Hello team! It was Christmas just a few days ago, and I got a cool new present from Santa, an Atari VCS. Check it out!
MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Wednesday, December 28, 2022
Atari VCS First Impressions
Wednesday, December 21, 2022
Who plays VR Dungeon Knight?!
I saw my son kick up a Steam game the other day, and I thought I'd take the opportunity to have some fun since I hadn't ever talked with him on Steam before.
He cuts deep with those comments. I've taught him well. But he's got a point there, who else plays freaking Dungeon Knight VR?
Apparently I'm it . . . at least anymore. There are 273 people in the official VR Dungeon Knight discord, so I'm definitely not the only player EVER. It's far too good of a game to be the only player EVER.
The problem is that the developer was one single, solitary guy, and back on August 19th, 2022, he announced that amidst burnout and depression he was calling it quits on the "in development" game, noting that there were enough bugs in it that he wasn't confident calling it a full release. He also said that he was happy about the game in general though since it had become the VR Co-op Dungeon Crawler he dreamt of.
Where does that leave me, a guy who just bought the game in 2022? Well, it leaves me playing a solo VR dungeon crawler with an interesting progression system and some unique side systems. This is now my fourth VR dungeon crawler game. I started with In Death Unchained, then tried Vanishing Realms, then Karnage Chronicles, and now VR Dungeon Knight. It's a genre that interests me. From all appearances, Ancient Dungeon VR is next for me to explore. (Gonna be honest though . . . I hate the Minecraft look)
Right out the gate in VR Dungeon Knight, I ran into my first bug in the tutorial. The enemy monster is buried in the floor. Yeah, that's a sad first impression.
It's surprising how many weapons there are in the game, and I think the poor single dev bit off way more than he could chew here. It would have been so much better if all he had focused on was a couple weapons, and just got those polished and feeling good. The bow is incredibly difficult to use and the aiming just doesn't feel right. The magic staves feel like they're shooting in slow motion. The magic books are strange. The guns have awful reloading. In fact, the only thing that really feels good is a sword and shield, but the sword and shield suffer from exactly the same thing that most swords in VR RPGs suffer from . . . realism, messy combat where you can get inside the monster, and just generally feeling unsatisfying.
That all said, sword and shield is exactly what I would play in this game. It feels the most natural.
The inventory system isn't nearly as good as it is in Vanishing Realms or Karnage Chronicles. You basically have 4 slots that snap around your body. 3 at your waist and 1 on your back . . . although I couldn't get the back slot to ever work. I don't get it.
After you successfully navigate a dungeon, you enter a results room and earn "chests" based on your performance. If you complete one of the three main objectives, you get to enter a bonus room and claim its prizes as well.
As you delve dungeon you'll also be leveling up, when you do, you are allowed to assign points to dexterity, strength, or intelligence, but leveling each comes with a detriment to some other aspect of your player, so it feels . . . strange.
Tuesday, December 20, 2022
Swearing Off Icarus Solo Play
My Steam profile says I've put in 128 hours on Icarus this past year, and the last 10 of that was done completely solo over this last weekend . . . and I'm swearing it off. I never want to play Icarus solo ever again.
The problem here is that up until a couple weeks ago, I was just jumping in to my buddies' games (one Lessah Ismorah and Mythery). I was happy with this: I was leveling, and I felt like we were all progressing along nicely, but then I found out that because I hadn't done a solo mission or two right up front, my progress in my friends' games was all for naught. None of what we had done was counting for my actual mission progression.
So, to explain, there are two mission progression paths in Icarus: Olympus and Styx. We've been playing missions in the Olympus quest line. You land on the planet, you fulfil the objective, and you blast off. Each time you start over, building everything from scratch . . . but with the money you earn, you can craft equipment to take down with you on subsequent missions.
When I discovered that all my hard work wasn't counting for anything on my mission progression, I felt a little . . . angry? Like I had fully been putting in a lot of time on these missions, but not getting any credit . . . simply because I didn't do the first mission on my own. I'm sorry, but that's kind of a bad game design call.
I appreciate that I can just jump into my friends' games from day one, but there was no warning and no compensation. What it SHOULD have done was either warn me that I needed to do those intro missions or instead retroactively marked those missions I've completed with my friends as complete after I completed the first mission. It could have just caught up and counted all those previous missions as done. Yuck.
Since we decided that we wouldn't be playing much around the holidays as a group, Lessah put it out there that maybe I could use the time to catch up my progression line. That sounded fair, and I've already done most of these missions with them, so it should be a breeze, right?! It wasn't bad too be honest . . . right up until the grindfest known as Agriculture Supply Stockpile.
Now, Icarus always gives you way more time than you need to get a mission done. A ridiculous amount of time in fact, and because of that I had no qualms taking on a 15 real-time day mission. This was another that I had done with Lessah and Mythery in the past, and as I remembered it, it's just a bunch of running around collecting pumpkins and carrots and stuff . . . no big deal.
I got it done, mind you, but I had completely forgotten about collecting and cooking 1000 meats in addition to running around collecting pumpkins and carrots and stuff. By the end of the day yesterday, I was so done with that mission . . . what an incredibly boring grind fest.
And with that, I'm done soloing in this game. I never want to do it again. There are plenty of other games where I don't mind soloing around, but Icarus just isn't captivating enough for me (at least at this point) without my buddies there to talk to. We each kind of excel at doing one or two things, and we do our jobs well. It's fun to play as a group! Solo . . . no thanks. I've got plenty of other games I can play to keep me happy.
Happy Dueling!
Tuesday, December 6, 2022
Pokémon Violet's Post-Credit Victories
After the credits rolled on Pokémon Violet last week, I was left with the task to revisit all the old gyms and give them a workout on official Pokémon league business. I went back through the eight gyms post-haste and didn't really have any troubles besting them once again in their more powerful forms.
It was pretty straight forward without a lot of surprises, and also pretty fun getting a little more insight into the trainers and their thoughts. Who knew that Katy from the Cortondo Gym was holding back because she realized she was the first gym along the path for new students? I just thought she was naturally a chump.
After the post-credit gym battles, it was back to the school grounds to participate in the Academy Ace Tournament, where you battled four randomized NPCs in a row to make it to the top and get awarded with a hat and a ton of cash for doing so. From what I can tell, if I wanted to do the Academy Ace Tournament again, I could? I haven't tried going back again to give it a second try.
After this, you're given a master ball and alerted that five-star rating Tera battles are popping up all over the Paldea Region, and that you'll want to check 'em out. NOW THIS is where the real challenge is in Pokemon Violet.
The Five-Star Tera battles seem to be the greatest skill check of them all. I've really only had a successful fight with one of them using an over level 80 Pokémon to fight, but the rewards for beating the Tera battles are pretty great. Rare candies, xp treats, and random items come gushing out of those little sparkling caves . . . not to mention interesting Pokémon that you might be missing from your Pokédex App.
And really the spirit of "gotta catch them all" has to be the true end game of Pokémon Violet. Catching all the 350+ Pokémon seems like the ultimate goal. The question I have is . . . why? Am I going to get something cool for catching them all? My gut is telling me that I won't, but just having a checklist is almost challenge enough.
As I was playing Pokémon Violet, I kept running into these weird spikes in the ground randomly and not knowing what they were. I also was running into these covered mystical manholes randomly, and I remember thinking . . . huh . . . guess those are something to do with some future DLC? No no no . . . the spikes and the manholes are related. You find all the spikes, pull them out, and it allows you to open the magical manholes.
The magical manholes are actually "ruinous shrines" where the legendary Pokémon live in Paldea. There are four of these ruinous Pokémon in the game, and catching them is definitely on my agenda before calling it quits with Pokémon Violet. They seem to be the crowning jewels in your Pokédex App.
So, there you go, this is what Pokémon Violet has been like for me post-credits. It's been a fun game, but mostly what it's done is made me want to play through Pokémon Legends: Arceus next, which I haven't done before. My kids played it, we own it, but I haven't touched its gameplay myself. It might be a fun Christmas Break activity for me!
Happy Dueling!