Friday, March 20, 2026

The Music of Mewgenics -- "Chasin' the Rats!"

Part of the fun for me of playing Mewgenics is that my middle child (longtime readers of the blog will know him as Kyle Skystaff), has been playing as well.  We've been sending Discord messages back and forth to each other on the daily just talking about our current status in the game, which classes we've unlocked, and just general thoughts on how our current runs are going. I think Kyle might be a bit more invested in the game than I am . . . that said, we're pretty close to being around the same point in the game with each other.  

Preaching the good word to the Throbbing King

One thing he mentioned to me the other day is how he had tier-ranked his favorite songs he'd unlocked in the game so far. It made me realize I had neglected to mention how cool the Mewgenics music is! Ridiculon (Binding of Isaac fame) put together a soundtrack that is really well done and has some of the catchiest lyrics I've heard in a game. Definitely worthy of a mention.

In fact, the whole family has been singing Eatin' Rats for the past month or so. You can check out a couple dozen of the tracks over on Spotify. But if you REALLY want to get into it, there's a collection of 82 tracks for sale for 10 bucks on Steam.

Cool cats making cool music!

Below is Kyle's tier ranking of the music (he said he couldn't rank any of the songs below a C-tier hehe):

S-Tier

  • The Alley (Eatin' Rats): S
  • The Bunker (Alone in the Dark): S
  • The Crater (Feline Invader): S
  • The Moon (So High): S
  • The Lab (Endless Misery): S

A-Tier

  • The Sewers (Flush): A
  • The Junkyard (Chumbucket Kitty): A
  • The Caves (Crystalline Dreams): A
  • The Core (Down With The Devil): A

B-Tier

  •  The Path (Kat Fight): B
  • The Boneyard (Them Kitty Bones): B

C-Tier

  • The Desert (Lonesome Road): C

If you've been playing and love the music, drop us a line!  You're in good company here.

Happy Dueling!

Sunday, March 15, 2026

Pain and Pawnishment in Mewgenics

Team, I've put 80+ hours on this game now, and it's both simultaneously infuriating and amazing. Just a few days ago, I saw the credits screen roll on the game (WOOT), but, much like, say, Slay the Spire, you'll see the credits screen, but then they suddenly offer you up more content to play with a whole new class and challenges for you to undertake.

Who knew the Man in the Moon was a Sumerian demi-god?

I have to tell you, as Thee Friendly Necromancer, the moment I unlocked the Necromancer class was when fun, mild curiosity became my new leech-throwing addiction. So you're telling me I can make a slovenly cat necromancer lord and summon undead kittens? I'M HERE FOR CATMAGEDON!

I am the Nine Lives Necomancer!

After that, things started to get weirder with the classes . . . butcher . . . psychic . . . tinkerer. There's a surprising amount of depth and replayability to this game, which makes sense because that's 100 percent needed in a roguelike where you're going to be running the game over and over (. . .and, if you're like me, somehow dying every time in the final battle).

Ohhhhh . . . so you lure the hands out to the middle and make him hit himself, got it.

That is perhaps the most infuriating part of the game. You feel like you've mastered your class combo and found some good synergy (tons of possibilities here tbh) only to fight a boss for the first time and get wrecked . . . only to return back home with mostly empty pockets and lost time. (Time melts away quickly playing this game.)

Been there, killed that x3

Besides gold and food, your cats themselves are a currency.  Depending on which townie wants to do whatever they will with your old cats (or new kittens), they'll offer new unlocks for your game. What I mean by that is, for example, for every 5 cats with diseases or mutations, you can trade them into the mad scientist (Dr. Beanies) for a new inventory item that strategically changes your game during the next run . . . or giving cats older than 5 years old to the store clerk (Tracy), which then causes her to offer you more items at the store. The best return on investment so far seems to be giving away cats for a bigger house or a bigger inventory.

Boon County . . . where you, uh, trade cats for boons.

Ultimately, I've had a lot of fun with this game. Super lighthearted, surprisingly difficult, and easy to play. I give it two dirty paws up.

Happy Dueling!

Sunday, March 1, 2026

Skip and Julia Sailing the Hungry Seas in Windrose

After our last foray into Diablo 4, Dylan and I have been looking around for what we could play next. We have a lot of ideas, and with lots of demos available on Steam right now, we decided to give Windrose a try. Actually, it unfolded like this . . . I get a text from Dylan saying he's ready to play Windrose, along with this character picture attached:

The scurvy looks have just begun!

This was not just a Skip Legday, but a whole gosh-dang Skip Gymday. In my mind, it just looked like a sorry bag o' bones Pirate that needed to be fed, so who better to join Skip Gymday than Julia Child.

Sailing the good ship Quiche Lorraine, mind you . . .

Thankfully, Windrose didn't disappoint, and there was a whole slew of things Julia could cook up for Skip in this Pirate-based Survival Game Demo. I was making coconut smoothies and grilled dodo kabobs a plenty! 


. . . also smelting a lot of copper ore

Honestly, I wasn't expecting much from this demo, but I came out of it pleasantly surprised. There was a nice quest system tied to our experience, and even a few islands beyond the "tutorial isle" you could get to. Ultimately, it was all about crafting a camp, finding a shipwreck, fixing it up, freeing your crew of jailed buccaneers, and sailing the seas to engage in broadside combat.  End of demo.

A pirate with a whole crew out to cause trouble on the high seas!

The combat was satisfying and fun, and t'was also incredibly familiar. To be honest, it felt a lot like a less realistic Icarus crossed with Valheim and a side of Pirate101 (or perhaps Sea of Thieves). Pirate101 you say?  Well, not a turn-based story-based game, but that broadside combat alongside Skip felt really good: both of us shooting cannon fire at a ship, get the enemy ship's health low, then dock and engage in hand-to-hand combat with the scallywags on deck . . . you know, THAT part of Pirate101 ship combat.

Treasure and Charging Boars await us in the ruins!

The Windrose Demo lasted about 7 hours in total, and if there was more to play, we'd still be playing it. I'm going to keep this one on my wishlist and give it a real play when it releases. Let me know if you've played it and what you think!

Happy Dueling!