Ok, my last post I talked about some of the new things that KI has done since the most recent update to the Test Realm, and I have to say I'm impressed with how KI has made changes based on what the fans want with this Advanced Pets expansion. Things have changed, and I wanted to go back to what I wrote and see if I could make sense of the changes.
1- Pet Hatchery Complaint 1: Previously I was complaining about an egg I hatched with Bailey that resulted in an unusable fire-school only Helephant that cost 80,000 gold, which basically turned him into a housing item that almost costs as much as the house itself. ouch. Also, I was bummed that the pet hatchery didn't produce any hybrids.
KI's FIX: Kingsisle has now made it so that either your own class-specific pet is returned to you or you will now possibly get a hybrid.
Comment about KI's Fix: I combined Amber's Satyr with Thomas's Wraith last night hoping to get one of the new Life Spectre hybrids. I spent 98,000 gold in this combine. Unfortunately I was returned a Wraith, which I could use, but it's value went down from a 52 of the parents to a 50 for the child for BOTH the satyr and the wraith. shouldn't this number go up if I'm paying 98,000 gold? OR shouldn't I be given the option of receiving a higher value wraith or a life spectre? Where's the improvement there? This is still a very expensive housing item in the end. At that price, there's still too much risk vs. reward. If that would have been around 40,000 or 50,000 gold, I think I could accept that risk more, but almost 100,000 gold, and I get a pet with LESS potential and only a *chance* at a cool hybrid pet? I'm so confused. In the game now, 100,000 gold gets me a land of my own and that's a sure thing. Risk vs. Reward.
2- Pet Energy Complaint: It was taking 12 hours to refill your pet energy (1 every 15 minutes).
KI's FIX: pet energy is now 1 every 10 minutes as requested.
Comment about KI's FIX: None. Good Job. Thanks! Some are still going to bark that the games cost too much from ancient to epic . . . I'm perfectly fine with it.
3- Mini-game complaint 1: I was complaining about the lack of awesomeness ala Dance Dance Revolution. I didn't like the random-based Simon says approach. I didn't like the volume level of the music. I didn't like the orchestra hit sound for the arrows. I wanted WASD support for the controls.
KI's FIX: The volume of the music seems to have come up a bit in the mix. We now have WASD controls.
Comment about KI's Fix: thanks for those fixes! Apparently there will be no DDR Wizard City any time soon. /shrug I can live with that now that I know that the dance game is the fastest game to level my pet. It's nothing more than a grind machine for leveling my pet and the Mooshu dance level will most likely give my pets the most even progression of stats and I'll try to make it up with strength/will food and the gobbler drop game.
3b- Mini-game complaint 2: I wanted a practice shot for the cannon game. I wanted WASD support for the controls.
KI's FIX: first shot now called a practice shot. WASD controls implemented.
Comment about KI's Fix: Apparently I was confused. You always had a practice shot and they didn't call it that. The game used to simply drop off your worst shot out of the four, generally, this was your first shot. Now they're just being more blatant about the practice shot. That's cool, although, I think in this attempt to help, this might have made it worse for the people that were able to score a bulls eye on the first shot. whoops. Also, guys, this is still buggy sometimes. Sometimes I'll hit the target and it'll tell me that I missed badly. It's a rare occurance, but it's happened more than once.
3C- Mini-game complaint 3: I wanted enough time to finish the maze. I wanted more opportunities to gobble ghosts. I wanted the ghosts to change color. I wanted a magic fruit snack to appear in the middle like pac-man.
KI's FIX: More time was added to the clock. There were three clocks added around the maze that add +10 seconds to the clock each.
Comment about KI's FIX: Well, it certainly is easier to get a perfect game now! /shrug I think I liked Google's pac-man better, you could even make google's pac-man two player!
3D- Mini-game complaint 4: I wanted to be able to jump to grab food when I'm under it. I didn't like how the shadows looked. I wanted them to match what was falling.
KI's FIX: Your pet can now jump to get food.
Comment about KI's FIX: cool! I want to jump higher! You know, so I get up there by the gobblers! :-) BOING!
3E- Mini-game complaint 5: I didn't like how the pet derby had lag to the point where I lost control of my ability to jump. I didn't like that the courses were so static, i.e., I wanted the ground cover and jumps to change for each match to make it more unpredictable.
KI's FIX: Lag bug seems to be fixed! Jump pads added to the game to help you see when you need to press jump.
Comment about KI's FIX: Great work! I haven't played this enough to see if there's more randomness interjected into the course, but I think you'll get more people wanting to play the derby now that you've added the new derby reward pets! More rewards = good!
4- Pet Experience Complaint--I didn't like how each pet didn't have its own energy level.
KI's FIX: none. Deal with it Friendly.
Comment about KI's FIX: Come on! Keep the fun going and let me show some love for all my five pages of pets! ;-) I know . . . pipe dream.
4a- pet decorations complaint-- I wanted more blatant controls than emotes that could be pet decoration specific.
KI's FIX: none. Deal with it Friendly. (btw, here's a cool new sound when you put a pet down on the ground in your house!)
Comment about KI's FIX: ok. But MORE controls than just the three I have would be awesome. *dance*, *scold*, *clap* . . . meh. How about salute makes them all stand still? How about bow makes them all jump? MORE! MORE!
5- Pet Assistance in Battle--I didn't like how pets wouldn't become more trained as they fought along side me. I wanted a battle system that would allow for me to choose their attack and reward them with a treat for their actions.
KI's FIX: . . . I have no idea . . . readers? Was any of this addressed? I've never got a cool pet attack trick I don't think, so I've never been able to try it out. I have no idea. /boggle
Comment about KI's FIX: I can't complain if I've never seen it. /shrug
6- Pet Hatchery Business Complaint-- I didn't like that I saw a real-world business opportunity based around the game supplying rare breeds through money transactions.
KI's FIX: Sheep + Sheep = Piggles, yeah, the free kind you get for entering the pet pavilion at level 7. Olivia and I got our piggles together last night and tried it out at the mere cost of 20,000 gold or so. Randomness, extreme risk vs. reward, and lack of ability to transfer unique pet skins now make this a non-issue.
Comment about KI's FIX: Problem solved. /wipes hands clean. I still think you guys need to look at the risk vs. reward aspect of things, but the fact that you can't transfer unique pet looks takes care of the problem. p.s. Sheep + Sheep should = baby friendly necromancer pet . . . jus' sayin'
WHEW! What are you guys thinking of the changes?