I'll talk a bit over the next week about some games I'm playing currently, but for now I want to talk a bit about a mobile game that came out early last month, Fire Emblem Heroes (FEH). Let me get it out of the way: It's a combination of Summoner's War and Puzzles and Dragons with that old familiar Fire Emblem touch.
If you're looking to play, you might want to read over this "Wish I would have known" list from Kotaku. When I started, I didn't do the whole "re-rolling" thing and therefore do not have everyone's favorite character, Takumi. He's insanely strong, and anytime I hit the Arena, I groan every time I see him pop up; although if I can get him separated from the pack, my Marth hero can take him down, so it's not necessarily the end of the world.
So far I've cleared the entire Story part of the game on Normal, Hard, and all I have left is the final battle on Lunatic. (I figure I just need a couple Light's Blessing, and I'll be good to go -- I'm not spending any orbs to revive, that's just crazy talk).
Sorry, Veronica. Btw, I love your style.
yeah I still play miitomo . . . don't judge.
In FEH, things typically boil down to getting 5-Star heroes and leveling them up to 40th level, and as of this week I now have four 5-Star heroes: Marth, Chrom, Hinoka, and Catria.
NOTE, I have spent zero money on this game. I'm a dirty casual free-to-play, and I don't mind that at all. I've had a lot of fun with the game and not spent a dime. But as i've said before on this article about one of Nintendo's other games, I usually ante' up at some point to tell them thanks for all the fun.
Now occasionally, FEH will throw out a challenge that's diabolical. For my usual batch of readers that aren't familiar with FEH and typically are familiar with KingsIsle's games . . . this would be like a battle in Pirate101 where if you lose one companion in a combat, you lose the entire match, and the battleboard is designed to work against you.
The recent battle like this is to win Ursula. Before you read my strategy, you should probably look at this guy's strategy because he beat lunatic mode and made it look easy.
With my current group of heroes, I found it to be pretty challenging . . . ON HARD . . . I'd have to dedicate some time to leveling up another hero to take this down on Lunatic.
First things first, my team was Chrom, Marth, Clarine (my four-star healer), and Hinoka (who really didn't even need to be there . . . I should have switched her out for someone that gives a buff)
This is how we start out.
As seen above, my first round was spent re-arranging my team into this block with my healer (on the horse) in the back.
The game then moves at me like this, lured in by the thought of destroying Chrom. I take a little damage from the ninja down in the left hand corner, and his mounted buddy dragged him back a square.
Now I take Chrom and have him take out that Armored Green fella.
Very important, I use my healer Clarine to heal Marth.
Marth moves forward and blocks the exit. so that mounted blue wizard can't wreck Clarine in one shot.
At this point the game goes nuts on Chrom trying to kill him and he's left with one hitpoint.
Chrom attacks the ninja above him, and in doing so uses his special ability to heal back a little health. Clarine rushes forward and heals Marth again.
Marth moves down and defeats that pesky blue mounted wizard.
At this point the ninja sidesteps and attacks Marth at a diagonal. and the mounted red swordsman sacrifices himself on Marth. Marth and Chrom heal up . . . all that's left is that ninja.
Clarine once again heals marth for funsies.
Marth wrecks the ninja.
Thanks for reading and . . . happy dueling!!