Flash33 is probably the greatest expert on Polymorph magic there is in Wizard101. His guide is Angus's bible for Moon Magic. He pretty much sums up what most players think about these "useless" spells:
- "you lose your stats you had before"
- "they're useless in pvp"
- "oh, I can't attack head-on in some of them"
For the new Polymorphs, I'm going to look to Duelist101's guide here.
Over time, unfortunately I think the case gets even worse for Polymorphs and Moon magic. We now have access to Mastery Amulets, which we didn't have in Celestia. Personally, it feels like that was probably the death nail for many of these cards. Why turn into a Treant if I can heal much more effectively with a simple gear swap or in my everyday gear? With the ability to crest 80% resistance with gear now and without adding weakness to another class simultaneously, why use them? They are fun. (who doesn't like throwing a taco at a mob while polymorphed as a Gobbler) They are unique. (you definitely don't see a lot of these being cast out there.) . . . but I think I'd add one more bullet to Flash's list of anti-poly hate:
- They haven't aged well due to advances in player gear
ANGUS, ANGUS, ANGUS!
Let's shift gears over to Hearthstone and take a look at this game's single and unique "polymorph" as it were:
This video does a great job of showing the power that comes to play here. It *can* be a great finisher, it's a risky move, but opens up tons of potential power to end a game.
As noted on this wiki page, it does have its counters:
- Repentance: Reduces Jaraxxus' health to 1 instantly
- Snipe: Deals 4 damage to Jaraxxus instantly
- Sacrificial Pact: Destroys Jaraxxus
- Mirror Entity: Summons a 3/15 Lord Jaraxxus minion
- Blingtron 3000 / Harrison Jones / Acidic Swamp Ooze: Destroys Blood fury
- Extremely rarely, Sylvanas Windrunner can steal the Lord Jaraxxus minion before its Battlecry is triggered, causing the other player to become Jaraxxus. This can happen for example if the player has Knife juggler and Illidan Stormrage on the board, and then plays Jaraxxus. Playing Jaraxxus will cause a Flame of Azzinoth to be summoned, triggering Knife Juggler; if the knife hits and kills Sylvanas, her Deathrattle will have a chance to steal Lord Jaraxxus. Jaraxxus can similarly be destroyed by Deathrattle effects such as those of multiple Abominations.
Of course, there are some very key differences between game play in Hearthstone and Wizard101. They are completely different beasts in many aspects, but what I like about Lord Jaraxxus is that
1- It sets your life to a new (low) maximum and acts as a heal, you can never shift back.
2- It breaks you free from stuns, so casting it is more than just an expensive shift with no utility.
3- You still play your deck, but you have a new power available to you with extreme high efficiency.
4- There are counters
5- It's a finisher.
While Angus is going to get some great mileage out of Polymorphs in Celestia, I don't envy the next designer who's tasked to make one (if that ever happens, shifts are the new hotness for moon magic). If it were me, I'd make the next Polymorphs much more deadly and efficient (think BIG SPELLS for LOW COST), make the health and resists much lower, add an instant taunt effect from using it, and cause the effect of the Polymorph to be near permanent.
Basically, much more risk for much more reward and turn it into an expert card. You'd be deadly, but you've got to know how and when to use it or you're left with your head spinning.
This post is part of the Blaughust challenge -- Thanks to Belghast from Tales of the Aggronaut for hosting.