Before I jumped headfirst into EverQuest Legends, I had casually waded into an older game (crazy that a game made 5 years ago is "older") based on the Pathfinder game system. Pathfinder: Wrath of the Righteous! It was on sale on Steam for $4.99 a month ago, and I had overheard a group of friends were delving into it.
"Group?" You say, "But I thought that was a single player only game!" You are correct, but they were going to play it together through the power of a Multiplayer Mod available through Nexusmods. Honestly, I thought maybe Dylan (yes, the famous Dylan) and I could play it together. As it turns out, he was busy at the moment and had no time to spare for my silly games, so I just gave it a quick solo run.
I ended up completing what I believe was Act I? I couldn't help myself comparing this game to Baldur's Gate 3 (or even Divinity Original Sin II), and honestly, how I felt like, "Why am I just not playing Baldur's Gate 3?" I guess the answer is, well, I've played Baldur's Gate 3 through four times already (387 hours played), but IT'S JUST THAT GOOD! I'm totally ready to play again (Happy third birthday BG3!)
What's different here is that it's the Pathfinder system (pretty wild and complex on its own), there's an auto-fight feature so you don't HAVE to always play turn-based combat, there are infinitely less branching pathways that affect gameplay, and . . . no epic, wildly inappropriate cut-scenes (like a bugbear playing quarterback and tight end with an ogre). Speaking of that, did you hear that Larian managed to get their stream banned on YouTube and TikTok?
The openness of the multiclass system has always been pretty great in Pathfinder. You want to build a hand-to-hand specialist that has a pet and buff spells? They got you fam. Of course, you can do the same thing in D&D, it's just a bit more difficult? Weird? More restricted so you don't make a dumb character?
I did have fun with what I played, and I did like the auto-attack mode for trash fights. The ability to toggle back and forth between auto-attack and turn based worked really well for when the fight was hairy or the stakes were high. I imagine the goal might be to build strong enough characters to just auto-attack all the time, but really that means building pretty basic characters that focus only on attack and not all the myriads of other things you can do with a character that has a lot of spells and skills.
The final fight of Act 1 was pretty epic to be honest, you had waves of enemies coming in from four or five different points in the map, and after 12 rounds or so, the back gate crashes open with a minotaur. I finished that fight and completed the achievement for not letting the town burn, HURRAH!
I may come back to the game at some point to play a bit more, but for some reason finishing Act 1 felt like I got my $5 worth. If I was more invested in leveling my weird character, I'd do it, but I'm not sure I like how he's turned out.
What I did find interesting is that . . . well, I wonder if the bargain basement sale came about because of the recent money troubles of Paizo, the parent company? If you didn't hear, Diamond Comics went bankrupt, causing $10 million worth of Pathfinder books to be held up in a warehouse. That coupled with a $2 million loss in 2025 resulted in them letting a dozen or so people go. Anyway, it's hard to see a good D&D competitor struggle.
*raises glass to Pathfinder* stay strong, friends!
Happy Dueling!