I've been seeing a couple of threads on central proclaiming that Zafaria is too easy: like this one (where at least 61 people agree) and this one (where a call is made to add 1000 health to all mobs and add more cheating bosses).
Personally I am sitting right below level 62. I kind of wanted to sit out for a bit and let the test realm die down from the madhouse that it was on day one. It's been really nice being able to find a battle circle and still group with people.
I can identify a little bit with the sentiment that the world is too easy, but then I also remember what Krokotopia was like. Do you remember playing through Krokotopia and encountering those 150 health manders after you had just been downing some rather difficult scarecrows (for your level) in the haunted cave? Eventually the difficulty of Krokotopia ramped up, but it never was horribly difficult.
Have I died in Zafaria? yeah, I took a defeat against Queen Tanei Ghostmane's 3 vs. 1 battle this morning in the Savannah right before posting this.
Will it stop me in my tracks over and over? Oh, not at all. I'll simply adjust my strategy a bit or bring an extra character with me. We have four accounts after all and people on our friends lists . . . the easiest way to beat something difficult is add another wizard, and perhaps that is why the difficulty seems meaningless to many?
Every fight in the test realm on the opening day (and day after) was most likely faced with 2-3 other wizards by your side. Then again, even with the Necromancer, who is designed to solo, I was feeling those first few mobs could have been a little tougher. Too be honest, you'd think KingsIsle would make things a little harder to upsell their hireling sales in the crownshop. ;)
I did keep thinking to myself, how in the world would Angus ever get through a world like this where mobs start with 3 power pips and cast right out of the gate . . . not giving many rounds to shield at all. I have no idea.
So, what do you all think after playing through Zafaria a bit . . . is it too easy? Should KingsIsle give us more of a challenge, even outside the boss fights?
And that's another question. How should KingsIsle make the fights more difficult if they do? I don't think it's as simple as adding 1,000 health to every mob. I think most of us would rather see a more interesting mechanic rather than just stacking health on the things we fight. Strange resists? Beserk on first round? More healing mobs? More but limited battle circle sizes? More difficult puzzles? What is it that could make this more interesting to the battle weary legendary wizards?
OR, does it not matter the difficulty? does it only matter that I play here with my friends and enjoy an "easy" (gotta put that in quotes because Angus is pooping his pants over how he'd survive without gear) challenge?
Let me know what you think!
D&D 5e: Grist for the Mill
2 hours ago