Heya! I have few things I want to chat about today.
Edward sent me a link over to Central where one of the topics at hand is crafted wands. It's an interesting idea for how someone would go about custom crafting a wand of their own.
Personally I think the first order of action really should be the ability to stitch your wands, but this is all stuff we've talked about before.
I've had a couple questions about Moonlight Ponies crop up here and there. Basically the promotion to get a moonlight pony is now over. It involved subscribing to Beckett's Online Gamer Magazine during a certain promotional period. Most people read about it on Facebook or in their e-mail.
Hope you got yours!
This last thing I have to share with you today is an interesting find on KingsIsle's website. If you take a look at their career's page, you'll see some of these longstanding jobs have a bit of a cosmetic wording change to them. (WHAT? You mean you guys don't haunt the career's page at KingsIsle's website? I guess I'm the only nerd out there who does that. *grin*)
To quote: "KingsIsle Entertainment is currently looking for a" (insert job title) "to work on an exciting new family-focused AAA MMO video game."
So, Triple A is an interesting video game term that's a bit esoteric in its meaning, but I gotta say that a Triple A game out of the door from KingsIsle would be amazing. It's a pretty bold statement that I can't wait to see come to fruition.
To me, Triple A from the get go like this means slick graphics, killer game play, huge budget, and high expectations from everyone (and the hardware to back it up). It seems like Wizard101 wasn't really meant to be the Triple A game it became. Wizard101 is Triple A now because it went BOOM!
If you've never read the Wizard101 Post-Mortem article, now would be a good time to catch up on it. Case in point, modular world building isn't building a Triple A game out the door. It's definitely part of the reason why Dragonspyre, Grizzleheim, and Celestia look so much better than the other worlds.
To add to all that, it's interesting to see that they are seeking a new producer with some heavy background experience. Those just don't come a dime a dozen. I'm interested to see who they add to their team (that availability has been up there for a couple months now btw).
So it's my belief that Wizard101 is going to be starting work on a new game (perhaps a third game?) where all the post-mortem issues of Wizard101 are addressed and perhaps they have a few new tricks up their sleeves with some new talent. I'd love to see a really visually stunning game from KingsIsle with moderately high graphics requirements. If I was to also draw an assumption, it would be that perhaps the second game is drawing closer? What do you think?
Either way, it looks like good things are just getting underway at KingsIsle!
Wizard101 Level 98 Shadow Spell Guide and Analysis
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