MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Monday, August 3, 2015
#Blaugust Day 3 -- Catching up with Team Spode
Team Spode is my "Sunday Night Gaming Group" that's been playing MMOs and RPGs for many many years (over 15 years? 20 years? something like that?) . . . and the main cause of me feeling super tired on Monday morning for all those years as well. ;)
We've played Diablo through Diablo III, Neverwinter Nights (enough to know we didn't like it), all expansions of Guild Wars 1, Dungeons and Dragons Online, Dungeon Seige I and II, and DC Universe Online.
Our current game is Guild Wars 2. I took a few snapshots of me and the members of Team Spode last night when we were waiting for the Claw of Jormag event to happen. (Forgive the wall of selfies about to hit your screen -- um, I'm the guy in florescent blue with the obnoxious goggles and green Mohawk wielding the butterfly axe)
Vanorika and TFN
Jovan and TFN
Saun Zaumbie and TFN
Tipa Starr and TFN
Lord Spode, TFN, and DreamTamer
We're all level 80 now and it's hard to say if we're ready to move on to a new game or not . . . most of us still seem to be having fun with Guild Wars 2, and some of us *cough* me *cough* might have put in a bit of overtime in the game finishing the personal story and living world story 2, Been there done that explorer badge, full set of luminescent, 500/500 in both Weapon Smithing and Tailoring, and full set of ascended gear to boot (still no epic weapon though).
Most of the time the team has one or two that can't make it to the evening's events and we group up to run fractals or dungeons or WHATEVER.
Everybody showed up last night and we decided that (instead of Silverwastes) we'd hit the World Boss Circuit. You see in Guild Wars 2 there are timed events that happen throughout the day and there are many cool sites that track when an event is about to happen. I personally like the Guild Wars Temple site . . . but to each their own.
We ended up taking down Tequatl the Sunless, Claw of Jormag, Shadow Behemoth, The Frozen Maw, The Shatterer, and Megadestroyer for the night, and pretty much had a lot of fun smack talking each other over Skype and listening to Spode's son torment him while he was playing. (I was just glad it wasn't me this time . . .)
There still is a lot of content left for us to cover. Although we've hit each dungeon, we haven't hit each path of each dungeon, and I would love for the group to persue that, but you never know with Team Spode what's next . . . although a few of the members have been dipping their virtual toes into the pools of Skyforge.
Things go a bit slow when the group only gathers on Sunday nights, but it's a guaranteed group with friends . . . you can't beat it.
Happy Dueling!
~~
This post is part of the Blaughust challenge -- Thanks to Belghast from Tales of the Aggronaut for hosting.
Saturday, September 6, 2025
Team Spode Awakened in Dune's Endgame
Last time I wrote about Dune Awakening, I mentioned that I wasn't sure how much of the endgame we'd be doing . . . that perhaps a little of the magic was gone since completing the main questline? Well, looks like the endgame got me, and I didn't know what I was talking about. We've been playing A LOT of Dune, and by "we," I mean me, Skip Legday, Calrain, and Tipa. (Yes, Calrain and Tipa of Team Spode fame)
At one time, we had about 10 active players in the guild, but now we're down to 4 active players and the occasional hello from our old guildmates. In addition, we've also kind of been separated into two teams working in tandem. Calrain and Tipa on Team 1, and Skip Legday and I on Team 2. About a week or two ago, we started merging a bit more out of proximity and necessity. In fact, Skip and I defected from our Harkonnen ways (only after securing the super cool Harkonnen Thopter Skin) and joined Tipa and Calrain in House Atreides. That's right! We were double agents all along!
Last night I crossed the streams and actually joined Calrain and Tipa for some dungeoneering fun in classic Team Spode style. TEAM SPODE TOGETHER AGAIN!
Up until this point, the Buried Testing Station was pretty much out of our reach (at least for Skip and me). We went there one time and gave up after three waves of enemies in the death room. It was our first experience going there. We were ill-equipped. We didn't even know that the waves would stop spawning. In fact, we thought it might be bugged until we read more about it after the fact. All we knew at the time was there were some pretty sweet patterns in that instance that we wanted to claim.
The thing about the Deep Desert is that the instances get harder the further north you travel. The Deep Desert is segmented into a grid system from A through I (South to North) and 1 through 9 (West to East). In other words, a Buried Testing Station in sector C-5 would be way easier than a Testing Station in G-5.
All of that is a long setup to say we didn't have much difficulty with the Buried Testing Station in sector D-4 last night, but DANG, we were moments away from surrendering in sector F-6. Tipa's gear was broken and all of our spice powers were used up, but the fact we would have lost all of our hard-earned loot from the previous testing station kept us focused. Kiting, poisoning, turrets, and sheer grit (in typical Team Spode fashion) is what got us through. Our reward was a big chest full of unique MK6 sandcrawler engine blueprints, which may or may not have been worth it. Time will tell!
As for what's next for Skip Legday and Tree Trunks McSkinny? Well, number one, Skip has been building his own church of the Immaculate Harkonnen Saints. It's a thing of beauty.
Two, there's ALWAYS spice farming . . . holy crap so much spice farming.
Three, hey, guess what? There's a new DLC and an update coming in just a few days! We'll be there with bells on and ready to conquer what lies beyond our dearest deep desert. If you've been wanting to try Dune Awakening out, you should click that link above. There's a free access event happening soon.
Happy Dueling!
Wednesday, March 31, 2021
Moder-ing! What's your price per flight?
Sunday night was once again upon Team Spode. Calrain and Tipa had expended a ton of effort prepping for what was surely an anti-climatic fight for them, but epic for myself and Lars Spode.
Since there was no way I could have been any help to the team in close quarters, I spent more time crafting fire arrows than actually fighting Moder the dragon.
Once we were in position, Tipa spawned the mighty dragon and we did glorious battle with the beast.
It was long and uneventful aside from a random Stone Golem attack, but there was a lot of dodging and running back and forth as Moder's mighty breath weapon rained down upon us. We also discovered a delightful viking song, sung to the tune of Sister Christian by Night Ranger, that we could sing to while slaying the dragon: "Moder-ing, what's your price per flight. I've got him in my sights. And slaying through the night."
Eventually Moder had broken into tears and we had the head of the beast, which Tipa, Calrain, and Kasul had already ensured was on its sacrifice stone, but we paid a visit to it anyway.
And that was that . . . I spent the rest of the night crafting the mighty Iron Sledge and going on a walk about with Tipa and Calrain. We actually tip-toed into the deathly silent Mistlands to look around amongst all the cobwebs and creepiness.
Then I found an old tower and hammered it to death with the Iron Sledge just to say I did it.
Unfortunately Iron has been one of the harder resources to obtain, so I'll need to make a trip or two to an unexplored swamp biome to secure more. Once I have more Iron I can fully upgrade said Iron Sledge and really do some damage with it.
Since that time, I've also logged in and crafted (and fully upgraded) the Frostner epic weapon as well since Team Spode has infinitely more silver than iron. Wow! What a difference having this weapon makes. I'm finally able to stand toe to toe with Trolls and destroy them with a melee weapon -- obviously good gear and food help as well.
I finally feel like I can just run around and explore this world instead of creeping around and fearing for my life at every turn. It feels great!
Thanks to my buddies in Team Spode for making Sunday night a fun evening . . . all that's left is that final boss, Yagluth the giant skeleton. BRING IT!
Happy Dueling!
Tuesday, June 1, 2021
CR 337 —Taking it to the Nth Metal Degree in DCUO
I'm continuing my daily grind in DCUO and playing with Team Spode on Sunday nights. There are still a few pieces of gear I need to buy to complete my set for this expansion, but for the most part I'm just going with the flow. In other words, I log in, I do my dailies, and I log out.
However, lately I've been a bit more focused on raising my artifacts, and I can already see the results. Last Sunday Team Spode hit their usual raids and group instances, and my DPS was up! After thinking about that a bit, the only thing I can really attribute to that being up was that I was able to raise the level of two of my three trinkets. Being able to keep up with Spode in DPS despite him outpacing me by 75-100 Skill Points is kind of encouraging.
I'm using a sorcery build that's highly focused on amplifying my fury pet's damage and building supercharge, and I've been pretty happy with the results. (You know how I love my pet classes in MMOs.) The real power has come from coupling the Fury Pet with the Source Shard Artifact's Godwave Strength skill. When that happens, my Fury becomes super charged and lands a huge series of hits, with one of those in particular hitting over 100k.
Taking a big chunk of time off from playing DCUO (what's a 3-4 year break anyway?) got me a fair bit behind the rest of Team Spode, and especially when it comes to leveling trinkets and skill points. The only way to level trinkets is to power them up with something called Nth Metal. The first 80 levels of a trinket kind of sail by, but when your trinket gets above level 120, things slow waaaaaaay down, and it's easy to tell that this is one of DCUO's major monetization legs for the game.
So, let's break down the ways to get Nth metal.
1- Probably the number one thing you can do when you log into DCUO daily is hit that stupid Vault instance that's been in game forever. At the end of the run, you'll typically receive a rarer piece of Nth metal worth a bunch of trinket exp.
2- If you have Nth metal detectors and know you're going to play the game for at least an hour, pop it and for the next hour your Nth metal finds will be up and you can also get your hands on Nth metal caches that can contain 3 pieces of Nth metal each. You'll typically find anywhere between 3 and 6 Nth metal caches per hour with an Nth metal detector running.
3- Just play the game. Nth metal naturally drops from mobs that you outright defeat (not the mobs where you have to click on them to capture them), so farming "defeatable mobs" is your best bet for farming.
4- Buy booster packs of Nth metal in the store. Yup, it's pay to win, but if you want to drop $100 on Nth metal, you certainly can and will (if you're hungry for artifact exp).
5- Buy Nth metal caches off of players in the auction house. Um, this is super not worth it . . . gonna be honest. The metal to money ratio is pretty bad. One cache for 2-4 million game cash? I'd rather spend my in game money in other ways, but to each their own.
So my Soul Shard artifact is currently at level 150. When I get it up to level 160, 25% of the time, using a superpower will instantly refresh my Godwave Strength ability from the shard, and my DPS will jump . . . and it'll be awesome and fun. I can't wait for that to happen. When it does, I might just make Lord Spode jealous of my DPS once again.
One thing is for sure . . . no way I'm dropping $100 real cash on Nth metal. It's the farming life for me.
. . . or perhaps if I really want to DPS, maybe switch builds to Munitions Skill instead of Sorcery? Nah, I love my Fury pet too much.
Happy Dueling
Monday, March 22, 2021
Of Swamp Crypts and Bonemass -- Spodeheim Adventures
Team Spode continues our delve into Valheim and has started a serious look at what lies beyond the Meadows and Dark Forest, and I gotta be honest . . . the real heavy lifting in the group has not been done by me. I've been busy trying to restructure my life after a bit of bad health news (I have diabetes now -- got the news a couple weeks ago), tending to our nana (who's visiting from Colorado), and playing a little Tomb of Annihilation (guilty as charged).
The real heavy lifting for Team Spode has been from Tipa, her boyfriend (Kasul), and Calrain. These cats have set up a smelting and refining station and have it all down to a science. I started to fall behind once the Bronze Age hit, but the heavy lifters have brought us all solidly into the Iron Age.
Last night I got to reap the rewards of their heavy lifting with a pretty great adventure to down the mighty Bonemass, a blob of a boss where poison resist and frost arrows are a thing of beauty.
This was their second dance at the Boss, but my first. (Edit: Apparently it was their third dance with Bonemass according to Tipa!) It actually went very smoothly thanks to their practiced hands and generous gifts. In fact, when I logged in, Calrain had put a chest of goodies right outside the door to my house.
After defeating the Bonemass, we collectively decided to head to a Swamp Crypt that Calrain and I had spotted earlier in the week and gather what goodies we could.
We cleared the place with ease . . . then we decided to go into the Plains biome. Whoo boy. There was a herd of Deathsquitos and Fulings that made quick work of me. Again, the heavy lifters took care of the problem, and I was once again strapping on my gifted armor. Let's go team!
Up next is a visit to the mountains. Apparently that's gonna happen sometime this week, and we'll all soon be opening up "current endgame" gear with a dead Dragon in our rear view mirror.
Apparently updates for the game are in the future! Viking Minecraft is a hit! Valheim goes on. :)
Happy Dueling!
Monday, May 23, 2022
Team Spode goes Vampire in V Rising
So after spending a good chunk of last year playing Runes of Magic as a vampire, I thought . . . let's do it again! Of course now I'm not playing Runes of Magic, now I'm playing V Rising, and it's super fun.
Last week V Rising launched, and its numbers on Steam went absolutely bonkers. The trend is up, and V Rising had 150k concurrent users in the past 17 hours. I was one of 'em.
Tipa was quick to set up a private server for us to play on, and soon after we started chopping down trees, cracking open rocks, and sucking the blood out of wolves and man alike!
My greatest fear as a vampire doesn't come from silly humans . . . it is from running out of blood, carrying silver, and the searing judgements of heaven every time I set a foot into the sun.
You can still survive out in the sun for a bit, but not for very long. Thankfully even a tiny pixel of shade can sometimes provide a nice escape.
Ultimately the name of the game is to simply follow along with the quest log in the top left hand corner of the screen. Just follow that and you'll be a master vampire in no time. Currently I'm stuck trying to build a throne so I can command my minions, socks and shoes, so they may terrorize the land.
But that's the catch, to build a throne, I need Iron Ingots. To get Iron Ingots, I need to have a weapon that can break iron nodes (which I have), and have unlocked the recipe for smelting iron. To unlock the recipe for smelting iron, you need to take down the Bandit King. To get to the Bandit King, you need to craft explosives to get inside his castle. It's that kind of layering on of requirements that makes this kind of survival game fun and keeps you playing for hours.
I've earned my wolf form, which allows me to run faster, but now it's time to earn my rat form as well. I'm thinking it most likely lets me sneak around unnoticed. Earning your rat form means you also need to fish for the elusive twilight snapper fish so you can spawn the rat boss you need to defeat. To my happy surprise, fishing this morning also produced a super cool straw hat!
It's too bad that straw hat doesn't actually provide any protection from the sun for me. I'd be the happiest vampire in all the land.
So far I'm loving this game and having a great time playing it. Better yet, I get to take it on with friends.
Happy Dueling!
Tuesday, March 9, 2021
Valheim = Spodeheim Fun!
Thursday, August 4, 2022
It's my Birthday! Time for a review of '21 to '22
Monday, October 26, 2020
CR 313 -- Out with the Wonderverse, in with the Legion in DCUO?
Behold the wonders of the Wonderverse!
As of this weekend, I was able to finally raise my CR up to what I'd call "current and casual" on DCUO at a respectable 313. I mean, for the big raids in DCUO right now, you're going to want 318 and above on your teams, but (according to Lord Spode of Team Spode) I'm probably right where I want to be for when the next big expansion hits DCUO.
The big reason I was able to hit 313 was because of the "double splintered coins" promotion going on in DCUO right now. Splintered Coins are the main currency you earn from running Wonderverse content, and the same currency used to buy all the Wonderverse gear. Having Double Splintered Coins meant I could pay to reset all the raids, and my once hefty balance of 2,000 reset tokens has been whittled down to 500.
When I say "reset the raids," I'm talking about the amazing circuit of open world raid bosses in Wonderverse that just continue to cycle every 30 minutes. It's really quite ingenious, and you could spend night after night grinding this raid boss circuit for hours on end and fill up on mods and oddities, but what you're really going for (at least when you're my level) is to complete three weekly quests that are worth 8 splintered coins and a large loot box EACH:
- Hydra Havok
- Conquerer Counterstrike
- Circe's Panthemonium
Paying to reset those is a whopping 87 badges each, but during double splintered coins that means I can get 48 splintered coins for 30 minutes of lazy open world raid stuff. Easy.
Anyway, I think it's probably best to sit on that balance of reset tokens for the next big expansion, which was actually just recently teased on a Twitch stream: Long Live the Legion! From the sounds of it, we'll be traveling 1000 years into the future where a legion of superheroes is banding together and Mordru just wants to end it all.
In the meantime I'm trying my best to find how the heck to spec my sorcery character with 200 feat points, and it sounds like the pendulum has swung away from precision and weapon-based builds and more towards might and super-power based builds. I don't know . . . I'm going to have to figure it out.
It's times like these that I wish I had 2 more armory stations so I could really play a strange DPS build and save it so I can easily compare my builds, you know? They cost 500 station cash each . . . hmmmmm . . . maybe.
Anyway, I'm just happy to be playing with Team Spode again on Sunday nights. It's an absolute pleasure listening to these peeps talk again over Discord. Good times. Good times.
Happy Dueling!
Sunday, March 15, 2020
GW2: It's such a pretty (confounding) game
It was there that I started chatting with my old gaming pal, Ellie aka Clever Clara, who has been thoroughly enjoying the World vs. World PvP in GW2 for several years now. Lord Spode of Team Spode also mentioned that he still drops in daily to collect his rewards in GW2 . . . and he's been doing this for 3 or 4 years. He logs in, he grabs his stuff, he logs off. Amazing, the dedication on that one.
This got me to thinking about my Necromancer in Guild Wars 2, so I loaded up the game and logged in. It immediately struck me all over again just how pretty this game is . . . especially after playing the visual mess known as Project Gorgon for so long.
Here it's as if I'm constantly running and jumping through a concept artist's portfolio, leaping from one page to the next. It's such a pretty game.
It was also then that I remembered I haven't picked up the Heart of Thorns or Path of Fire expansions, and lo and behold a THIRD expansion is now in development!
That's a perfect storm: friends still playing, tons of content I haven't explored, a visual feast after a season of starving, and promises of a bright future. SOLD!
So after picking up the HoT/PoF expansion bundle, I jumped into the new content only to remember . . . oh crap, combat in this game is lengthy, I don't remember anything, and there's a bunch of "things" now like wings and mounts. Oh man, what have I done?
In fact, I spent a few days just logging on, playing 15-20 minutes, and logging back off in frustration thinking perhaps I made a mistake . . . until last night.
Clara gathered the troops yesterday, and soon I was playing GW2 with my old podcasting friends of Ravenwood Radio and Spiral Radio fame. Yup, Steve, Icy, and John . . . all in one group!
I can't even explain what a relief it was to get on a Discord call and have John talk us through the UI, new features, and the world event in the Verdant Brink. A little handholding and laughs between old friends goes a long way to establishing some hope.
We played around for a couple hours and broke the group for dinner, but I logged on later and did just a bit more of my story quest, just enough to take on this wicked vine beast.
So there you have it . . . I'm back in GW2 for a bit to explore new content, hang with some old friends, and learn new tidbits of information: things like, Friendly Necromancers can now wield giant two-handed swords! Looks like it's the season of the Reaper for me in Guild Wars 2.
Happy Dueling!













































