Friendly recently sent me a question from Amber:
It's me, Amber, again. Thanks for the info about that Transmutate spell with the Blood Moss. Mucho gracias.
Anywho, I've been having trouble with a certain quest of mine. It's the Grubb quest in Sunken City. My friend, Tiffany, and I are trying to team up on it, but we just keep getting beat.
Tiffany is Fire/Balance and she just made Magnus. I'm Storm/Fire and I'm level 29.
Please help us.
In case you missed it, Friendly answered Amber's Blood Moss question here.
Sunken City's definitely one of the tougher dungeons in the Spiral, nearly impossible when you first unlock it. Wizard 101 Central has an illustrated Sunken City guide, but it doesn't mention the one factor that trips up most wizards - the street fights--so I'll focus on those.
There are a lot of enemies wandering the streets of Sunken City, and I mean a LOT of them. The Myth ghosts and Death banshees wandering the first half of the dungeon are so transparent they're nearly invisible. You'll want to turn on Overhead Names if you have them turned off, and watch for their names to spot them.
These ghosts are and they'll use the slightest excuse to pick a fight. In fact, there's one street fight you simply cannot avoid no matter how hard you try, right inside the dungeon entrance. You'll be facing three or four Myth ghosts (three if you're alone, four otherwise). Yes, they will try to outnumber you, so you might want to invite a friend or two to join you and even up the odds.
Multi-attacks are your friends! You'll probably rely a lot on Meteor Storm and Tempest, especially Tempest's Storm boost against these Myth enemies. Use Blade spells rather than Traps to boost your attacks, a trap only works on one enemy while a blade will give you an extra punch against all of them. Fire and Storm both have high fizzle rates so you might want to look for gear that increases your accuracy, and power pips wouldn't hurt. With such large fights, the faster you can take them down the better.
Once you're out of that fight and safely back on the sidewalk, remember your traffic safety rules: Don't play near the road, and look both ways before crossing the street. If you're used to riding everywhere, get off your mount and walk. Take your time and watch your step - pretend you're sneaking around on tippy-toes. Hug the sidewalks as closely as possible, the street thugs can pull you in off the curbs. If you have to cross, remember that monsters can't see behind them, so run across right after they go past.
You might want to play leapfrog; one person sneaks ahead toward the next goal while everyone else waits in a safe spot. You can all port to them once they're there, and if they get pulled into a battle someone else can sneak around it while the enemies are busy fighting them. The unlucky fighter can flee (or get defeated), grab a potion and port back in to you once you're clear. The large grassy areas around the towers are safe, if you're both hurt you can wait there and take turns going back to the Commons to refill.
Things will get tougher for Tiffany once you get past the second gate, as the earlier Myth ghosts get replaced by Fire scarecrows. She'll need to add some Fire Prisms to her deck before you head through. Norton (the second boss) is Fire based, as are Grubb's guards. You mentioned her secondary is Balance, so she may want to swap out her Meteors for Sandstorms at that point.
Hopefully these tips will help you conquer Sunken City, Amber. See ya 'round the Spiral!
- Sierra Starsong
Sierra has some awesome tips!
I also just want to add that I did a youtube video of sunken city that might also help. Click me!