The Friendly Necromancer

MMO and Gaming Blog from Tom Purdue. Its origins began in a journey through Wizard101 and grew to be much much more.

Saturday, June 13, 2026

Using AI to make a game -- There's no money in poetry

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 Ok, y'all, story time and a bit of a follow up post to me being conflicted about using AI for art .  *cough* Yeah, I went full on dark ...
6 comments:
Thursday, June 4, 2026

Windrose and the jumping puzzle.

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After beating Windrose, we kind of all fizzled out of the game, but I was still fleshing out my new island home. I had moved away from newbi...
1 comment:
Saturday, May 23, 2026

Rambling about Real Life, D&D, and a side of AI Art

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You know, I seem to have lost my passion for blogging about video games lately, which is pretty unsettling. I mean, I know what's change...
7 comments:
Sunday, April 26, 2026

Russian Pirates Rushin' Goals in Windrose

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The other day, my youngest looked over my shoulder while I was playing Windrose. At the time I was running around my mishmash rock-and-thatc...
2 comments:
Thursday, April 9, 2026

Chemo Round 2 and a visit from the Austin Crew

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Team Tom! It's been a long time, but I have news to share, so I'm going to get the bad stuff out of the way. I've had a little p...
Friday, March 20, 2026

The Music of Mewgenics -- "Chasin' the Rats!"

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Part of the fun for me of playing Mewgenics is that my middle child (longtime readers of the blog will know him as Kyle Skystaff ) , has bee...
Sunday, March 15, 2026

Pain and Pawnishment in Mewgenics

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Team, I've put 80+ hours on this game now, and it's both simultaneously infuriating and amazing. Just a few days ago, I saw the cred...
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