Friday, August 30, 2019

#Blaugust2019 Day 30 -- Barrowmaze Thursday with The Rock Throwers

Last night was once again a chance to romp through the Barrowmaze dungeon with Jeff Toney taking the lead as Dungeon Master for the evening. Can I just say that it's a bit terrifying when Jeff DM's? He knows the game so well and has the monsters attack so strategically that as a player you're in constant fear he is absolutely going to kill you. And of course the Barrowmaze is terrifying all in and of itself. It was designed to kill you. DEATH DEATH EVERYWHERE!

That said . . . it was the players' night last night, and The Rock Throwers (that's our group's name) managed to come out on top despite Jeff's virtual dice being super mean to us. It's like he's using Devil Dice.


So The Rock Throwers returned down the path we were originally headed two weeks ago, and this time went just a bit further. We encountered a kind of ghost in a room that feared us away, but we recovered, gathered up some of his bones and threw them at him while yelling, "Git! Yer dead, ghost! Now go away!" Gumby, my half orc fighter, isn't really the smartest of characters, but his instincts were pretty on point there, and the ghost disappeared! Lesson learned . . . sometimes you just need to make ghosts realize their dead to make them go away.

We stumbled down the path a bit further and heard chittering noises behind a locked door, so gumby busted it down, Candlewick (A rogue played by Kayly) threw a trap down in front of Gumby and we all groaned when we saw it was three deadly scorpions the size of large dogs. I began to dodge up front, but still took enough damage to spook the group.

Shelack, the tortle druid played by Joel, then pushed Gumby out of the way and transformed into a giant hyena while we shot around him. Gloommist, the Aasimar cleric played by Leah, summoned up a spiritual weapon and began to hack at them from behind.


Things ended up getting dicey for a second when two failed constitution rolls almost meant permanent and immediate death for Shelack, but luckily he used his inspiration to reroll a constitution saving throw and made it. Whew. That was incredibly close!

We finished off the scorpions and found 3 big bags of loot from dead adventurers within the room that ended up being an amazing amount of money for us . . . like 1,000 gold pieces each, and in the Barrowmaze gold equals experience points. Woo hoo, TEAM ROCK THROWERS!

After spending 30 minutes looting the crypt there we headed upwards kind of casually, which ended up being a dirt nap moment for Gumby as he rounded the corner and took 3 arrows to the chest from skeletons that got the jump on us.

Gloommist healed gumby back to full and we dispatched the skeletons quickly after that.


Gumby . . . having learned his lesson about not sneaking out of the dungeon, then went stealth mode and headed toward the exit. Unfortunately Gloommist called out for Gumby because she didn't know where I went, which lead to two sapphire-enchanted skeletons coming down upon the group.

Those Sapphire skeletons are the worst! Once they are defeated, you have to smash their gems in two rounds or they pop back up to full health.

Eventually those fell as well and we made our way out of the Barrowmaze with a new +1 chain shirt, three potions, and a bunch of loot.

All-in-all a wonderful night of D&D on Roll20. Even better, everybody leveled up thanks to our amazing haul of money. I can't believe Gumby has made it to level 3.

Happy Dueling!

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