I just finished up Asgard's Wrath II today. I've thought about writing about this game a second time or a third time beyond my initial thoughts, but every time I went to write about it, I don't know, I kind of just felt like I'd rather be playing it. If that's a good sign, take it!
Now, I don't think this is a good "get your feet wet" in VR game at all by the way. Since it came bundled with the Quest 3 at launch, I heard some chatter here and there that perhaps this game was good enough to be the thing that gets a person to buy a VR headset. I don't know about that. A game where you stand still like Battle Bows or Walkabout Minigolf might be better. You could end up pretty dizzy on this title if you aren't prepared for it. That said, Asgard's Wrath II is a must-play title once you're ready.
In Asgard's Wrath II you are a god that can take possession of human spirits that ask for your help. As the story goes, Loki gives you this power (or teaches you this power? I was never quite sure on that point) in the Original Asgard's Wrath game. In Asgard's Wrath, you take on and follow the story of the Norse Pantheon. For AW2, you travel to Egypt and deal with their pantheon. Loki tags along, of course, sowing trouble along the way.
The title divides your story's main quest into "sagas" where you follow the stories of the four heroes you possess:
Abraxas -- This is pretty much your standard human warrior/tomb robber. His kit is mostly sword and board, which is perfect for learning how to play the game. It makes sense he's the first of the four you assist. His throwing axe is really fun to chuck around as well. I especially liked how you could hold it spinning in the air and direct it in any direction.
In the game, you're also assisted by a companion that helps you, not only in battle but also as a mount that you can ride around the world.
- Subira -- a shadow panther that can remove shadow obstacles in puzzles.
- Pa'ahkhet -- a bird that lets you glide across platforms (much like riding a shield in Zelda)
- Wahka -- an ape that casts magic totems to help raise puzzle pieces.
- Mereret -- a hippo that can cast shadow bolts to dispel evil entities.
- Viggo -- a boar that eats grubs and throws them up to freeze traps or free glued objects.
Each of these has a skill tree with its own abilities. I never quite got the hang of reviving them in the midst of battle, but they were always a helpful distraction during combat.
Probably the coolest feature of the game was my favorite design/lore integration: God puzzles. As a god that inhabits a mortal, you would encounter puzzles in the game where you could release your mortal and assume the form of a god. I talked a bit about it in the previous post, but truly this puzzle-solving mechanic in VR was extremely satisfying and really made sense. The back and forth of moving hero and god around to solve an environment puzzle is a great design that blends well with the game's lore.
The main hub is where you can craft, buy, and sell. It's also where you have your own personal room for you to relax in and keep all the trophies you collect. The crafting was pretty simplistic. Some might find this a bit less exciting in the VR space. There are crafting games like Township Tale where you physically work a bellows, bang an anvil, and hammer nails. In this game, however, it's more like ensuring you have the ingredients, clicking a button, and letting one of your god friends do the crafting. I liked it because it wasn't physically demanding, which can be a relief.
Much like a souls-like game, you can leave a projection of yourself around the world to point to objects and things of interest. I had a lot of fun pointing at cave openings or at particularly hard-to-see puzzle spots. At first, it was really fun to see these everywhere. It was a bit sad to see most people abandon this mechanic in the later sagas of the game. I'm just as guilty though. It's so easy to forget as you go on in the game.
In comparison to the first two heroes, it felt like the third and fourth hero had less real estate to their stories. The game certainly did try to distract me at high levels with Loki rifts and long never-ending fights though, so you got depth here if you allowed yourself to be distracted.
The boss fights were truly epic and typically involved scripted moments where you would grapple enemies and use their weapons, projectiles, and tails against them. There's nothing quite like making a dragon slice its own head off with its tail.
In particular, the final two boss fights were outstanding. They both took a couple tries for me to master them, but what a wild ride they were. In the final battle, it sent you through a few stages where you would alternate combat and platforming in a crazy ride to the finish line. I can't tell you enough how much I enjoyed those final fights. I'm hoping I can go back and play them again with a different hero.
Now, I fully agree with IGN's 10 out of 10 rating for this game, but I must take a moment to call out a couple game breaking bugs that I experienced that wasted a couple hours of my time. The most notable was when you're supposed to put Mereret into one of her ghost-busting platforms in the Spillways, but for some reason, my game state got out of sync and the platform was stuck on the lower level instead of rising to the top level as it should. I spent so much time wondering how to get on that platform, wandering back and forth. What eventually fixed it for me was logging out of the game and back in. Upon my return, the platform was raised to the position it should have been.
This happened a couple of other times, but I had learned my lesson from the bug in the Spillways. If it felt like something was amiss, I'd always log out and back in before retracing my steps a few times. It helped to reset an area that had become "stuck."
Another example of this was in a God puzzle where you need to move giant wind machines around a large area and fly from platform to platform with Pa'ahkhet. I left the area to do some crafting and when I came back, the wind machines couldn't be moved and there were no animals to crush for me to use their souls so I could move around said wind machines. Log in and back out and viola . . . fixed.
Aside from a few moments like that, I truly did get a good 50-60 hours of incredibly enjoyable gameplay from this title. If you're looking for a good, fantasy-based adventure that's AAA quality in the VR space, Asgard's Wrath II is waiting for you. It's a great game.
Happy Dueling!
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