So, as most of you know, I've been playing a bit of Rift. It's a very slick MMO that is just really cool looking and fun--like "the game which shall not be named" fun. It's so cool that it takes itself a bit too seriously, but I like it! It's been a fun couple of months playing it.
I left World of Warcraft a long time ago and only looked back once or twice, but I never got to experience the daily quests in WoW. I do remember when all my friends at work started saying they were making a lot of money by just running the daily quests every day. It was a solo activity outside in the main world (there were group ones too from what I'm reading). I imagine the main complaint would be that they are repetitive . . . of course . . . everyday you run the same quest over, but that's kind of the nature of the beast, and before "dailies," people would simply farm lower level instances over and over and over for money. I used to do that with my paladin all the time. Looking for some quick cash? Run into The Stockade and just AoE everything dead. /loot! /auction house! /repeat!
Then a little after Burning Crusade was released, Blizzard gifted the players of WoW around 45 dailies, of which you could run 25 of those each day (at least that's what this website is telling me). Wrath of the Lich king introduced more.
Now that I'm playing Rift, I'm seeing the same mechanic. There are dailies all over Telera, so I'm finally getting a chance to see this mechanic in play.
I like it!
One of my favorites is called Bare Knuckled: The Return. In this quest you basically get to face off with one of 16 random competitors each day, three times a day. Each fight plays a little differently and some are harder than others. Each time you win, you are awarded with a "fighter's purse" that has a couple of scrolls with some stat enhancing buffs and a couple of mana potions. You also get some money for each fight you win. Each competitor that you down has an item on them that eventually will complete a "set" of items that you can turn in for a reward and an achievement.
Why do I tell you all this?
Wizard101 needs dailies. It would be such a perfect compliment to the spiral, it kind of freaks me out. Crowns players have to pay crowns to open up an area to play in it, right? But after you've purchased an area (especially a lower level area), it kind of feels like will I ever really be back to Firecat Alley? If you follow the game to its conclusion and never look back, never farm for reagents there, never farm bosses there, etc., then yeah . . . you might feel a bit ripped off.
DAILIES COULD BE THE ANSWER!
If every day I could return to Firecat Alley and earn some money or a get a small chance at a rare drop, then it would keep me coming back to the zone. This also gets higher level characters intermingling with lower level characters more often.
Another daily in Rift that I like is one involving an ant queen in the Droughtlands. Every day you have the chance to turn into a queen ant and spray pheromones onto other ants and lead them around. It's so incredibly awesome to see your character in a new light. Fun factor is fun!
Back to our daily quest in Firecat Alley--What if part of your daily was to run around for a few minutes in a free fire elf polymorph in which you have to fight against the plague of skeletons? Then you just have to report back to Prince Alicane Swiftarrow for your reward, who would not suck you into battle as long as you were in fire elf illusion . . . I like it!
If KingsIsle was really adventurous, they could also tie a faction system into certain zones like Firecat Alley. What if you had a separate stat where you could build Firecat Alley faction tickets that could be used to buy special unique wands and clothes with a Firecat Alley flare. Maybe you could even purchase a special Fire Elf Polymorph card and open up tiers of new badges. These items and benefits would have to be attractive to all level ranges.
I think this should be done in every world of the spiral as well. For instance:
Firecat Alley = Wizard City's daily quest zone
Hall of Champions = Krokotopia's daily quest zone
Newgate Prison = Marleybone daily quest zone
Village of Sorrow = Mooshu daily quest zone
Plaza of Conquests = Dragonspyre daily quest zone
Stormrivin = Celestia daily quest zone
Vestrilund = Grizzleheim daily quest zone
If there were daily quests in each of those zones, just imagine the traffic that would generate to those worlds.
Here's the thing about Wizard101 as well. Sometimes people will buy up to Krokotopia and then have to wait for the next allowance to come through before they can buy another area. So, in essence, they're stuck in Krokotopia for 1,000 days. ;-) If there were a couple areas these people could play in by completing dailies while waiting for the next pay day to come through, then awesome! Perfect! It would keep them coming back!
All practical realities of what it would actually take for KingsIsle to implement a system like this aside . . . What do you think?