I've had my eye on Monsters & Memories since it was announced. In fact, I joined their Discord server right away when I heard about it, and then after a month or so, I realized I couldn't keep up with chat and promptly left. This was way back in, what, 2020? 2021?
Anyway, yesterday I caught wind from Shawn Lord's LinkedIn that this weekend they were holding a couple rounds of stress testing, and I decided to download it and give it a shot. (I used to work with Shawn back at KingsIsle.)
Of course there were all kinds of padded warnings that came along with their stress test:
"PLEASE NOTE: By registering for, downloading, or logging into Monsters & Memories, you acknowledge your understanding that this is a technical "stress test" of an early development build and not a pre-alpha, alpha, beta, or any other form of test indicative of the game being in a ready-for-release state."
There was even more padding after you installed about the state of the game being buggy and not ready for prime time, BUT there was no NDA or any kind of gag order. In fact, there were people Twitch streaming their gameplay last night.
The real fun of the game didn't seem to be attacking things right at first anyway. The city behind the gates you spawn at was sprawling and impressive in its size and maze-like qualities. Just like in Everquest, this was a city you could get lost in.
2 comments:
Hoping to give this a go this evening. Everything about it just screams EQ c. 1999. Not really sure I'll ever want to play something quite like that seriously again but it's nice to see, anyway.
yeah! I was thinking you might enjoy this one, Bhag! I'll be excited to read your thoughts on it.
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