MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.
Monday, April 11, 2022
"In Death" do us VR
Monday, April 4, 2022
Spiritcaller, Icywiz, and Stingite vs. New World
Imagine my happiness and surprise when I saw my good friends Steven Spiritcaller and Icywiz (of Spiral Radio fame) streaming some New World! Also imagine the good fortune of them playing on the exact server I had already started playing on before my friend lost interest in the game. Awesome!
Before you knew it, I was logged on and hanging out with 'em like we were the three musketeers.
The only bad thing here is that they have awesome colonial names and I'm "Stingite." waaaa waaaaaaa! Yeah, Name change isn't a thing in New World, but perhaps someday I can match the awesome names of Eudoria Wells and Ewan Hardcastle . . . get on that Amazon! *snaps fingers to encourage haste*
The main reasons my friend, Tess, stopped playing New World seems to be lack of variety in quests and the projected disappointment when there was to be an eventual lack of content at high level.
That's fair. While the lack of content at high level will most likely be addressed in the future, I doubt the treadmill to get there will be changed. It all has a kind of LOTRO vibe about it where you kill wolves, then more wolves, then bigger badder wolves, then the biggest of baddest wolves, and then the epic of the biggest badder wolves. At least that's how it feels in the beginning of the game. Some don't mind, and some would rather kill crazy looking varied creatures. *shrug*
I will say that following the main quest line has run us into some pretty awesome undead, and perhaps that is what was missing for my friend. If you stick in one area and just do the city quests and faction quests, well, it can all get pretty same-y pretty quickly.
The great thing about last weekend was that it was double xp and double weapon xp!
With that, it wasn't much work for me to advance from level 18 to level 24 with only moderate play time. I was also able to unlock a penultimate skill with my firestaff that slaps down a rune underneath me that increases my damage by 25%.
Rumor has it that Steven and Icy will be continuing their journeys in New World throughout the week, but I also hear they're feeling the pull of ARK as well. I'm just happy I was able to play with my old friends again.
Happy Dueling!
Thursday, March 31, 2022
Venomancy in Perfect World -- In and Out of the Tutorial
So, my friend Tessanna from Runes of Magic really loves Perfect World, and since it's a game I've never tried, I decided to give it a go. The TL:DR is that I've been wanting to like this MMO, but so far . . . it's been a real battle for me to fall in love with it, and it hasn't happened for me yet.
It might just be that I'm tired of old MMOs after Runes of Magic to be honest. While playing this game, in the back of my mind I kept saying, why would I play Perfect World, when I could just as easily play Swords of Legends?
I mean, the double jumping with no fall damage, the flying dragon mounts, the quest flow, the NPC camera shifts during dialog, and just the overall Eastern MMO vibes . . . it all just seemed to be done better in a more modern MMO, and that's Swords of Legends.
Also, you know what I hate? I absolutely hate gender locking class choices in MMOs. It's an immediate turn off for me. Out of all the classes available to me in Perfect World, the one that matches me the most seems to be the Venomancer. Right? 1- It's a pet class. 2- It's all about poisoning your foes. 3- I could be The Friendly Venonmancer! It just makes sense. The part that doesn't make sense is that I have to be female.
It shouldn't bother me. I mean, it doesn't really bother me in the Diablo series, but then again there's a difference between Diablo where I'm taking an avatar's journey through a story and an MMO where it's my customized avatar taking my journey through multiple stories.
As for the Perfect World tutorial, it does its job. By the time it's over, you'll have fought several cool looking bosses, flown on the back of a dragon to travel around a map, gained your basic skills, and will have been introduced to how to complete quests and follow POIs.
Perfect World's tutorial was perfectly fine . . . other than really making me feel separated from the rest of the game. It was very much a solo game experience. I ran into only maybe 3-5 people while I was logged on? One guy was endlessly farming mobs afk. Everybody else was just seen in passing. Nobody was sync'ed up with me on my quest path, so it all felt a bit empty and void? That's typically the problem with older MMOs: Where's all the people?
I wish I would have fallen in love with my character by the end of the tutorial, but I didn't. The monkey pet that the Venomancer gets is pretty good, and it holds agro super well against the big bosses. Outside of the bosses though, your pet seems lame.
Also, because I'm a Venomancer I can turn into a fox? I should love that since I spent so much time in Project Gorgon as a fox, but honestly I didn't even see the benefit of doing so. Two shots of poison killed pretty much everything that wasn't a boss while being a fox just seemed to hamper my dps and put me in harm's way.
There also seems to be some method of taming new pets, but I couldn't figure it out. There's just something I'm not getting about this class yet. I probably should go read a whole bunch of guides, but why does that not sound fun like it usually does? I think maybe I'm just not in the mood to learn a new, um, old, MMO right now.
If you've got some thoughts that would change my mind, I'm listening!
Happy Dueling!
Wednesday, March 9, 2022
Caving in to the New World
So it went down a bit like this . . . New World launched around 6 months ago and it was HOT. Everybody was talking about New World. New World this, New World that. It's kind of like how it is now with Lost Ark.
As for me, being how I am, I took a solid pass to New World because why would I ever play the hot, new game of the moment? Me? Play the latest and greatest game and write about it on my blog? NEVER! If you're over here at The Friendly Necromancer looking for a play-by-play of Elden Ring, you've come to the wrong spot.
Side note, wouldn't it be amazing if I did a play-by-play of Elden Ring and posted about it on my blog?!
Anyway, the buzz has died down and most of the heavy surge of players who were there at launch have left, so I figure New World is fair game for The Friendly Necromancer to write about.
The whole reason I bought this game is my friend from Runes of Magic, one Tessanna . . . or (since that name was taken in New World) "Tereayna." Tereayna bought New World back when it was all the hotness and just never played the game. Now was the time she chose to try it, and because of that, $40 later I was in! LET'S DO THIS!
Tereayna was adorable, y'all. For the first couple hours of the game she ran around without a mouse using the mousepad to play. At one time she was training like 7 mobs behind her, and I was like . . . OK HERE WE GO!
As for me, Stingite is sporting his classic mohawk in New World and after finding a Fire Staff, I was kind of in my element. Not gonna lie, the game so far has been just as fun as everyone said it would be. It just feels new and good, and the graphics are fantastic. I love how I have to aim my shots to hit, and I also love that the game is somewhat forgiving when I just barely miss. I guess I'm just used to competitive shooters.
Can I just say how cool fishing is in this game? The mini-game is really really good and captures a lot of the tension from trying to wear down a fish's strength while simultaneously trying to not snap your fishing line. It's one of the best fishing systems I've messed with to date.
Also, it might be the heavy use of violin and adventurous sounding music, but New World's music is giving me serious Valheim vibes. (Side note, I should try playing Valheim on my new computer here -- I bet it's a better experience for me.)
So there you have it. I'll be logging in to new World with my buddy Tereayna and playing from time to time. So far I'm having fun with the game.
Happy Dueling!
Sunday, March 6, 2022
Sheesh, Runes of Magic! Enoch already!
Friday, March 4, 2022
Of Korris! It's no problem in Runes of Magic
Monday, February 7, 2022
A quick plug for Inscryption!
My oldest child bought me Inscryption for Christmas, and I've been meaning to drop some thoughts here about this fantastic deck builder / puzzler indie game, but first let me allow you to be creeped out by this aesthetic . . .
Just to put it out there right up front, it's really good. point blank. All of my kids have played it, and have done their best to keep me spoiler free. Half the fun is hearing them whisper around me to keep stuff a secret.
Anyway, Inscryption is a 4-lane card battler with a ton of conditions, randomness, and boss play to make it well worth your time and money. Originally released in October 2021, I'm late to the Halloween party, but I'm glad I've now had a chance to experience its unsettling kind of fun.
The developer behind Inscryption is the same Daniel Mullins Studios that brought us The Hex and Pony Island. The Publisher is Devolver, the same group behind great games like Loop Hero and Exit the Gungeon, among a plethora of other great Steam games.
Now that that's all said . . . If you don't want any spoilers . . . stop reading . . . just go get the game and be happy with your purchase. For the rest of you . . . whooo boy.
I struggled on the first act of this game for a long time until I got an undying squirrel totem from the woodcarver, and it was just too much power. It carried me right through that final boss with no issues at all. I don't know if I could have done it without that totem to be honest. I've got so many "stingite" death cards that it was humbling seeing them all attacking me on that final fight.
After the first act, you're treated to a series of YouTube-like videos from a content creator who ends up finding an old floppy disk from the 90's buried in the forest with the Inscryption game on it (playing into the 16-bit aesthetic as well). It definitely has the whole Blair Witch Project vibe going for it, but not without making fun of itself in the process.
The other interesting portion of the game comes from when you press the back button enough times that you stand up away from the game table and look around your capture's cabin. Herein are several small minigame puzzles that will give you advantages in the actual game.
Apparently there are three acts total to this game, and I've only managed to get half way through the second act, so . . . I still have a lot to explore here.
Anyway . . . just had to plug this card game in case some of my readers hadn't played it yet. Good times and highly recommended.
Happy Dueling!










