MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Monday, August 3, 2026
its Everquest -- for Legends!
Sunday, August 2, 2026
I made a comic book for my D&D Group
I briefly mentioned this at the beginning of last month, but as I was cataloging my new D&D group's journeys, I started to get the idea that I could produce a kind of comic book. The goal wasn't to mass distribute it and sell it on shelves, but rather I just wanted to hand them out to these new friends I had made.
It all started with a blog that I called Thotham's Journal. As most know, keeping notes and writing about your D&D character's adventures isn't anything new. I (and countless others) have done it a bunch before, and in fact my old DM encouraged it by handing out Heroic Inspiration for anyone willing to write about their journey. Because of that, it became almost second nature -- of course I'm going to write about my adventures!
I was also using AI to produce pictures to go along with the blog posts. (I've already discussed my struggles with AI art at length.) I didn't really need help with the writing department, but what I did use AI for was to stop me from being so long winded. It was not uncommon for me to throw down 750 to 1,000 words to describe a play session, and honestly, once I started looking at making a comic book, that just wasn't going to work. So I also asked AI to condense my posts down to about 350 to 400 words so they would still be readable and fit on one page.
When I first had the idea, I actually tried to make a standard comic book out of our adventures because one play session really could have been stretched out into one entire comic, but explaining word bubble orientation, keeping character details straight, and directing character positioning is actually pretty hard to do with AI. It's like I'd describe a small change I'd want done to an otherwise great looking comic page spread, and it would just bungle and change a handful of other things in the process.
So I went back to my original thought, which was . . . hey, current AI may not do great making comic page spreads, but it is actually pretty good at making simple storyboard panels! It reminded me of the old Prince Valiant comics in the newspaper from when I was a kid. They worked kind of similarly in that there weren't really word bubbles, instead it was a lot of text with storyboard pictures. THAT, AI could pull off.
Once I had all my storyboards made and words condensed down to 350-400 words per page, I could have a page of text on the left and a storyboard picture on the right as you thumbed through the comic book. The inside cover was a tribute to the players of the game, the game store for hosting, and the GM for making the adventure. The first page was my character as a level one Rogue. The back inside cover was my character now as a level 4 soul knife rogue.
When I was at a local bookstore I had seen a number of local comics for sale and on the back of several of them was a company called Ka-blam. When I was searching for a printer, Ka-blam was in fact one of the top results and looked to be a great company to work with. I love that they will cut some of your costs by letting you put their ad on the back page of your comic book.
To be honest, they were amazing to work with. I had used AI once again to try and produce my full pdf, and as per usual, AI had bungled a lot of the finer details like continuity between pages and keeping enough safe space between art and edges per the template that Ka-blam had provided. They contacted me before printing and raised some concerns about the art being too close to the edge.
At that point I took all the artwork to Microsoft PowerPoint and placed the pages by hand because I had had enough of messing around with AI to try and get the last bit done. After exporting the .pdf, I sent it back to Ka-blam, and a few days later they had printed out 12 high-gloss copies of my comic book and shipped it to me for around $55.
Honestly, I'm incredibly happy with how it turned out, and being able to hand these out to the other players and the DM as a gift to commemorate our adventures felt really satisfying. I guess more than anything, I'm happy I learned so much about the process of just printing and preparing a comic along the way. Perhaps if I had $1,000 to pay a really good artist on Fiverr to make a comic book for me, I'd do it, but this was good for what it was: a fun commemorative item and a learning experience.
Happy Dueling!
Saturday, August 1, 2026
Asian Buffet with a side of Cancer
Happy start of Blaugust! I don't know why I signed up for this. It's not like I don't have a billion other things going on right now, and I usually don't sign up unless I'm dead set on posting EVERY FREAKIN' DAY. That may be different this year. We shall see.
For today, I don't know, just thought I'd talk a bit of real life. I posted to my friends on Facebook a couple days ago, just a random goofy video.
"I've been watching a lot of Mullet Review lately, and when my co-worker magically found a coupon for City Buffet in Roy, it felt like . . . serendipity? kismet? synchronicity? My co-workers and I went there for lunch and I went there for the memes. (I'm really not going to eat at this same buffet until I get food poisoning.) Thankfully, I did not get food poisoning. I did eat waaaaay too much, however. On Yelp this has 3.3 stars, on Google it had 4.2 stars. I'm leaning 4.2 stars! We gooning and there was pizza! Side note: Tomorrow is chemo day! Wish me luck!"
Thursday, July 30, 2026
Here's to Bel!
So I just learned a couple days ago that Belghast died of complications from chemotherapy while fighting cancer. Man, it really shows you how checked out I am from blogging these days, but with the Blaugust event coming up, I stumbled into the unfortunate information. That said, I feel like I need to pay respects, even if its belated!
First, I really appreciate the example of his drive! Blaugust alone really cast a long shadow, and I feel it brought a lot of welcome attention to nerd and game blogging. Long live, Blaugust! I've participated multiple times myself, and he really started a unique community that is continuing on now without him. Honestly, it's pretty cool that the torch for Blaugust 2026 is still being carried! Good on those who are intimately involved. You rock!
Second, when you look at his last post on Tales of the Aggronaut, Man, look at that, he posted right up until the end. Round 7 of chemo, July 1st, a post on PoE 2 mapping, and (as from what I'm understanding) then the next day he was gone. Just floored. His dedication was top tier!
On a personal level, I have two thoughts. One, the similarities between our situations is uncanny in a way. He had a different, more aggressive, type of cancer than I do, but with my own battle going on still, it brings it all home to me. Two, just to be honest, I think Belghast was one of those that I don't know if we always saw eye to eye on things; we ran a bit in different circles; and yet we played similar games and did similar things. He loved MMOs first (much like me) and also ARPG games, but whereas he was really drawn to the hardcore complexity of Path of Exile 2, I was pretty turned off from the game. On the other hand, I could play Diablo IV for what it is and fully enjoy it, but Bel was critical of the game (for what it could be).
People come to the TFN blog for old Wizard101 information, nostalgia, or to be simply entertained by me doing dumb stuff like building Turkey Bases in Dune. The truth of the matter is, if I was a developer for a game that Belghast was playing, he would be one that I'd tune into for more critical opinions on the game that I needed to hear. He was good at what he did, and so yes, a bright light in the blogging community has gone out, and it is definitely notable here on TFN. Sorry it has taken me so long to note it!
Here's to Bel and Happy Dueling!
Friday, July 3, 2026
A dose of real life: Chemo, Xeriscape, Poetry, Birthdays, and D&D!
Well, dang, it's been a hot minute hasn't it? It feels like a good time to update you all on what's going down in the life of Tom. Let's get to it.
First up, the cancer . . . I'm doing chemo again, and I'm back in a regular three-week cycle:
- Week1: Get infusion on a Friday, Feel like garbage from that Saturday through Tuesday. Bounce back Wednesday through the first Friday.
- Week 2: Avoid people while I'm immune compromised. I'm working from home, and I stay in my little bubble.
- Week 3: Life is good! Kick in those steroids on Thursday and brace myself for "the suck" of week 1 all over again.
As for other trial prospects, my oncologist and I decided to skip the BiPave trial I was looking at in case insurance didn't come through. Currently I'm hinging secondary bets on Daraxonrasib getting wider approval. It's got some funky possible side effects, including bleeding from the pores of your face, but it targets my particularly difficult kind of KRAS cancer mutation. If worse comes to worse, there's always that!
Next up, I gotta talk about my front non-lawn, y'all. I've been having EXTREME stress about my front lawn ever since we moved into the new house and I realized that it was a bark chip nightmare full of weeds and old grass that was never fully dealt with.
Knowing that it was a huge point of stress for me, my wife turned to my father-in-law, and he hooked us up with a family-loan so we could get it redone in xeriscape.
It turned this:
. . . into this:
One less thing to worry about is good for my soul. I couldn't be happier about it.
Thirdly, my apologies to my acquaintances who hate AI -- sincerely -- but I discovered that I could use it to build a mobile game I pitched to my old company. I talk all about my internal conflicts about it in my last post.
I'm now on my sixth prototype build of the game with a roadmap to launch on Android and possibly PC. It's been something I've been able to work on after hours and during my chemo recovery. I wish I had the money to pay and artist and a programmer to help me tag team this game, but ChatGPT it is for the time being. It's been incredibly enlightening.
Fourthly, I can't believe my youngest turned 17. Remember when I announced his birth all the way back when? Crazy. Such a good kid. Going to watch him play the mellophone in the local 4th of July parade tomorrow.
Finally, I've been playing a lot of ye old dungeons and dragons. We finished up our first three-month long campaign and now we've shifted tables to a new DM. They gave us the option of rolling up new level five characters, but I've decided to just stick with good ol' Thotham my soul knife.
To those ends, I've printed up a comic book of his adventures (again, with the help of AI), and a short run of 12 copies will soon be delivered to me so I can pass them out to the people I played the game with and have a couple copies for myself. So fun to give them all some kind of memorabilia of our time around the table.
So there's all the news that's fit to print about me. I'm now two years into my journey here back in Utah, and it's been a weird ride so far. Thanks for reading and as always . . .
Happy Dueling!
Saturday, June 13, 2026
Using AI to make a game -- There's no money in poetry
Ok, y'all, story time and a bit of a follow up post to me being conflicted about using AI for art.
*cough*
Yeah, I went full on dark side here and decided to try my hand at making a game with AI's help. The first time I tried this was about a year ago when I wanted to make a VR game in Unreal, but that failed miserably since, I'll be honest, my experience in Unreal is pretty small . . . like 3 months of dev time and a week of game jam. The platform I'm best at making games in is Unity. I used that for about five years to do mobile game development (AND Battlebows VR development) at both KingsIsle and WIMO.
Continuing with story time (sorry, I know this is a long build up), I have a friend at work, and she was talking to me about how her father uses AI to develop little apps and things as a hobby. That discussion combined with a discussion with my old boss from WIMO (who also gave AI a shot) got me really thinking . . . if these guys can do it and have success, I should be able to as well!
And so . . . I started solo dev working on a game. It's a game that I've had in my back pocket for several years, in fact, this game had even made a top 10 list for being presented to our CEO as games we felt we could easily make and be profitable. Long story short, when the CEO saw my game pitch, he was flabbergasted by it and saw no possible way that this game would make money . . . and so it died there . . . but it didn't die for me!
I mean, he's right of course, it's a hyper casual game and the only way it's going to make money is if it became hugely successful around a very niche topic of poetry. As Robert Graves said, "There's no money in poetry, but then there's no poetry in money, either."
. . . and so, no one in the world would make this game but me (much like no one in the world would make Button Bombers but Andrew Stout), so I might as well do it while recovering from Chemo. I threw on a blanket, sat in my computer chair, and shared my game idea with ChatGPT and I started chatting with AI about how to make this prototype, my overall vision for the game, and how it could help . . . and especially how it could help given I failed using ChatGPT to build my last game.
You know what? Where ChatGPT might have struggled horribly with VR about a year ago, it excelled at coding scripts in C# for a 2D mobile game made in Unity. Does that mean I'm vibe coding? Or am I just letting AI code for me?) Now, will it give the game a blackmark for being made with AI? Probably? I believe you have to mark your game as being made with AI in any storefront, but I haven't investigated that far or even determined if I'm going "store front" yet. But, this game never had a hope of being made otherwise, and again, there's no money in poetry anyway . . . .
So while I'm not really ready to share the details of this project just yet, I guess just know it exists and I'm on Version 0.03 of my prototype. I've shared the download link with a select few, and I'm gathering some feedback as I make my game.
Give me time and you'll be sure to hear more about it here on TFN.
Happy Dueling!
Thursday, June 4, 2026
Windrose and the jumping puzzle.
After beating Windrose, we kind of all fizzled out of the game, but I was still fleshing out my new island home. I had moved away from newbie island and left a strange sculpture as a goodbye.
At my new home, I decided to build a floor that stretched all the way across an inlet and land lock a couple of my old boats in museum style. After that, I started building up my crazy triangle houses into kind of a crazy triangle house village.
After THAT, I realized how much fun I was having building nerd poles ala Minecraft style building. I kind of couldn't believe it just worked, but if you stand on a pillar and start putting down more pillars while jumping, you can take yourself up high into the sky with no fear of taking falling damage. Back in the day, this was the best way in Minecraft to leave large markers of where you were in the world when you found something important.
Nerd pole construction then turned into building an obstacle course ala a Roblox style obby. After running way up into the atmosphere and giving myself a platform for staring into the sunset, I started looking down on my blank canvas.
MAN, there's so much you could do here, and what else would a rich pirate do but order crates and crates of wood to make a pyramid maze balanced on a nerd pole?
So there you have it. Windrose may as well be dead for us now, but someday we'll return, and when we do, my house area will be ready for the ultimate house party!
Happy Dueling!
Saturday, May 23, 2026
Rambling about Real Life, D&D, and a side of AI Art
- The constant drip of cancer in my life is incredibly loud, and I don't know if it's made me naturally more reclusive?
- I don't want to be known as Tom, the dude who has cancer, but I guess it's too late for that. It's part of my story now.
- My new job isn't as satisfying as my old one, but I really love that I'm able to provide for my family. I'll take having a job over not having a job any day of the week.
- I'm just not thinking about video games as much anymore.
- I enjoy playing, but why does blogging about it feel exhausting at the moment?
- I mean, I have been blogging a bit, but just not here on TFN . . . and that's the more exciting thing that's been going on. I'm blogging about a weekly D&D game.
- That said, the blog I'm working on now reeks of AI art because I'm not an artist, I never have been and I feel guilty about using AI. ARGH.
- (I think in bullet points sometimes.)
Sunday, April 26, 2026
Russian Pirates Rushin' Goals in Windrose
The other day, my youngest looked over my shoulder while I was playing Windrose. At the time I was running around my mishmash rock-and-thatch villa with a dock, goofy giant rock arches, and a farm full of hot peppers and flax. He seemed a bit shocked and asked me what this game was (how could dad be playing a game he had never seen or heard of before).
Windrose is, as I told him, the newest survival game, but with pirates, and he was like "survival game?" Now, THAT question, threw me off . . . like he had never heard of survival games before? I mean of course he had! So I took the opportunity to remind him of my library of games on Steam.
Ever heard of Valheim? Survival game but Vikings. Ever heard of V Rising? Survival game but Vampires. Ever heard of Dune Awakening? Survival game but Dune Ever heard of Ark? Survival game but Dinosaurs. Ever heard of 7 Days to Die? Survival game but Zombies. (I could have kept going on . . . but he got the point . . . of course he had heard of survival games.)
"Why do you have so many survival games?"
Uh . . . they're fun? (I think sometimes he likes questioning me just to see what I would say . . . I should have told him it was all research for a VR Survival game, like Green Hell or A Township Tale, but I would have been lying. It would have been pretty great to work on a VR Survival Game though. Ain't gonna lie.)
So, Windrose is fun. I like it. No one should be surprised I like it, especially after having so much fun in the Demo a couple of months ago. When we saw that Windrose had a full early access release, the entirety of Team Spode (minus Mr. Spode himself, love you, Joey) jumped on board and started going overboard on the newest pirate-themed survival game.
There is a lot more to do here than in the Demo! The quests have all been fleshed out. Factions, Big Boss Fights at the biome end caps, ship crafting, skill trees, new enemies, new exploration types, farming, and more and more were all added in. In fact, two full, entire quest areas of stuff to do were added in, with a fourth promised in the wings!
Dylan and I are once again roleplaying it up and having fun together. Dylan named his character Boris the Blade and suggested Russian Gangsters. I loved it, but my Russian gangsta' ain't typical, see . . . I've been watching a metric ton of hockey and now that my beloved Utah Mammoth are in the Stanley Cup Playoffs, I named my pirate Sergy the Slapshot after Mikhail Sergachev, my favorite Russian hockey player.
And of course, what ship does Sergy the Slapshot sail? The mighty Utah Mammoth!
What weapon and armor set does Sergy the Slapshot don? Definitely the heavily padded Conquistador look with as close to a hockey stick as I can get in game . . . the good ol' Executioner's Halberd.
Heated Rivalry jokes aside . . . our Russian Hockey Duo is ready to scorch the seas! (Thanks for the joke, John.)
So, I'll be posting more thoughts about the game as we play, but just wanted to get it out there so the readers of the Friendly Necromancer knew what was fascinating me these days.
Happy Dueling!
Thursday, April 9, 2026
Chemo Round 2 and a visit from the Austin Crew
Friday, March 20, 2026
The Music of Mewgenics -- "Chasin' the Rats!"
Part of the fun for me of playing Mewgenics is that my middle child (longtime readers of the blog will know him as Kyle Skystaff), has been playing as well. We've been sending Discord messages back and forth to each other on the daily just talking about our current status in the game, which classes we've unlocked, and just general thoughts on how our current runs are going. I think Kyle might be a bit more invested in the game than I am . . . that said, we're pretty close to being around the same point in the game with each other.
One thing he mentioned to me the other day is how he had tier-ranked his favorite songs he'd unlocked in the game so far. It made me realize I had neglected to mention how cool the Mewgenics music is! Ridiculon (Binding of Isaac fame) put together a soundtrack that is really well done and has some of the catchiest lyrics I've heard in a game. Definitely worthy of a mention.
In fact, the whole family has been singing Eatin' Rats for the past month or so. You can check out a couple dozen of the tracks over on Spotify. But if you REALLY want to get into it, there's a collection of 82 tracks for sale for 10 bucks on Steam.
Below is Kyle's tier ranking of the music (he said he couldn't rank any of the songs below a C-tier hehe):
S-Tier
- The Alley (Eatin' Rats): S
- The Bunker (Alone in the Dark): S
- The Crater (Feline Invader): S
- The Moon (So High): S
- The Lab (Endless Misery): S
A-Tier
- The Sewers (Flush): A
- The Junkyard (Chumbucket Kitty): A
- The Caves (Crystalline Dreams): A
- The Core (Down With The Devil): A
B-Tier
- The Path (Kat Fight): B
- The Boneyard (Them Kitty Bones): B
C-Tier
- The Desert (Lonesome Road): C
If you've been playing and love the music, drop us a line! You're in good company here.
Happy Dueling!
Sunday, March 15, 2026
Pain and Pawnishment in Mewgenics
Team, I've put 80+ hours on this game now, and it's both simultaneously infuriating and amazing. Just a few days ago, I saw the credits screen roll on the game (WOOT), but, much like, say, Slay the Spire, you'll see the credits screen, but then they suddenly offer you up more content to play with a whole new class and challenges for you to undertake.
I have to tell you, as Thee Friendly Necromancer, the moment I unlocked the Necromancer class was when fun, mild curiosity became my new leech-throwing addiction. So you're telling me I can make a slovenly cat necromancer lord and summon undead kittens? I'M HERE FOR CATMAGEDON!
After that, things started to get weirder with the classes . . . butcher . . . psychic . . . tinkerer. There's a surprising amount of depth and replayability to this game, which makes sense because that's 100 percent needed in a roguelike where you're going to be running the game over and over (. . .and, if you're like me, somehow dying every time in the final battle).
That is perhaps the most infuriating part of the game. You feel like you've mastered your class combo and found some good synergy (tons of possibilities here tbh) only to fight a boss for the first time and get wrecked . . . only to return back home with mostly empty pockets and lost time. (Time melts away quickly playing this game.)
Besides gold and food, your cats themselves are a currency. Depending on which townie wants to do whatever they will with your old cats (or new kittens), they'll offer new unlocks for your game. What I mean by that is, for example, for every 5 cats with diseases or mutations, you can trade them into the mad scientist (Dr. Beanies) for a new inventory item that strategically changes your game during the next run . . . or giving cats older than 5 years old to the store clerk (Tracy), which then causes her to offer you more items at the store. The best return on investment so far seems to be giving away cats for a bigger house or a bigger inventory.
Ultimately, I've had a lot of fun with this game. Super lighthearted, surprisingly difficult, and easy to play. I give it two dirty paws up.
Happy Dueling!
Sunday, March 1, 2026
Skip and Julia Sailing the Hungry Seas in Windrose
After our last foray into Diablo 4, Dylan and I have been looking around for what we could play next. We have a lot of ideas, and with lots of demos available on Steam right now, we decided to give Windrose a try. Actually, it unfolded like this . . . I get a text from Dylan saying he's ready to play Windrose, along with this character picture attached:
This was not just a Skip Legday, but a whole gosh-dang Skip Gymday. In my mind, it just looked like a sorry bag o' bones Pirate that needed to be fed, so who better to join Skip Gymday than Julia Child.
Thankfully, Windrose didn't disappoint, and there was a whole slew of things Julia could cook up for Skip in this Pirate-based Survival Game Demo. I was making coconut smoothies and grilled dodo kabobs a plenty!
Honestly, I wasn't expecting much from this demo, but I came out of it pleasantly surprised. There was a nice quest system tied to our experience, and even a few islands beyond the "tutorial isle" you could get to. Ultimately, it was all about crafting a camp, finding a shipwreck, fixing it up, freeing your crew of jailed buccaneers, and sailing the seas to engage in broadside combat. End of demo.
The combat was satisfying and fun, and t'was also incredibly familiar. To be honest, it felt a lot like a less realistic Icarus crossed with Valheim and a side of Pirate101 (or perhaps Sea of Thieves). Pirate101 you say? Well, not a turn-based story-based game, but that broadside combat alongside Skip felt really good: both of us shooting cannon fire at a ship, get the enemy ship's health low, then dock and engage in hand-to-hand combat with the scallywags on deck . . . you know, THAT part of Pirate101 ship combat.
The Windrose Demo lasted about 7 hours in total, and if there was more to play, we'd still be playing it. I'm going to keep this one on my wishlist and give it a real play when it releases. Let me know if you've played it and what you think!
Happy Dueling!
Friday, February 20, 2026
Mewgenics is Meowvelous!
My oldest picked up Mewgenics yesterday, and since we are on a family Steam account together, I decided to give it a spin.
I had heard so much about this game already . . . just from buzz alone. First off, the list of meowing cameows is pretty amazing. (That's more influencers than you can shake a cat toy at.) Then there's the conpurrent player count that made Forbes news from Paul Tassi. I've even had a couple people hiss me up about it, so . . . I had to try my paws in the litterbox.
Mewgenics didn't disappoint. I can see why it's so successful. What do we have here . . . a turn-based quasi rogue-like with disposable units? Yeah, that's a great recipe. OH, what else do we have . . . freakish looking cartoon cats making babies (doing-it-like-they-do-it-on-the-Discovery-channel mind you) that are a visual combination of the parents? YES PLEASE! That's some primal, stupid humor stuff I can get behind.
Not to mention the game feels really great. Everything from the tutorial to the feedback of the gameplay to the synergy of items and powers. It's incredibly clever and well done. I've only played it for 3 hours and I could see myself dumping hours of my life into this game.
So far I really like what I'm seeing with this game. Hope you're enjoying playing it as much as I am. Let me know what you think.
Happy Dueling!
Monday, February 16, 2026
A $10 MMO? Ok Quinfall, what's this all about?
I was looking around the store and stumbled upon an MMO called Epitome that was soon launching, so I wishlisted it and started reading the comments, when I stumbled upon this:
So I looked up Quinfall, and sure enough, it's a $10 MMO that just released. I started looking at it and thought, meh, I've played worse for far more and dropped the 10 bucks for the game. After playing for an afternoon, let me tell you what I've gathered on the game so far.
1- Character Creation -- There's really only one race, human, which is fine. It's pretty impressive how you can tweak your character, given there is really only one race: lots of bone options, tattoos, scars, facepaints, skin colors, etc.
My one big complaint here is that although they give you 6 standard body looks for both male and female, there's no randomization button from what I can tell . . . I mean, that's part of the fun of a character creator, isn't it? I want to click randomize to see what kind of monster creation is possible!2- The backstory and its voice over -- You can't really listen to this intro movie explaining the back story and think, man, that's some quality voice over. I'm having a hard time placing the accent because the person might also have a lisp? Sorry, personal nitpick.
Basically, there's five biomes on one world (Quinfall) that was created from five worlds embodying the five personality traits of the original, solitary god, who also created other gods who then started messing stuff up. Now it's up to the brave adventurers to try and clean up the riff raff and bring Quinfall back to its peaceful state.
3- Playstyle Comparisons -- To me it feels like an amalgamation of Project Gorgon/Runescape-esque Skill System, Rift's community rift raiding, Potions and Pets from Diablo 4, and a type of combat style similar to New World. It feels like there's probably even more borrowed ideas from other MMOs, but I'm only citing what is recognizable to me. As for the graphics, they are giving me something that would be a cross between LOTRO and Valheim so far? I don't know how to describe it . . . it's its own thing.
There are 10 weapon styles that you can level up. Because I liked fighting with a staff in New World, I opted for the same in Quinfall.
To level up a weapon, just fight with it. As you do, you unlock your spells and can start leveling them, but only if you can find a skill book to do so. There are also augments you can slot in each spell to give it a little bit more oomph.
The best way I've found to do combat is to just back up while nuking or strafe in a circle around my target. They like to swing and miss if you're constantly moving around. The only time I really get in trouble is when I stand still.
There's also a big list of life skills you can level up, and, much like Project Gorgon, you can level them all up as you see fit. you don't have to stick to mining or herbalism . . . just level them all if you'd like.
I've only done the rifts solo so far, but these appear to be hot spots where you can have a little open-world co-op to close rifts and earn Rift Scrolls (used in some kind of crafting I don't know about yet) and other loot. If you like combat, just grinding these could be where it's at for you.
The game gives you a pet and a mount pretty quickly. As expected with a Project Gorgon skills type game, you can tame and level pets and mounts.
It feels like my pet's only purpose right now is to pick up loot off the ground for me and slowly eat acorns. I'm not sure it's fighting for me . . . at least yet.
4- Use of AI -- There is a warning when you buy the game that AI was used to help make UIs for the game.Because this game really feels really indie . . . I don't know . . . it seems to be a forgivable sin if you view that as a sin.
Anyway, I've just begun to explore here. For $10 bucks, it was worth a shot. I'm unsure how much I'll be playing or not, but for now, I'm level 15 with my sights set on level 20. If I end up playing more, I'll be sure to have some follow-on thoughts.
If anyone out there is playing this game as well, give me a shout and let me know what's what.
Happy Dueling!






