At this point in building Poetry Slammers, I started to get a little disappointed with the payoff from moving from one circuit to another. It felt a bit like "more of the same." To counteract that I made MORE COMICS! The comic system was working pretty great for tutorials, so I decided to apply this idea to when you finished a venue. Now when you completed a venue, the poetry judge quotes your winning poem and celebrates it being put on the wall of fame.
After finishing three venues, you complete a circuit. When you completed a circuit, I needed the character to wander off of the screen, transition to a new circuit, and then have your character wander back on to the screen.
The share button on the Wall of Fame was feeling a bit hidden as well, so I brought that forward on to the campaign map screen and made it so you knew exactly which venue you were in by glancing at the campaign circuit.
As I started getting closer to bringing this to a live game environment, I knew I needed a premium gem currency so that I could sell something for real money, but I also wanted there to be a way to give this to the player as well. I decided to reward players for opening up the wall of fame. If they did, they'd find a gem attached to the venues they had completed.
With this build, unfortunately, I was once again extending the pipeline for creating new circuits, which I was trying to avoid, but I think the game needed just a little extra charm to sell it. Now when I create a new circuit I have to also build the following:
- A campaign strip with three new venues
- Separated building icons for each new venue
- One themed exterior background
- One themed interior background
- 15 new puzzles (five for each venue)
- A new judge character
- A new speaking animation set for the judge
- A new slammer variant skin of the judge
- A new speaking, idle, and victory animation of this slammer variant
- New Judge reactions for poems rated 0-5 stars, reactions for not meeting the judge's challenge, reactions for meeting the judge's challenge, reaction for going into happy tears overflow.
- A new squishmello variant of the slammer
- Sometimes a new music track for the circuit
- A new 8-bit variant of the slammer
- Three comic panels to match each venue in a circuit
Below are the patch notes:
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Poetry Slammers v0.65 -- Slamtown Celebrations
- New Venue-Completion Stories
- Completing a venue now unlocks a short comic featuring its resident Slammer.
- These comics celebrate your progress, react to your winning poem, and give each stop in Slamtown a little more personality.
- Winning poems now receive the celebration they deserve.
- Words from the poems you created burst across the screen in a colorful fireworks display during the venue-completion story.
- Gems
- A new premium currency has arrived in Slamtown.
- Completing a venue earns you one Gem, which can be claimed from that venue’s winning-poem card on the Wall of Fame.
- Gem rewards are saved permanently and can only be claimed once per completed venue.
- More uses for Gems will arrive in future updates.
- Improved Campaign Map
- Completed venues are now easier to recognize.
- Created a COMPLETE banner
- Added a dedicated Share button to the campaign map to give better access to the winning poem associated with that venue
- New Circuit Transitions
- Finishing the final venue in a circuit now triggers a special transition ceremony where your Slammer walks away from the completed neighborhood, the scene fades, and the character arrives in the next area of Slamtown.
- Additional Improvements
- Winning poems now save correctly before venue-completion stories begin.
- Added additional Comic tutorials to explain the Wall of Fame.
- Various campaign-map, transition, save-data, and presentation fixes.
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