Last time I wrote about Dune Awakening, I mentioned that I wasn't sure how much of the endgame we'd be doing . . . that perhaps a little of the magic was gone since completing the main questline? Well, looks like the endgame got me, and I didn't know what I was talking about. We've been playing A LOT of Dune, and by "we," I mean me, Skip Legday, Calrain, and Tipa. (Yes, Calrain and Tipa of Team Spode fame)
At one time, we had about 10 active players in the guild, but now we're down to 4 active players and the occasional hello from our old guildmates. In addition, we've also kind of been separated into two teams working in tandem. Calrain and Tipa on Team 1, and Skip Legday and I on Team 2. About a week or two ago, we started merging a bit more out of proximity and necessity. In fact, Skip and I defected from our Harkonnen ways (only after securing the super cool Harkonnen Thopter Skin) and joined Tipa and Calrain in House Atreides. That's right! We were double agents all along!
Last night I crossed the streams and actually joined Calrain and Tipa for some dungeoneering fun in classic Team Spode style. TEAM SPODE TOGETHER AGAIN!
Up until this point, the Buried Testing Station was pretty much out of our reach (at least for Skip and me). We went there one time and gave up after three waves of enemies in the death room. It was our first experience going there. We were ill-equipped. We didn't even know that the waves would stop spawning. In fact, we thought it might be bugged until we read more about it after the fact. All we knew at the time was there were some pretty sweet patterns in that instance that we wanted to claim.
The thing about the Deep Desert is that the instances get harder the further north you travel. The Deep Desert is segmented into a grid system from A through I (South to North) and 1 through 9 (West to East). In other words, a Buried Testing Station in sector C-5 would be way easier than a Testing Station in G-5.
All of that is a long setup to say we didn't have much difficulty with the Buried Testing Station in sector D-4 last night, but DANG, we were moments away from surrendering in sector F-6. Tipa's gear was broken and all of our spice powers were used up, but the fact we would have lost all of our hard-earned loot from the previous testing station kept us focused. Kiting, poisoning, turrets, and sheer grit (in typical Team Spode fashion) is what got us through. Our reward was a big chest full of unique MK6 sandcrawler engine blueprints, which may or may not have been worth it. Time will tell!
As for what's next for Skip Legday and Tree Trunks McSkinny? Well, number one, Skip has been building his own church of the Immaculate Harkonnen Saints. It's a thing of beauty.
Two, there's ALWAYS spice farming . . . holy crap so much spice farming.
Three, hey, guess what? There's a new DLC and an update coming in just a few days! We'll be there with bells on and ready to conquer what lies beyond our dearest deep desert. If you've been wanting to try Dune Awakening out, you should click that link above. There's a free access event happening soon.
Happy Dueling!
1 comment:
Always willing to sacrifice my body for the glory of Team Spode!
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