Tuesday, October 11, 2011

Tower of the Helephant: Two Floors of Awesome!

The Tower of the Helephant (ToH) is an interesting place. I had my first experience going there just the other day. Good times! (Mostly because I had good company.) In the end, I'd say ToH is "interesting" because I’m not really sure why the floors between the first floor and the top floor even exist. They're totally filler. Sure, there’s a puzzle in the middle, but it’s not really even difficult . . . you just run to the teleporter that has the cheese next to it. That’s cool, no biggie. Even if by some random chance you don't follow the cheese trail and you fail the maze, the resulting fight isn’t too bad. Six floors isn't going to run you out of mana, so those floors are . . . useless.

All you really need to know to beat The Tower of the Helephant is the right cards to play and the right strat, which has all been provided for you over on Wizard101 Central. That guide was super handy! OH yeah, one more thing . . . time . . . lots of time.

Anyway, in case you can’t or don’t want to follow that link, let me break down the needed cards for you.

1- Accuracy treasure cards. These are a dime a dozen now. Easy to get at the bazaar but you probably already have a backpack full of them . . . it’s not really a “needed” card on this fight, but you might as well throw a couple in your sideboard if you have a bunch just hanging out and use them on your damage spells. Better safe than sorry.

2- Quench. This one is needed. Every three rounds, Taurus the minotaur casts a smoke screen in addition to his regular spells. Keep plenty of Quench debuffs on him, and you’ll never have to worry about what happens if you don’t.

But Friendly, you cry with your choir of angelic blog-reader voices, what happens if we don’t keep said minotaur debuffed? Fine! I'll tell ya. :) Every time you fizzle a spell, this cues our good buddy Ervin the Boar to cast a skeletal dragon on the person that fizzled. Oh yeah, speaking of that . . .

3- Keep Strangle and Dissipate debuffs on Ervin . . . also Storm Shield on your healer (or whoever has agro).

But Friendly, why use a lightning debuff and Storm Shields against a Death mob? OH, well, k, once Taurus the minotaur dies, Ervin the boar casts Leviathan every other round. Have fun with that! (I like saying "the minotaur" and "the boar" after their names btw, could ya tell?).

Anyway, the final floor is even more awesome than the first. It involves a pesky Draconian named Lyon. Lyon the Draconian is almost completely resistant to Storm attacks and doesn't allow you to Prism (or trap) him. Sorry Storm wizards, but guess what? It's ok because Storm wizards are super effective against the minions that Lyon summons out at the speed of one per round. The thing is, you don't want to let Lyon summon all three minions or else BAM! You eat a supercharged Blizzard spell each round while he has those three minions on his team. I guess this means these would come in handy:

4- Ice Shields and Melt Debuffs.

But Friendly! BUT FRIENDLY! Earthquakes from minions!! I know I know . . . just do your best. :)

Here's a video I made of our trip in the Tower of the Helephant.



It was pretty great to play with my wife again (and Ms. Mistshard as well). We've been kind of playing separately lately for some reason. I think it has to do something with me getting up early, her getting to bed late, and the kids taking up all the time in between. ;)

If you have any additional tips or just want to say hi, feel free to leave them in the comments below.

**Update** I fixed a couple incorrect things in this post thanks to Cody in the comments. He adds that Melt would be a good idea to have in your arsenel to block Ervin's 95% tower shield and that arming a death wizard with Steal Ward could be a nice trick! **Update**

Happy Dueling!

6 comments:

Tara Darkgem said...

nice job doing the tower friendly :D you must have gotten at least 40K out of all that gear you got ;p Also nice to see you post in a while XD i was beginning to think you had been eaten by gobblers O. o

Rokk said...

Hard, wasn't it? I was able to beat it one my first try with people (two myths and a fire) so I was glad for that. But the people I was with were really good, had tons of dispels especially fire dispels on taurus, he got a smoke screen in once. Anyway nice job beating it.

(p.s. My guess is the reason the other floors are useless is becuase the bosses are really hard.)

CodyG said...

OK, I just had to point out a few things from your post that seem to be inaccurate. Either that or I misunderstood, which is also just as likely. Ervin continues to cast the skeletal dragon if you fizzle even after Taurus is gone. You can put traps on Taurus from the beginning, it blades that he removes and gives to Ervin (except in the case of bladestorm or triple blades where he only removes one of them). And a few additional strategies that seem to work well: In addition to the storm dispels on Ervin, you can also put ice dispels on him which keeps him from putting on that pesky tower shield and allows you to get some good hits on him before he is alone. If you happen to be a death wizard using the steal charm also come in handy because you can steal those blades that buff up Ervin's Dragons, and use them yourself.

Stingite said...

@Cody: Thanks for the help! Great suggestions and nice catch. I've only been in there that one time, so I appreciate all the insight you give. Edited the post to reflect your comments. Thanks!

Anonymous said...

I have no idea what you mean by awesome, more impossible. It's a bunch of bs that they make it impossible

Abbie said...

Not sure what you mean by awesome, unless it is awesomely impossible. Just like every other game, stack the cards against a player, screw the player and let pregnant cheat