The Friendly Necromancer

MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.

Monday, August 31, 2026

Poetry Slammers V7 -- Waterparks and Infinity Mode

›
Whew! We made it the current build of Poetry Slammers! Version .07 did a lot. Besides adding a new campaign circuit (a monumental task in an...
Sunday, August 30, 2026

Poetry Slammers v.65 -- More comics!

›
At this point in building Poetry Slammers, I started to get a little disappointed with the payoff from moving from one circuit to another. I...
Saturday, August 29, 2026

Poetry Slammers v6 -- Time for Poetry Breaks

›
About the time version six came out, I started to feel like there needed to be at least one different way to construct poetry. The magnet ma...
Friday, August 28, 2026

Poetry Slammers V5 -- Tales of Oddity Shops and Social Sharing

›
At first glance the patch notes for version five of Poetry Slammers don't seem all that large, but the pipeline for creating a new campa...
Thursday, August 27, 2026

Poetry Slammers V4 -- A bunny and an alien enter the chat!

›
Version 4 added both content and changes that I felt were the next natural evolution of the prototype I was building.  I asked a couple of f...
Wednesday, August 26, 2026

Poetry Slammers V3 -- Adding animation and clarification

›
Today I'm continuing my discussion of prototype patch notes for Poetry Slammers. Today: version three!  Overall, the goal remained to he...
2 comments:
Tuesday, August 25, 2026

Poetry Slammers V2 -- The Game finds its Voice

›
Continuing the patch note review for my upcoming game release of Poetry Slammers! Three days after the first prototype, I was ready with mor...
‹
›
Home
View web version
Powered by Blogger.