Sunday, November 3, 2024

Brawl Stars' Update -- From Scary Tales to Angels and Demons

In my last post, I was all about Count Pengula. Since then, things have only gotten better. Not only did I reach the end of the Brawl Pass with a few days left to spare, but the game kept the treats coming right up until the very end.

Dripping with Looty Goodness!

One of the biggest wins this Brawl-O-Ween has been my luck with those Halloween-themed loot boxes, Dead Boxes. They gave everyone 10 free Dead Boxes, and that made for some super looty goodness. I scored BOTH Cordelius and Moe! I would have been overjoyed with just one brawler, but TWO?! So good. And as if that wasn’t enough, the boxes coughed up a ton of Brawler Credits, which gave me just what I needed to unlock Chester and start unlocking Draco.

Mushroom boy!

And here’s another Halloween bonus: I earned Vamprimo, Primo’s vampire-themed skin, in one of the dead boxes too! The Halloween skins have been on point, and my collection just keeps growing.

Free skin?! I'll take it!

The biggest question still haunts Brawl Stars like a lingering ghost from Halloween: the mysterious “don’t tap” star. When I last wrote, it looked like a dark, Necronomicon-style book wrapped in chains. Now, the mystery has deepened. The book’s look has changed, morphing into a more traditional Brawl Stars-style book hiding behind shattered glass. The ominous chains are gone, and in their place is a single button that reads, “Turn Back.” Looming over it all is the title, “Angels vs. Demons—The End is Near.”

Is this the Angel version of the book?!

It feels like Brawl Stars is setting up something huge for the Angels and Demons event, tying it all back to that spooky star that’s had everyone curious. Could it be something game-changing? New lore? A surprise challenge? Whatever it is, the mystery is building up, and I’m here for it.

On the leveling front, I’m happy to report that Squeak is now fully upgraded! Next on the list for leveling are Primo, Bull, and Angelo. I’ve unlocked the hypercharges for each of them, so now it’s just a matter of gathering enough gold to max out their skills. Fingers crossed I can stay focused on that goal without getting distracted by the next shiny thing. That’s the genius of Brawl Stars, though—there’s always something new to chase after. Supercell knows exactly how to keep us coming back, which is probably why the game is thriving. According to an article on Pocket Gamer, 2024 might even be the game’s best financial year yet. In the first four months of this year alone, Brawl Stars generated more revenue than it did in all of 2023. That’s some impressive growth!

The Angels and Demons event is just kicking off, and it’s already off to a good start with a new Brawler named Juju available in the shop. Based on the past season, I’m guessing the new event will drop a whole lineup of celestial and infernal skins. If the Halloween event is any indicator, I’d bet we’re in for some good rewards and maybe a few surprises, especially if they tie in with that mysterious star.

Looks pretty cool! I'm sure I'll hate fighting against her.

Meanwhile, the Brawl Stars Championship 2024 is underway! I just tuned in recently, and although there’s no chance of me winning that exclusive Hypercharge, you can still catch today’s final matches and join the action at event.brawlstars.com. They’re offering rewards for voting on match winners, choosing MVPs, and even just watching the event live. The championship has added a whole new layer to this season of Brawl Stars, and it’s cool to see the game’s community come together for these final matches.

Imagine being on that stage!

This has been one of my favorite Brawl-O-Ween events so far, filled with surprises, incredible pulls, and that eerie star mystery that’s still dangling. As Brawl-O-Ween draws to a close, I’m ready to dive headfirst into Angels and Demons, waiting to see what awaits on the other side of that shattered glass.

Whether the “Turn Back” button is a warning or an invitation…we’ll find out soon enough.

Happy Dueling!

Wednesday, October 30, 2024

Cartwheeling through Halloween -- Diablo IV's Meat or Treat

Wassup Ghouls and Boys! Just hopping back in to give you all a progress update on my journey through the Vessel of Hatred expansion, especially as I journey into the new Halloween “Meat or Treat” event. Dylan and I managed to snag some rewards from it, though we didn’t spend too much time online—really we came to score the free Halloween loot and then jumped into the Infernal Hordes event.

Free spooky horse!

We ran the Infernal Hordes event when our Spiritborn were younger, but we discovered the Infernal Hordes had a bit of extra magic to them because I finally got the boots I was hunting for and completed my “infinite evade” eagle build! I wrote about this build in my last post, Cartwheeling Past the End of D4's Expansion, and now, thanks to a timely gear drop, the build is going great! We were playing on Torment 1, so honestly, it wasn’t the most challenging battle of all time, but hey, it’s fun to roll with my homie.

I’ve heard some rumors floating around about the effectiveness of Torment difficulty levels, with people saying that higher Torments don’t seem to yield better gear. While I haven’t completely confirmed this yet and it's probably hearsay, it’s enough to have me wondering if sticking with the lower difficulties might be the way to go for a bit.

Explosions, stuff, and things!

On a fun side note, I actually stumbled upon a Mythic Unique while trading Obols: the Nesekem, The Herald glaive. Ended up salvaging and reforging it, but no dice—it didn’t produce anything that fit my current build better. It would’ve been cool to keep as a collector’s item, but since it doesn’t really gel with any strong builds, I had to let it go. It’s all part of the Mythic Unique chase, though, right?

So, that’s where I’m at for now. The Halloween event’s been a treat (no tricks… so far), and as always, the search for the perfect gear rolls on.

Tuesday, October 29, 2024

Driving that Tren to the End of Dreams

My recent move had me hooking up my Playstation 4 again and remembering all the good times I had playing Dreams. Naturally, the next thing I did was to set up my PSVR and put in that CD so I could revisit my old creations. What happened was a bittersweet trip down memory lane because while checking out my worlds, I stumbled upon Tren, a recently released, delightful little puzzle game tucked within Dreams. 

Tren immediately captured my attention with its toy train charm and super chill puzzle mechanics. However, this joy feels a little tinged with a sense of loss. Media Molecule has scaled back support for Dreams, and for the time being, there’s no PSVR2 compatibility on the horizon—a clear signal that this chapter is closing. The Dream of Dreams is still here, but it's a shadow of what it used to be, and only time will tell until the nightmare of its sunset is inevitable.

To be honest, the addition of Tren to Dreams is pretty puzzling in and of itself. It's a fully fleshed-out game within a game making it truly a hidden flatscreen gem inside a VR creation engine. I mean, I guess it isn't as puzzling when you figure Tren is built by THEE John Beech. He's such a cool developer. I loved reading his bio and to think that this, from a former construction worker turned creative director, is all because he was amazing at making Little Big Planet levels back in the day.

Maybe they were thinking that by adding this game people would see that Dreams isn't just a VR game builder but a flat-screen game builder as well? or maybe it was just getting this game out there before the end was here? Maybe it was just too good not to release? I'm really not sure, but if you own Dreams, you should check out Tren. It's pretty amazing.

Gushing in charm

In the end, Dreams was never just a game; it was a toolkit that unlocked creativity for everyday players. Media Molecule designed Dreams as a creative platform for ideas where players could build anything, from games to art. There were a lot of problems with the platform by its very nature: it took more effort and technical understanding than the average player might expect, and achieving real creative freedom meant a steep learning curve. Nonetheless, those who mastered the toolkit produced a bunch of cool stuff. If it ever fully dies, it'll leave a gap in the creative VR gaming landscape that’ll be hard to replace. I don't know if we'll ever get a VR creativity platform quite like it.

I guess what I love most about it is that Dreams’s inclusion of VR wasn’t just a side feature; it was integral to the game's vision. At the time, Dreams was one of the few platforms enabling users to build VR content without traditional game development skills. Unfortunately, VR development is costly, and without widespread headset adoption, the platform always had a niche, but very cool, community with no way for its potential whales to keep it afloat like they do with MMOs.

I suppose Dreams faced another particularly high hurdle since it's also a platform that needs constant updates, moderation, and support for the community. It really feels like for VR developers, breaking even is difficult when the target audience remains relatively small compared to traditional gaming.

Enter 2023 . . . Sony’s PSVR2 didn't warmly hug backwards compatibility with PSVR1, and that was probably the beginning of the end. 

I feel like current creative VR platforms have something to offer but lack that accessible, playful approach that Dreams championed. The spirit of Little Big Planet lived on in this game, and that's part of what made it fun. Sure, platforms like Rec Room and VRChat allow creative expression but really lean heavily toward building social spaces rather than in-depth game creation. For advanced creators, VR-supported engines like Unity and Unreal offer immense power, but they’re beyond reach for most casual users. A lot of people seem to be gravitating to other platforms like Resonite, but  . . . I don't know . . . it feels like Dreams held a unique spot, bridging the gap between professional tools and hands-on play while always oozing with charm.

Dreams will leave its legacy as a trailblazer in user-generated VR content. Its maintenance mode is a reminder that even the most ambitious projects face challenges in balancing creativity with commercial viability. For now, those who cared can look back at our creations, hold to the worlds we built, and hope that one day, another platform will allow us to pick up where we left off. Until then, the memories, the charm of Tren, and the spirit of Dreams live on.

Happy Dueling!

Sunday, October 27, 2024

Clutch Putting a Synthwave 8-bit Lair

Picking up where I left off after Mars Gardens, I had to dive headfirst into Walkabout Minigolf’s latest 8-bit Lair course. After playing through it, I can confidently say this course is an absolute blast, with tons of reimagined 80's retro flair. 

Welcome to Vectorland!

The 8-bit Lair is set in a retro corporate hideout where you arrive to work your way through three floors, or levels as it were, eventually putting your way right into the digital heart of the villain’s lair. 

On the first floor, you meet your digitized boss and start in an office setting where things are in total chaos. Picture Breakout-styled cubes as obstacles, mixed with classic office vibes—think desk clutter, paperwork, and cubicles, all arranged for you to putt around and through. One hole is even, as your evil boss (Vincent Vector) puts it, your new prison/cubicle. 

Putting around floor one of VectorTech

Next, you reach the floor that really won me over: the arcade. This isn’t just any arcade, either. It’s loaded with everything from a disco floor to a few fully functional arcade machines! The machines might only use simple joystick commands that are a little tricky with VR controllers, but hey, it works! I loved the detail here, like the top-down sports car racer game. Overall it’s like stepping into an 80s fever dream, complete with collecting coins while putting for those hole-in-ones.

Every corporation, evil or not, needs a level of their offices dedicated to 80's arcades

On the third level, you get hints about the evil boss’s grand plan: creating a digital world for him to control and converting real-world objects into digital cubes. I'm pretty sure if you ever watched Tron as a kid, you'll be having the same I-see-what's-going-on-here reaction that I did. Anyway, the lab has that kind of slap-stick sci-fi flick vibe, where really you're just being set up for the showdown in the final digital world section of the course.

Vector's off-limits lab on floor 3

Because, yes, the last quarter of the course throws you into an 80’s Synthwave digital landscape, bringing that classic Tron vibe to life. The graphics are all retro-futuristic, the music is a play on Axel F, and it's like stepping into an 8-bit world where you end up putting right into the heart of the evil boss himself! In classic boss-fight style, you blow him up, and hopefully, come away with a solid score.

He even looks like a Recognizer from Tron

One of my favorite parts of this game mode, as per usual, is collecting the hidden balls. The balls you find are all 80s-styled, and it’s awesome seeing them added to my collection alongside those from other courses. On the hard part of the course, you will also get a fun fox hunt to acquire a new digitized golf club. I had to look up clue 13 to be honest . . . and that makes me mad. I was so close to finding that clue on my own, but just didn't think to look down. Ahh well.

nice club!

Also, as per usual, the course is more fun to play with friends, and yesterday I was able to join my buddies from the RuffTalk VR channel in a round through the easy course. We spent our time searching for the hidden balls and talking each other through the details we spotted around the course. And I’d love to say my VR headset didn’t try to sabotage me this time, but…well, it did. My attached battery just couldn’t keep up with the battery drain, so I was crashing out right at the end, which could have cost me my first-place win! Guess I’ve gotta keep my headset better charged for these pop-up game nights.

For the win!

All in all, the 8-bit Lair is a must-play if you’re a fan of Walkabout Minigolf. From the unique floor themes to the arcade and virtual world scenes, it’s packed with great touches and loads of nostalgic charm. Plus, I’m just glad to post about it on time, not “$4 short and a month late” for once. I’ll definitely be jumping back in for another round soon.

Happy Dueling!

Friday, October 25, 2024

Greedy little coffin-throwing vampire penguins in Brawl Stars

I’ve been creeping around Brawl Stars' Halloween event and managed to get myself up to the 45th stop on the new Season 31, Scary Tales, Brawl Pass. I shouldn't have any issues going all the way to 50 on this one before the event ends on November 6th. 

Just a few more to go to finish it out! (Still don't know if I'm going to buy this though)

Gotta say that Halloween events in games are always fun. Brawl Stars hasn't disappointed: there have been sales, free stuff, and a bunch of new modes that have been, how would Count Pengula say, bloody good fun? Naturally, I had to sink my fangs into the Count Pengula skin (vampire penguins? That’s a coffin I’m willing to live inside).

Greedy little coffin-throwing vampire penguins for the win!

And to sweeten the cauldron, I also scored a free Hypercharge from the event! So, it looks like Angelo is next after I finish leveling Squeak (a character who also won a free hypercharge before the event started). It makes sense to level the characters who get a hypercharge talent for free since it's such a great boost. Unfortunately, I'm not that great at Angelo, but practice will make perfect.

Not really in my element in my element

As for the new Halloween game modes, what really digs me six feet deep is the new Payload mode where your payload is a coffin. Honestly, I love this mode. I'm kind of surprised that payload mode isn't a regular event like Brawl Ball or Heist. After years of playing overwatch, I'm all in for this mode ALL THE TIME. 

There’s also the zombie head toss mode (Volley Brawl), where the heads really roll, and you have to be in the right spot to bounce it back at the other team. It's essentially Volley Ball but with a Halloween twist. Good stuff.

And finally, Zombie Plunder is a game mode where you steal the other team's pumpkin and run it back to your team's hotspot. Also a pretty fun mode. I had some fun in Zombie Plunder this morning and recorded me going crazy with a little Frank action.

Overall, Dead Weight is the one that drove a stake through my penguin vampire's heart this season. It's drop-dead good. Honestly, Supercell! If you're reading, payload should become a permanent mode!  

So there you have it, the Halloween event in Brawl Stars is giving me all the thrills and chills I could ask for in a mobile game.

The real question is, when will we find out what THIS is?!

Happy Dueling!

Wednesday, October 23, 2024

Step Aside Elon! We're Colonizing Mars . . . with Minigolf!

I meant to blog about this newest Walkabout Mini Golf course back when it launched to the MetaQuest store, or rather, landed safely on Mars? Unfortunately, I got caught up in Diablo IV and real life, and set it aside. But here we are now—so let’s dive into the details!

Switching on the low gravity

That’s right, last month, the new Mars Gardens course hit WMG, and the VR community was all over it, as they always are with new WMG courses—because honestly, where else can you experience the full Martian mini-golf treatment for $4? (Seriously, if anyone knows, drop me a comment!) The course is a nice blend of stunning, polygon-embracing visuals (is that a nice way of putting WMG's graphic style) and intricate, challenging design. You'll immediately fall in love with all the slopes and curves that feel like some Martian cement-crafting genius put them together.

Ye' olde loop de loop . . . but on Mars!

But what really makes this course a standout is playing it in the custom low-gravity mode. The way your ball floats and drifts on those gentle slopes like it's floating through water is pretty great. In that way, the low-gravity physics really crank the difficulty up a notch. Hmm, if my body itself could experience low gravity while I played, might I be able to play better or worse? Probably worse. (Star Trek holodeck, anyone?)

Easy shot for sure . . .

As usual, you get both the regular version of the course and a harder, nighttime variant to mix it up. I haven’t tried hard mode with low gravity yet—I, mean, I’m decent at mini-golf, but I’d probably hit my stroke limit on every hole. 

By the way . . . the music on this course is outstanding. Reminds me of mellow Minecraft music. It gives the whole course a really chill vibe. I think it might be one of my favorite WMG tracks yet.

Yet another easy shot . . .

As always, this game shines when played with friends. When it launched, my VR buddies from the Ruff Talk VR Discord group hopped on, and we had a blast. The course was pure fun, even though my headset ran out of power near the end (cue me scrambling to charge it while still trying to secure that sweet victory).

Oh yeah! Five under par, baby!

Hey dating crowd, I'VE GOT YOUR SCI-FI DATE PLANNED! Strap on a headset and pair a back-to-back WMG Mars Gardens and Tethys Station golf session with a classic Mars-related movie. Right? Play a few rounds, then watch The Martian, Total Recall, Mars Attacks, or maybe Red Planet. Bonus points if you hand your date a Mars Bar halfway through the movie (can you still get those?). BAM—perfect date night!

Trust me, your date will love it!

If VR isn’t your thing or you get motion sickness (or you're just an Apple user), did you know you can now play these courses on your iPhone? It’s true! I mean, I wouldn’t, because… Apple (shudders), but if you have an iPhone, dive in! It’s a great game.

I could live here. It'd be lonely in my mini-golf paradise though.

And, of course, I’m a bit late to the party (again), but you can bet I’m looking forward to the newest course that drops TOMORROW: The 8-Bit Lair! Maybe this time, I’ll get my reactions out sooner… or, you know, stick with my tradition of being $4 short and a month late.

Happy Dueling!

Tuesday, October 22, 2024

Cartwheeling past the end of D4's expansion

So, first off, I've completed the story campaign of the Vessel of Hatred expansion in Diablo 4, and I’ve moved on to the endgame grind. What’s weird is that I didn’t even realize I’d finished the story until a couple of sessions later. And that left me feeling... odd.

The feeling is mutual, sir.

Apparently, I'm not alone in this. Others seem to share that anticlimactic feeling like I did. I read Belghast’s post the other day, and he was far more animated about it than I am. For me, the story just didn’t feel like enough. I expected to face Mephisto himself, not just his shard. But looking at it now, I figure we’re being set up for something bigger—maybe a future release or seasonal goal where we get the full Mephisto battle.

*sings* Here's . . . where  . . . the story ends

What really stood out more than the story was the pacing of progression in the new expansion. I was leveling up like crazy—two or three times after finishing some quests. It felt great, but the cynic in me wonders if maybe the story got trimmed down somewhere, leaving us with a more straight-to-the-point narrative.

After finishing the story, Ormus from the Nahantu Council sent me into the grind—endgame dungeons and events to gain the trust of his people. Looking back, I thought I was gearing up for one final, epic battle that would test my build before earning my way into the higher Torment levels. But nope, it was more like, “Hey, congrats, you’re done!” No big test. No final boss fight. Meh.

Ormus likes to talk in third person

But on the upside, I stumbled into a pretty fun S-tier Spiritborn build. I’m running the Infinite Eagle Evade build, and it’s wild. You grab a unique staff (Sepazontec), and suddenly, every time you evade, you’re shooting out thunder-spikes and storm eagle feathers. And you can spam this indefinitely. So basically, I’m just endlessly cartwheeling around enemies, turning everything into a feather-filled storm of pain. It’s ridiculous and fun in the best of broken ways.

I do cartwheels, everyone dies . . .

Now that I’m past the story and into the grind, I’m not sure how long I’ll stick with this character. But for now, I’ll keep cartwheeling my way through Sanctuary. Maybe something exciting will shake things up.