tag:blogger.com,1999:blog-2952457306147452128.post2239785700780156771..comments2024-03-22T07:48:30.473-05:00Comments on The Friendly Necromancer: Player Controlled Mobs (by Autumn Duskhunter!)Stingitehttp://www.blogger.com/profile/00225836686170204875noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2952457306147452128.post-46149174984683662062009-09-10T17:55:10.559-05:002009-09-10T17:55:10.559-05:00AUTUMN! AUTUMN!AUTUMN!AUTUMN!AUTUMN!AUTUMN!
BTW, ...AUTUMN! AUTUMN!AUTUMN!AUTUMN!AUTUMN!AUTUMN!<br /><br />BTW, how did you contact her? Email? Sorry if this was included in the post. I lightly skimmed your part stingite ;)Jessicahttps://www.blogger.com/profile/05705326513494351880noreply@blogger.comtag:blogger.com,1999:blog-2952457306147452128.post-5662794267985388182009-09-10T13:20:02.447-05:002009-09-10T13:20:02.447-05:00Sweet! Homework archives! I wish Mama Druid had ...Sweet! Homework archives! I wish Mama Druid had done the same thing. I can understand wanting to stop blogging, but I can admit to some sadness when I can't find a great old article any more when a blog goes offline.<br /><br />So, playing as baddies, eh? That could be fun. I'm not too sure that it would be all that good here without some constraints, though. As in the Fire Beetle example, you really can't give players that ability to grief others. Taking control of a W101 baddie might mean you only fight its fights, since letting players control its noncombat action means the sidewalks are no longer safe (unless artificially blocked for monster motion, but that would be silly, and player monsters may well just camp the edges anyway, waiting for the slightest slip), and the predictable baddie patrol routes that make sneaking around possible would be disrupted. That could be deeply annoying to those who have gotten used to how the baddies move.<br /><br />That said, I'd welcome players acting as the baddies in combat, at least in certain situations. The AI isn't terrible, but putting a real mind behind some of the fights in the game would make for an entirely new fight. (Just like how PvP is entirely different from PvE.) I'd think it should be an option, though. If I were going in to kick Krokopatra's rear *yet again*, I may well want a player there to really challenge me and spice things up. If I'm just in mindless farming mode, though, a baddie that behaves *intelligently* would be a bit annoying.<br /><br />Take that for what it's worth; I think it's the inherent difference between players who primarily play PvE as opposed to those who play primarily PvP. Player control of monsters would be PvP in wolves' clothing, and some players just don't like PvP. Some do. I would really like the *option* to play that way, but I wouldn't want it forced on me because someone else wants to PvP.<br /><br />Maybe have some different servers for player monsters? The PvE/PvP split of servers has served WoW well enough. There are those who prefer one over the other (as evidenced even in Ultima Online days, when Trammel went live, and most players migrated to pure PvE servers.).Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-2952457306147452128.post-62993182401025644462009-09-10T09:31:46.011-05:002009-09-10T09:31:46.011-05:00Playing ... as monsters? That thougth never even c...Playing ... as monsters? That thougth never even crossed my mind, but I LOVE IT! It would definitely give Grandmasters a challenge, playing with preset decks from different schools to test their battle skills.Sierra Starsonghttps://www.blogger.com/profile/06511845038861987052noreply@blogger.comtag:blogger.com,1999:blog-2952457306147452128.post-31272725686883204762009-09-10T09:28:42.280-05:002009-09-10T09:28:42.280-05:00It Autumn! *Sreams* Hmmm... I think thats a great...It Autumn! *Sreams* Hmmm... I think thats a great idea. How 'bout you guys?JediRexhttps://www.blogger.com/profile/01399690305652971251noreply@blogger.com