I think it's partly because the demo does a good job of making you feel great leveling up those initial skills. So far I "maxed out" . . . or rather "demo maxxed out" the following skills to 15:
- Unarmed
- Like martial arts . . . just swinging with your fists
- Sword
- Like stabby stabby
- Skinning
- After you kill things, you take their pelts
- Shield
- Like bashy bashy
- Pathology
- heh. After you kill something, you use an autopsy kit to analyze how it died
- Mycology
- Gathering mushrooms
- Foraging
- Picking up stuff from the ground
- First Aid
- Using healing kits
- Fire Magic
- Casting fireballs like a madman
- Endurance
- Like taking a beating
- Archery
- Like shooty shooty
- Animal Handling
- taming a rat, naming it suzie, and somehow leveling to a 16 in this skill because of a hidden "bonus"?
- Arthropod Anatomy
- . . . basically I killed a lot of spiders and looked at their guts
With all that said . . . I'm now ready to convert to paying player, which I think should be an entirely different experience . . . at least I hope.
At the end of the day, MMOs should be about the group and the guild. I mean, yes, soloing MMOs is something we all do, but I believe what we all hope ends up happening is that we find a solid group of people that want to play with us so that we win together.
It should be about taking on tough dungeons and hard bosses with a bunch of new and interesting people, and that's what I expect to happen.
The reality here is that server population seems to be small and it seems to be a very solo friendly MMO.
I also suspect there is a leveling curve where the speedy experience you were gaining from 1-15 goes away, and now the game slows way down.
I'll let you know.
Some of the main selling points have been:
1- Oodles of skills and combinations of skills to play with. I love finding layers of complexity and this game seems to have that in spades. Want to play as a staff and shield character? You got it! And while you're holding your staff and shield, gear that is staff and shield centric will drop for you from enemies. Genius!
2- Quirky charm. I covered this in the last post I made about Project Gorgon, but this game has oodles of quirky charm.
3- Good Danger Balance. It's very easy to get overwhelmed by enemies in the dungeons, but at the end of the demo . . . can I just say how happy I was to find firewall as an ability? It solves a lot of soloing problems. Also, I wasn't severely punished for dying. They hit a good balance. Imagine Everquest without any xp loss.
4- Nice people. There were guides and people actually chatting with me in the Demo channel. They were respectful, and I totally appreciated their help. I'm sure I'll run into jerks . . . as is the nature of all online games, but so far it's been pretty jerk free.
5- The price is right. That's 40 bucks well spent with no monthly fee. Thumbs up!
6- Demo Level cap at the right spot. I was given a solid sip of Project Gorgon in the Demo. I wasn't given access to all the classes and skills, and I want to play with those as well. In essence . . . decision time has come.
7- Nostalgia trip. Yeah. The graphics remind me a lot of Everquest. You know I have a lot of love for the Everquest. It's like I'm playing a new game with an old familiar skin.
See you in Eltibule! (Um . . . That's the paid area where I have 2 quests waiting to turn in)
Happy Dueling!
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