Welcome to the Wall . . .
This weekend I spent a lot of time on Angus. In fact, I dinged 49th and sailed through The Crystal Grove, The Secure House, and The Forum without hardly any problems. Chronius and Valeska gave me a little bit of trouble, but nothing else really provided this angry-looking no-clothes storm wizzy much of a challenge.
I gotta say though, standing in front of Malistaire's Lair felt pretty epic yesterday.
Opening the back dungeon door was difficult. These days you're up against two back to back 3 vs. 1 fights with tower shield-casting and weakness-casting ice wizard draconians. There's really no time limit like there used to be, now you just have to win both battles. I was defeated several times until a successful insane bolt treasure card at the very beginning of each fight made it a 2 vs. 1 encounter instead of a 3 vs. 1 encounter.
The door opened and there I was staring right at Malistaire.
The 4 vs. 1 evil spirit fight was next, and I was defeated many times there as well until a perfectly timed fortitude card coupled with a minion that quickly taunted the heat off me, and tripled with a lucky streak of power pips that allowed me to cast a bladed tempest took care of the four evil spirits.
Then there I was, and Malistaire was casting dark pixies at me like the mad man he is.
Actually if that's all he did that would be wonderful, but his dps is evil. I had hopes that if I took out one of Malistaire's minions that it wouldn't reappear as had been the case with Big Ben.
Nope. If you take out one of Malistaire's minions and are defeated, they just reappear next time you zone in.
Finally after bashing my head against Malistaire a number of times, I simply ran out of time . . . it was time for me to log off Wizard101 and join my Sunday Night Static group for our weekly Diablo 3 game.
Angus was soundly defeated by Malistaire.
If I've learned anything from Angus, it is this . . . determination, patience, dumb luck, and creative strategy are the keys to winning when the odds are stacked against you every time.
Eventually I think I could either get two insane bolts to fire off back to back to make the final Malistaire fight be a 2 vs. 1 affair instead of the 4 vs. 1 slaughter that it is solo. Or perhaps I could have Angus take up gardening and get some death ninja pig polymorph cards for the fight in the hopes that the death spell resistance on the death ninja pig polymorph is astounding. Those probably have a level restriction, so I'd have to go back through the game and finish all my side quests to pad my level, which would also help in surviving the fight (every 50 hitpoints counts). /shrug **EDIT: Apparently that Death Ninja Pig idea won't work due to the polymorph having no death resists . . . dang, thanks readers! **EDIT** Perhaps I could cast a vengance aura and somehow score a lucky critical on a tempest to wash away the three minions. There's lots I could still try.
For now . . . I defintely can't say the words "Dragonspyre your clothes don't matter none." I do believe If I was wearing a full set of awesome gear and had a deeper deck with a wand that gave me an extra power pip to start, I could take Malistaire solo as a level 49 storm wizard. Even though these fights are designed to be a group affair . . . I think I could solo him with that advantage . . . even just adding one more wizard to my party would do the trick . . . but that isn't what I'm trying to do here. I'm trying to see how far I can solo through the game with a Storm Wizard with no clothes on, a starter deck, a starter wand, no pet, and no nothin' but his treasure cards and strategy--so far that's level 49 and right up to Malistaire.
On the Streets of Dogs, part 4
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