if malistaire is defeated, then are those bug people sort of like the new malistaire? if so, they are going to probably going to be 10 times harder than him since the lvl cap is higher plus the new schools!I have no idea.
I will say that it makes sense. There will have to be a greater challenge since we will have ten more levels, granting us more talent points, more hitpoints, more mana, and more spells (whether those be astral spells or regular school spells). The challenge we come up against will just naturally have to be harder.
As we've seen with Briskbreeze, there are already two bosses with more strategy involved than with Malistaire.
I like this direction that KI has gone with the last two bosses. There's more challenge involved. The problem with designing challenges like these, however, is that it probably becomes harder and harder to not exclude menu-chatters while designing boss fights that require more coordination and strategy. These are the types of things that KI probably comes up against all the time. They need to consider their entire player-base because their game appeals to so many.
To me it seems to make sense to build "tiers" of fights. Like easy, intermediate, and advanced boss fights. You could still get all the loot from the easy fight that you could get from the advanced fight, it's just the advance fight would have the rare drops be at a much higher percentage chance than in the easy fight. This way people could still complete quests at all levels of play, but advanced players could have more advanced challenges with better chances for payouts.
I'm sure we will continue to see more and more challenges either way!