my body crumple to the ground, and then suddenly I'm back up and fighting again.  It feels like a weird execution that could have been handled differently. I don't think "consumed" should be a condition that happens to me. Instead I should be, I don't know, bitten? It's just a weird reset/rebirth condition that breaks the connection with my character and makes me feel like I cheated death somehow.

The good news here is that Othergate (the company that makes Dungeons of Eternity) gave us some really good quality of life updates just a few weeks after launch and promises there's more to come with the game. I'm seeing a lot of people on the discord that are already level 50 and looking for more content. 

All in all, this game is one of the best Dungeon Crawlers out there. Karnage Chronicles will always have a special place in my heart, but this is definitely my new favorite dungeon crawling game on the Oculus quest.

Happy Dueling!

Saturday, October 28, 2023

No More Rainbows: Halloween Treats and Campaign Completion

I had a pretty great week in No More Rainbows. After throwing my hands down at maximum velocity for several hours, I'm here to proudly say with my sore rotator cuff muscles that I have completed the game! You heard me right! Campaign completion has been achieved.

DIE EGG KING!

To be honest though, I wasn't even sure at first if I was going to be able to even *get* to the final levels of the game because just reaching the levels inside the world is a bit of a challenge. As it turns out, you've gotta get the downward push force just right with only one hand and a lot of reaching forward to land and balance on top of some of these random pipes and things.

Anyway, world four is a land of conveyer belts and scalding hot pipes with a side of freaking laser beams, and the best level to illustrate this madness is the very last one of the game. It's truly a crazy level where chunks of all three previous worlds are thrown down in front of you as you dodge laser beam eyes from the all too happy Egg King. 


I've yet to be able to single star this thing in any capacity, but hey, I did beat it at least! The level works in three sections and is kind of like a double length level compared to all the rest. After the end of each section, you punch a rainbow-spewing humpty dumpty and smack the king right in the kisser. At the end of three punches, you've won the game.

It's truly an epic ending to a great game. A movie plays after you defeat the boss and then the credits roll. Game over. The next time you return to your central area, the egg boss is sitting in the hands of your center Beast statue and you get to punch his dead head over and over again. GET OUT ALL THAT RAGE, KIDS!

Victory tastes so sweet . . . and also smells of eggs.

Much to my surprise, the same day I beat the final boss, No More Rainbows also gave us a free Halloween surprise in the form of a maze game called Bisou's Backroom, which you could either play by yourself or with others in a competitive mode.

Spooky maze lies within!

I played a bit of the new maze and got thoroughly lost and died when Bisou caught up to me and punched me back to the beginning of the maze. I'm just happy to see some free content to celebrate a holiday! That's pretty great! More please!

I'm not sure if I'll go on to 100 percent this game, but I may try to at least earn another skin and maybe unlock a couple cosmetics. For now I'm just happy I sent that Egg Boss packing.

Happy Dueling! 

Tuesday, October 24, 2023

No More Rainbows: Ice is Nice!

 I've now played all four worlds in No More Rainbows, and I have to say that World 3 is by far my favorite of them all . . . um . . . for the most part. The Boss level can take a flying leap -- literally it's all flying leaps, and I've died so many times and worn myself out to the point of exhaustion. Outside of that though? This place is a VR platforming paradise.

At the icy summit of a candy covered world

It's a candy world that came straight out of grandma's freezer and into your VR headset. It's ice cream cones, chocolate waterfalls, licorice logs, and gummy bear candies, but at the same time it's also giant skeletons, monster rage, and giant popcorn kernel explosions. 

Best of all, this is the world that you can find the classic downhill ice sliding levels where you can dig your claws in to slow you down or leap on the ice to propel you to new heights and speed. 

This isn't flying, it's falling with style!

Remember the joy you had way back when playing the ice slide world in Super Mario 64? This takes you back and gives you a whole new sense of immersion. It's unbelievably fun.

Right now my biggest struggle with the world is trying to find the hidden 120th eggy guy so I can unlock the secret level and play it to earn those sweet sweet unicorns. I feel like I've looked everywhere. UGH! where is this hidden egg?! Don't make me search it on Google!

Now that all the fun of world 3 is out of the way, can we take a moment to talk about this boss level? I have so much hate for it. I don't know if I'll ever find a way to 3 star this thing. You have to have the reflexes of a golden lion to win this thing.

One new Golden Lion skin, check.
 
Perhaps someday my friends. For now, I'm on to World 4, the final world of the campaign and it's all about balancing on pipes, leaping off conveyor belts, and avoiding a rising tide of rainbow goop that will certainly kill any beast. Given the horror of the boss level on World 3, I'm actually terrified to see what the boss level is like in World 4.

Win or lose, I'll be sure to talk about it here. No more rainbows is not only my new favorite platformer, but also one heck of an arm workout.

Happy Dueling!

Monday, October 16, 2023

No More Rainbows: Not Mushroom for complaint!

I'm continuing to have a great time playing No More Rainbows! Although I'm technically on World 4, I went back to World 2 over the weekend and furthered my progress on smashing all the unicorns and eggy guys.

The theme of World 2 seems to be more of a forest jungle covered in giant mushrooms and logs. Although, there does seem to be a DJ party going on in the midst of all that, but that's just what eggy boys do. They party no matter where they are and MUST BE SMASHED TO STOP!

The track they're getting down to sounds a little like You Spin Me Round by Dead or Alive

Just like any good platformer game, each world introduces a few new mechanics for you to play with. World 2's new mechanics seem to be:

1- Ladder jumps -- This is where you use both of your controllers to jump up a crevice in a wall between two platforms.

2- Log climbs -- This is where you use both of your controllers to grab a single platform and scale up in like climbing a log. 

A ladder jump leading to a log climb!

3- Zip-lines -- You've used your claws to climb, but now you get to dig them into a ball and ride it like a zip line as you swing through the air.

Wee! Zip lines!

World 2 also introduces a few new obstacles. 

1- Sliding Walls -- Giant slabs slide open and close where you need to time your jumps correctly to continue.

2- Rocket Launchers -- Occasionally you'll run into a rocket launcher where you'll need to avoid the incoming projectile. (Don't worry, they move slowly)

3- Love Bombs -- The boss of World 2 likes to slam down love bombs out of the sky that explode into a cloud of killer hearts.

It's like a 2-ton punch of Valentine's Day

The zip lines are absolutely my favorite part of World 2. It makes me want to look up what other VR games have zip lines in them. It's a really fun mechanic that just hits differently in VR. (Of course, zip-lines have nothing on one of the mechanics in World 3, but I'll get to that in the next post.)

In the shop you can find a nice skin to match your adventures in World 2, as long as you have the unicorn guts to buy it. So far I've unlocked both World 2 and World 3's skins and I love them both. 

I'm adorable!

Since my last post I've been able to 3 star many more levels. Basically, you need to run each level at least twice. Once slowly to collect all the egg men and unicorns and once again to beat it in 45 seconds -- but on your follow-on runs, there's no need to collect eggs and unicorns all over again, you just race to the finish line.

It's been a lot of fun! Onward to worlds 3 and 4!

Happy Dueling!

Wednesday, October 11, 2023

No More Rainbows: Evolution of the VR Platformer

If you've read my VR posts from the past, you'd know that I'm a big fan of Astrobot and Lucky's Tale. Both are fantastic platformers. I couldn't really get into Moss as much (need to give it another go), but in my mind those three games were/are the gold standard for VR Platforming games in the past.

Now we live in the apocalyptic VR world of "post-gorilla tag." I've actually never played Gorilla Tag, but I know all about it. I've watched several YouTube videos. I've watched my son play. I've watched my friend's son play. It's a horrifyingly ugly looking free-to-play game that had epic multiplayer action where the controls and design of the game trumped everything and won the heart of millions and most likely taking its place in the top 10 VR games of all time just from a popularity standpoint. 

I should probably play it a couple times. It's a free download after all.

You just can't deny a VR multiplayer game that draws in these kinds of numbers.

It uses a very simple and genius mechanic. You use your arms to jump and move. That's it. I mean, yeah, there's like six multiplayer games of various types, but really, at the core of the game, bouncing and moving around with your arms is the game, and it's super fun. Because you're using your arms to move, there's less motion sickness. It's genius.

Jump, jump, jump, SMASH A UNICORN!

As I understand it, No More Rainbows used to be called Dingleberries and had been in development for a couple of years. (Pretty fun to look at the game in greybox.) I think I heard it was a VR Arcade Brick and Mortar Store exclusive for a while, but I'm having trouble finding a source to back that up (file this one under stuff-you-hear-in-a-game-dev-Team's-chat).

In the end what we have is a really fun evolution of the platformer where you play as THE BEAST and your objective is to destroy the rotund, little egg dudes that are just having a cute, happy time. There are four worlds for you to explore in the campaign mode with a total of 28 levels across them. So far I've only played up to world 2 after a really fun Boss Battle at the end of world 1.

NO MORE RAINBOWS, EGG BOI!

A really good innovation here is that the beast has claws, so not only do you hurl yourself from platform to platform, but you can also grab your claw onto an edge and climb up, you can snatch a berry and chuck it at things (including a basketball hoop), and (of course) slash things to your delight.

Watch out for pokeys and kill that rainbow!

To add to the replay-ability, each level has a speed run leaderboard, and this is just further proof that I'm not very good. There is a 3 star objective to each level, and I don't think I've gotten many stars . . . uh . . . it'll come with time! There's also a few casual and competitive tag games ala gorilla tag.

Lots of game modes to keep your busy

The game itself is a really big shoulder work out as you continually slam your arms downward to get big jumps out of your beast. I was doing a mini-game race around world one this morning and, although I beat it, I think I might need to put my shoulder on ice now. Ouch.

It's interesting to see that this is a paid game with a cash shop inside of it. You don't see that in VR games typically. I don't mind it at all, and I imagine if I was big into the 3v3 scene, I might even purchase an outfit to peacock a bit with my team mates and competitors.

I'd need the bow body of course . . .

I'll be playing this one to the end and talking more about it. 

Of important note: Just a mere two weeks ago, another platformer game that would fall in this new genre launched called Outta Hand. Apparently it was all the rage at the last Gamescom. I'm liking this experience enough so far that I'm pretty sure I'll give that game a shot as well.

Happy Dueling!

Saturday, October 7, 2023

100 Percent Completion in Walking Dead Onslaught

I don't often get the full suite of achievements in any game, really. I mean, I did 100 percent all the achievements in Battle Bows, but that's my job, yo. When last I talked about the game I had finished the story mode and was sitting on about half of the achievements.

That final achievement is a great head nod to the best line in the TV series.

If I were to do it all over again, I think I'd probably do it in exactly the same way. Basically I played through the entire Story mode twice: once on Survivor mode and once on Veteran mode. If you want to 100 percent the game, you'll have to beat the entire story on Veteran mode anyway, so it absolutely would save time (if you're looking to do that) to just play through the story on Veteran mode, but I liked the story enough I wanted to play through it twice and getting all the materials from the story a second time doesn't hurt. 

Culling the herd in Part 7 of the story

Scavenger missions are essential for completing all the requisitions, which makes sense. Requisitions are only found in scavenger missions and you'll need to complete them all in order to finish your achievements. You'll need all those sweet epic and legendary resources, like fiberglass and batteries, that you find in the later scavenger missions if you want to fully upgrade all your weapons.

Ahh the motherlode!

Really, that's the crowning achievement in Walking Dead Onslaught. Fully upgrading all 24 weapons is the hardest thing to do in the game. That Assault Rifle is the worst of the bunch. It took a couple scavenger runs just to upgrade that thing alone.

A fully upgraded Armory, and no more missions to use them on

Believe it or not though, that wasn't my final achievement I earned. The last achievement to fall was the one for killing a walker with every weapon in the game. I thought I had done it with all of them, but the achievement wasn't kicking off, so I did the only thing I could do and headed into Chapter 7 where the game gives you every weapon in the game . . . and go through all the weapons one by one.

That meant I needed to run up to a zombie, kill it with a random weapon, run back to the house with all the weapons, swap to another random weapon, run back out to a zombie, kill it with a new random weapon, and wash rinse and repeat until that magical achievement bell rang. Guess what it was that I hadn't used yet?  A crowbar of all things. 

A table full of weapons, and I'm opting for a Crowbar?

So once I smacked a zombie upside the head with a Crowbar I got that final double achievement spam. One for the Tainted Meat Achievement that I was actively working on and the final platinum, earn all achievements, reward. Done and done.

It's funny how my opinions changed over the course of the game from always wanting to use ranged weapons to always wanting to use melee weapons, but truly the Katana and the simple Hammer are the best weapons in the game. I ran entire missions without firing a single shot by the end. It was just: run up to a zombie, smash a zombie's head off with a hammer, and done.

Have hammer, will travel!

I had so much fun with this game! I'm pretty impressed with Survios as a company in general. They've got a quality suite of games and, out of their entire catalog, I think I own four or five of their games. They've all been really solid.

Happy Dueling!